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TrinityCore
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#include <Battlefield.h>
Inheritance diagram for BfCapturePoint:Public Member Functions | |
| BfCapturePoint (Battlefield *bf) | |
| BfCapturePoint (BfCapturePoint const &)=delete | |
| BfCapturePoint (BfCapturePoint &&)=delete | |
| BfCapturePoint & | operator= (BfCapturePoint const &)=delete |
| BfCapturePoint & | operator= (BfCapturePoint &&)=delete |
| virtual | ~BfCapturePoint () |
| virtual void | FillInitialWorldStates (WorldPackets::WorldState::InitWorldStates &) |
| void | SendUpdateWorldState (uint32 field, uint32 value) |
| void | SendObjectiveComplete (uint32 id, ObjectGuid guid) |
| virtual bool | HandlePlayerEnter (Player *player) |
| virtual GuidSet::iterator | HandlePlayerLeave (Player *player) |
| bool | IsInsideObjective (Player *player) const |
| virtual bool | Update (uint32 diff) |
| virtual void | ChangeTeam (TeamId) |
| virtual void | SendChangePhase () |
| bool | SetCapturePointData (GameObject *capturePoint) |
| GameObject * | GetCapturePointGo () |
| uint32 | GetCapturePointEntry () const |
| TeamId | GetTeamId () const |
Protected Member Functions | |
| bool | DelCapturePoint () |
Protected Attributes | |
| GuidSet | m_activePlayers [PVP_TEAMS_COUNT] |
| float | m_maxValue |
| float | m_minValue |
| float | m_maxSpeed |
| float | m_value |
| TeamId | m_team |
| BattlefieldObjectiveStates | m_OldState |
| BattlefieldObjectiveStates | m_State |
| uint32 | m_neutralValuePct |
| Battlefield * | m_Bf |
| uint32 | m_capturePointEntry |
| ObjectGuid | m_capturePointGUID |
Definition at line 85 of file Battlefield.h.
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explicit |
Definition at line 849 of file Battlefield.cpp.
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delete |
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Reimplemented in WintergraspCapturePoint.
Definition at line 114 of file Battlefield.h.
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Definition at line 96 of file Battlefield.h.
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| GameObject * BfCapturePoint::GetCapturePointGo | ( | ) |
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Definition at line 121 of file Battlefield.h.
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Definition at line 864 of file Battlefield.cpp.
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Definition at line 879 of file Battlefield.cpp.
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Here is the caller graph for this function:| bool BfCapturePoint::IsInsideObjective | ( | Player * | player | ) | const |
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Definition at line 894 of file Battlefield.cpp.
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Here is the caller graph for this function:| void BfCapturePoint::SendObjectiveComplete | ( | uint32 | id, |
| ObjectGuid | guid | ||
| ) |
Definition at line 1089 of file Battlefield.cpp.
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Here is the caller graph for this function:| bool BfCapturePoint::SetCapturePointData | ( | GameObject * | capturePoint | ) |
Definition at line 910 of file Battlefield.cpp.
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Definition at line 127 of file Battlefield.h.
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Definition at line 148 of file Battlefield.h.
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Definition at line 151 of file Battlefield.h.
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Definition at line 154 of file Battlefield.h.
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Definition at line 134 of file Battlefield.h.
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Definition at line 130 of file Battlefield.h.
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Definition at line 131 of file Battlefield.h.
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Definition at line 145 of file Battlefield.h.
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Definition at line 141 of file Battlefield.h.
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Definition at line 142 of file Battlefield.h.
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Definition at line 138 of file Battlefield.h.
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Definition at line 137 of file Battlefield.h.