#include <OutdoorPvPNA.h>
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| | OutdoorPvPNA () |
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| bool | SetupOutdoorPvP () override |
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| void | HandlePlayerEnterZone (Player *player, uint32 zone) override |
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| void | HandlePlayerLeaveZone (Player *player, uint32 zone) override |
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| bool | Update (uint32 diff) override |
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| void | FillInitialWorldStates (WorldPackets::WorldState::InitWorldStates &packet) override |
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| void | SendRemoveWorldStates (Player *player) override |
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| void | HandleKillImpl (Player *player, Unit *killed) override |
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| | OutdoorPvP () |
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| virtual | ~OutdoorPvP () |
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| void | DeleteSpawns () |
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| virtual bool | HandleAreaTrigger (Player *player, uint32 trigger) |
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| virtual bool | HandleCustomSpell (Player *player, uint32 spellId, GameObject *go) |
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| virtual bool | HandleOpenGo (Player *player, GameObject *go) |
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| void | OnGameObjectCreate (GameObject *go) override |
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| void | OnGameObjectRemove (GameObject *go) override |
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| void | OnCreatureCreate (Creature *) override |
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| void | OnCreatureRemove (Creature *) override |
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| void | SendUpdateWorldState (uint32 field, uint32 value) |
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| virtual void | HandleKill (Player *killer, Unit *killed) |
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| bool | IsInsideObjective (Player *player) const |
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| virtual void | AwardKillBonus (Player *) |
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| uint32 | GetTypeId () const |
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| virtual bool | HandleDropFlag (Player *player, uint32 spellId) |
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| virtual bool | HandleGossipOption (Player *player, Creature *creature, uint32 gossipid) |
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| virtual bool | CanTalkTo (Player *player, Creature *c, GossipMenuItems const &gso) |
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| void | TeamApplyBuff (TeamId team, uint32 spellId, uint32 spellId2=0) |
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| void | SendDefenseMessage (uint32 zoneId, uint32 id) |
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| Map * | GetMap () const |
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| | ZoneScript () |
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| virtual | ~ZoneScript () |
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| virtual uint32 | GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data) |
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| virtual uint32 | GetGameObjectEntry (ObjectGuid::LowType, uint32 entry) |
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| virtual void | OnUnitDeath (Unit *) |
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| virtual ObjectGuid | GetGuidData (uint32) const |
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| virtual void | SetGuidData (uint32, ObjectGuid) |
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| virtual uint64 | GetData64 (uint32) const |
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| virtual void | SetData64 (uint32, uint64) |
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| virtual uint32 | GetData (uint32) const |
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| virtual void | SetData (uint32, uint32) |
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| virtual void | ProcessEvent (WorldObject *, uint32) |
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Definition at line 186 of file OutdoorPvPNA.h.
◆ OutdoorPvPNA()
| OutdoorPvPNA::OutdoorPvPNA |
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| ) |
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◆ FillInitialWorldStates()
◆ HandleKillImpl()
| void OutdoorPvPNA::HandleKillImpl |
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Player * |
player, |
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Unit * |
killed |
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) |
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overridevirtual |
◆ HandlePlayerEnterZone()
| void OutdoorPvPNA::HandlePlayerEnterZone |
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Player * |
player, |
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uint32 |
zone |
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) |
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overridevirtual |
◆ HandlePlayerLeaveZone()
| void OutdoorPvPNA::HandlePlayerLeaveZone |
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Player * |
player, |
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uint32 |
zone |
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) |
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overridevirtual |
◆ SendRemoveWorldStates()
| void OutdoorPvPNA::SendRemoveWorldStates |
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Player * |
player | ) |
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overridevirtual |
◆ SetupOutdoorPvP()
| bool OutdoorPvPNA::SetupOutdoorPvP |
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| ) |
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overridevirtual |
◆ Update()
| bool OutdoorPvPNA::Update |
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uint32 |
diff | ) |
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overridevirtual |
◆ m_obj
The documentation for this class was generated from the following files: