#include <GameClient.h>
Definition at line 26 of file GameClient.h.
◆ GameClient()
◆ AddAllowedMover()
void GameClient::AddAllowedMover |
( |
Unit * |
unit | ) |
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◆ GetActivelyMovedUnit()
Unit * GameClient::GetActivelyMovedUnit |
( |
| ) |
const |
|
inline |
◆ GetBasePlayer()
Player * GameClient::GetBasePlayer |
( |
| ) |
const |
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inline |
◆ GetDebugInfo()
std::string GameClient::GetDebugInfo |
( |
| ) |
const |
◆ GetWorldSession()
◆ IsAllowedToMove() [1/2]
bool GameClient::IsAllowedToMove |
( |
ObjectGuid |
guid | ) |
const |
◆ IsAllowedToMove() [2/2]
bool GameClient::IsAllowedToMove |
( |
Unit * |
unit | ) |
const |
◆ RemoveAllowedMover()
void GameClient::RemoveAllowedMover |
( |
Unit * |
unit | ) |
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◆ SendDirectMessage()
void GameClient::SendDirectMessage |
( |
WorldPacket const * |
data | ) |
const |
◆ SetActivelyMovedUnit()
void GameClient::SetActivelyMovedUnit |
( |
Unit * |
activelyMovedUnit | ) |
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|
inline |
◆ SetMovedUnit()
void GameClient::SetMovedUnit |
( |
Unit * |
target, |
|
|
bool |
allowMove |
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) |
| |
◆ _activelyMovedUnit
Unit* GameClient::_activelyMovedUnit |
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private |
◆ _allowedMovers
◆ _sessionToServer
The documentation for this class was generated from the following files: