73 std::stringstream sstr;
WorldSession * _sessionToServer
GuidUnorderedSet _allowedMovers
GameClient(WorldSession *sessionToServer)
void SetMovedUnit(Unit *target, bool allowMove)
Unit * _activelyMovedUnit
void SetActivelyMovedUnit(Unit *activelyMovedUnit)
void SendDirectMessage(WorldPacket const *data) const
Player * GetBasePlayer() const
bool IsAllowedToMove(Unit *unit) const
void AddAllowedMover(Unit *unit)
void RemoveAllowedMover(Unit *unit)
std::string GetDebugInfo() const
std::string ToString() const
static ObjectGuid GetGUID(Object const *o)
void SendDirectMessage(WorldPacket const *data) const
void SetGameClientMovingMe(GameClient *gameClientMovingMe)
GameClient * GetGameClientMovingMe() const
void PurgeAndApplyPendingMovementChanges(bool informObservers=true)
Player session in the World.