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TrinityCore
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Inheritance diagram for instance_gundrak::instance_gundrak_InstanceMapScript:Public Member Functions | |
| instance_gundrak_InstanceMapScript (InstanceMap *map) | |
| void | OnCreatureCreate (Creature *creature) override |
| void | OnGameObjectCreate (GameObject *go) override |
| void | OnUnitDeath (Unit *unit) override |
| bool | SetBossState (uint32 type, EncounterState state) override |
| bool | CheckRequiredBosses (uint32 bossId, Player const *player=nullptr) const override |
| bool | IsBridgeReady () const |
| void | SetData (uint32 type, uint32 data) override |
| void | WriteSaveDataMore (std::ostringstream &data) override |
| void | ReadSaveDataMore (std::istringstream &data) override |
| void | ToggleGameObject (uint32 type, GOState state) |
| void | Update (uint32 diff) override |
Public Member Functions inherited from InstanceScript | |
| InstanceScript (InstanceMap *map) | |
| virtual | ~InstanceScript () |
| virtual void | Create () |
| virtual void | Load (char const *data) |
| virtual std::string | GetSaveData () |
| void | SaveToDB () |
| virtual bool | IsEncounterInProgress () const |
| virtual void | OnCreatureRemove (Creature *creature) override |
| virtual void | OnGameObjectRemove (GameObject *go) override |
| ObjectGuid | GetObjectGuid (uint32 type) const |
| virtual ObjectGuid | GetGuidData (uint32 type) const override |
| Creature * | GetCreature (uint32 type) |
| GameObject * | GetGameObject (uint32 type) |
| virtual void | OnPlayerEnter (Player *) |
| virtual void | OnPlayerLeave (Player *) |
| void | HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr) |
| void | DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false) |
| void | DoCloseDoorOrButton (ObjectGuid guid) |
| void | DoRespawnGameObject (ObjectGuid guid, Seconds timeToDespawn=1min) |
| void | DoUpdateWorldState (uint32 worldstateId, uint32 worldstateValue) |
| void | DoSendNotifyToInstance (char const *format,...) |
| void | DoUpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr) |
| void | DoStartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry) |
| void | DoStopTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry) |
| void | DoRemoveAurasDueToSpellOnPlayers (uint32 spell, bool includePets=false, bool includeControlled=false) |
| void | DoRemoveAurasDueToSpellOnPlayer (Player *player, uint32 spell, bool includePets=false, bool includeControlled=false) |
| void | DoCastSpellOnPlayers (uint32 spell, bool includePets=false, bool includeControlled=false) |
| void | DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets=false, bool includeControlled=false) |
| EncounterState | GetBossState (uint32 id) const |
| CreatureBoundary const * | GetBossBoundary (uint32 id) const |
| virtual bool | CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=nullptr, uint32=0) |
| void | UpdateEncounterStateForKilledCreature (uint32 creatureId, Unit *source) |
| void | UpdateEncounterStateForSpellCast (uint32 spellId, Unit *source) |
| void | SetCompletedEncountersMask (uint32 newMask) |
| uint32 | GetCompletedEncounterMask () const |
| void | SendEncounterUnit (EncounterFrameType type, Unit const *unit=nullptr, uint8 param1=0, uint8 param2=0) |
| virtual void | FillInitialWorldStates (WorldPackets::WorldState::InitWorldStates &) |
| uint32 | GetEncounterCount () const |
| void | MarkAreaTriggerDone (uint32 id) |
| void | ResetAreaTriggerDone (uint32 id) |
| bool | IsAreaTriggerDone (uint32 id) const |
Public Member Functions inherited from ZoneScript | |
| ZoneScript () | |
| virtual | ~ZoneScript () |
| virtual uint32 | GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data) |
| virtual uint32 | GetGameObjectEntry (ObjectGuid::LowType, uint32 entry) |
| virtual void | SetGuidData (uint32, ObjectGuid) |
| virtual uint64 | GetData64 (uint32) const |
| virtual void | SetData64 (uint32, uint64) |
| virtual uint32 | GetData (uint32) const |
| virtual void | ProcessEvent (WorldObject *, uint32) |
Protected Attributes | |
| EventMap | Events |
| GuidSet | DwellerGUIDs |
| GOState | SladRanStatueState |
| GOState | DrakkariColossusStatueState |
| GOState | MoorabiStatueState |
Additional Inherited Members | |
Static Public Member Functions inherited from InstanceScript | |
| static bool | ServerAllowsTwoSideGroups () |
| static char const * | GetBossStateName (uint8 state) |
Public Attributes inherited from InstanceScript | |
| InstanceMap * | instance |
Protected Member Functions inherited from InstanceScript | |
| void | SetHeaders (std::string const &dataHeaders) |
| void | SetBossNumber (uint32 number) |
| void | LoadBossBoundaries (BossBoundaryData const &data) |
| void | LoadDoorData (DoorData const *data) |
| void | LoadMinionData (MinionData const *data) |
| void | LoadObjectData (ObjectData const *creatureData, ObjectData const *gameObjectData) |
| void | AddObject (Creature *obj, bool add) |
| void | AddObject (GameObject *obj, bool add) |
| void | AddObject (WorldObject *obj, uint32 type, bool add) |
| virtual void | AddDoor (GameObject *door, bool add) |
| void | AddMinion (Creature *minion, bool add) |
| virtual void | UpdateDoorState (GameObject *door) |
| void | UpdateMinionState (Creature *minion, EncounterState state) |
| void | UpdateSpawnGroups () |
| BossInfo * | GetBossInfo (uint32 id) |
| bool | ReadSaveDataHeaders (std::istringstream &data) |
| void | ReadSaveDataBossStates (std::istringstream &data) |
| void | WriteSaveDataHeaders (std::ostringstream &data) |
| void | WriteSaveDataBossStates (std::ostringstream &data) |
| bool | _SkipCheckRequiredBosses (Player const *player=nullptr) const |
Definition at line 65 of file instance_gundrak.cpp.
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inline |
Definition at line 67 of file instance_gundrak.cpp.
References creatureData, DataHeader, doorData, DrakkariColossusStatueState, EncounterCount, gameObjectData, GO_STATE_ACTIVE, InstanceScript::LoadDoorData(), InstanceScript::LoadObjectData(), MoorabiStatueState, InstanceScript::SetBossNumber(), InstanceScript::SetHeaders(), and SladRanStatueState.
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inlineoverridevirtual |
Reimplemented from InstanceScript.
Definition at line 195 of file instance_gundrak.cpp.
References InstanceScript::_SkipCheckRequiredBosses(), DATA_ECK_THE_FEROCIOUS, DATA_GAL_DARAH, DATA_MOORABI, DONE, DrakkariColossusStatueState, InstanceScript::GetBossState(), GO_STATE_DESTROYED, InstanceScript::instance, Map::IsHeroic(), MoorabiStatueState, and SladRanStatueState.
Referenced by OnGameObjectCreate().
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inline |
Definition at line 219 of file instance_gundrak.cpp.
References DrakkariColossusStatueState, GO_STATE_READY, MoorabiStatueState, and SladRanStatueState.
Referenced by ReadSaveDataMore(), and Update().
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inlineoverridevirtual |
Reimplemented from InstanceScript.
Definition at line 79 of file instance_gundrak.cpp.
References DwellerGUIDs, Object::GetEntry(), Object::GetGUID(), Unit::IsAlive(), NPC_RUIN_DWELLER, and InstanceScript::OnCreatureCreate().
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inlineoverridevirtual |
Reimplemented from InstanceScript.
Definition at line 94 of file instance_gundrak.cpp.
References CheckRequiredBosses(), DATA_DRAKKARI_COLOSSUS, DATA_GAL_DARAH, DATA_MOORABI, DATA_SLAD_RAN, DONE, DrakkariColossusStatueState, InstanceScript::GetBossState(), Object::GetEntry(), GO_COLLISION, GO_DRAKKARI_COLOSSUS_ALTAR, GO_DRAKKARI_COLOSSUS_STATUE, GO_ECK_THE_FEROCIOUS_DOOR, GO_FLAG_NOT_SELECTABLE, GO_GAL_DARAH_STATUE, GO_MOORABI_ALTAR, GO_MOORABI_STATUE, GO_SLAD_RAN_ALTAR, GO_SLAD_RAN_STATUE, GO_STATE_ACTIVE, GO_STATE_DESTROYED, GO_STATE_READY, GO_TRAPDOOR, InstanceScript::instance, Map::IsHeroic(), MoorabiStatueState, InstanceScript::OnGameObjectCreate(), GameObject::RemoveFlag(), GameObject::SetGoState(), and SladRanStatueState.
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inlineoverridevirtual |
Reimplemented from ZoneScript.
Definition at line 155 of file instance_gundrak.cpp.
References DwellerGUIDs, EckSpawnPoint, Object::GetEntry(), Object::GetGUID(), NPC_ECK_THE_FEROCIOUS, NPC_RUIN_DWELLER, WorldObject::SummonCreature(), and TEMPSUMMON_CORPSE_TIMED_DESPAWN.
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inlineoverridevirtual |
Reimplemented from InstanceScript.
Definition at line 252 of file instance_gundrak.cpp.
References DATA_BRIDGE, DrakkariColossusStatueState, IsBridgeReady(), MoorabiStatueState, SladRanStatueState, and TIMER_STATUE_ACTIVATION.
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inlineoverridevirtual |
Reimplemented from InstanceScript.
Definition at line 166 of file instance_gundrak.cpp.
References DATA_DRAKKARI_COLOSSUS, DATA_DRAKKARI_COLOSSUS_ALTAR, DATA_MOORABI, DATA_MOORABI_ALTAR, DATA_SLAD_RAN, DATA_SLAD_RAN_ALTAR, DONE, InstanceScript::GetGameObject(), GO_FLAG_NOT_SELECTABLE, and InstanceScript::SetBossState().
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inlineoverridevirtual |
Reimplemented from ZoneScript.
Definition at line 224 of file instance_gundrak.cpp.
References DATA_DRAKKARI_COLOSSUS_STATUE, DATA_MOORABI_STATUE, DATA_SLAD_RAN_STATUE, DATA_STATUE_ACTIVATE, GO_DRAKKARI_COLOSSUS_ALTAR, GO_MOORABI_ALTAR, GO_SLAD_RAN_ALTAR, and TIMER_STATUE_ACTIVATION.
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inline |
Definition at line 269 of file instance_gundrak.cpp.
References DATA_DRAKKARI_COLOSSUS_STATUE, DATA_MOORABI_STATUE, DATA_SLAD_RAN_STATUE, DrakkariColossusStatueState, InstanceScript::GetGameObject(), MoorabiStatueState, and SladRanStatueState.
Referenced by Update().
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inlineoverridevirtual |
Reimplemented from InstanceScript.
Definition at line 290 of file instance_gundrak.cpp.
References DATA_BRIDGE, DATA_COLLISION, DATA_DRAKKARI_COLOSSUS_ALTAR, DATA_DRAKKARI_COLOSSUS_STATUE, DATA_GAL_DARAH_STATUE, DATA_MOORABI_ALTAR, DATA_MOORABI_STATUE, DATA_SLAD_RAN_ALTAR, DATA_SLAD_RAN_STATUE, DATA_TRAPDOOR, WorldObject::FindNearestCreature(), InstanceScript::GetGameObject(), GO_STATE_ACTIVE, GO_STATE_DESTROYED, GO_STATE_READY, IsBridgeReady(), NPC_ALTAR_TRIGGER, InstanceScript::SaveToDB(), SPELL_FIRE_BEAM_ELEMENTAL, SPELL_FIRE_BEAM_MAMMOTH, SPELL_FIRE_BEAM_SNAKE, TIMER_STATUE_ACTIVATION, and ToggleGameObject().
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inlineoverridevirtual |
Reimplemented from InstanceScript.
Definition at line 245 of file instance_gundrak.cpp.
References DrakkariColossusStatueState, MoorabiStatueState, and SladRanStatueState.
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protected |
Definition at line 342 of file instance_gundrak.cpp.
Referenced by CheckRequiredBosses(), instance_gundrak_InstanceMapScript(), IsBridgeReady(), OnGameObjectCreate(), ReadSaveDataMore(), ToggleGameObject(), and WriteSaveDataMore().
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protected |
Definition at line 339 of file instance_gundrak.cpp.
Referenced by OnCreatureCreate(), and OnUnitDeath().
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protected |
Definition at line 338 of file instance_gundrak.cpp.
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Definition at line 343 of file instance_gundrak.cpp.
Referenced by CheckRequiredBosses(), instance_gundrak_InstanceMapScript(), IsBridgeReady(), OnGameObjectCreate(), ReadSaveDataMore(), ToggleGameObject(), and WriteSaveDataMore().
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protected |
Definition at line 341 of file instance_gundrak.cpp.
Referenced by CheckRequiredBosses(), instance_gundrak_InstanceMapScript(), IsBridgeReady(), OnGameObjectCreate(), ReadSaveDataMore(), ToggleGameObject(), and WriteSaveDataMore().