uint32 const EncounterCount
void SetBossNumber(uint32 number)
virtual void OnCreatureCreate(Creature *creature) override
virtual void AddDoor(GameObject *door, bool add)
void LoadDoorData(DoorData const *data)
void SetHeaders(std::string const &dataHeaders)
void LoadObjectData(ObjectData const *creatureData, ObjectData const *gameObjectData)
Creature * GetCreature(ObjectGuid const &guid)
static ObjectGuid const Empty
static Creature * ToCreature(Object *o)
static ObjectGuid GetGUID(Object const *o)
virtual void DoAction(int32)
instance_shadow_labyrinth()
InstanceScript * GetInstanceScript(InstanceMap *map) const override
static constexpr ObjectData creatureData[]
static constexpr DoorData doorData[]
void AddSC_instance_shadow_labyrinth()
@ ACTION_AMBASSADOR_HELLMAW_BANISH
@ ACTION_AMBASSADOR_HELLMAW_INTRO
@ DATA_GRANDMASTER_VORPIL
@ DATA_BLACKHEART_THE_INCITER
ObjectGuid GrandmasterVorpilGUID
void OnCreatureCreate(Creature *creature) override
void OnGameObjectRemove(GameObject *go) override
ObjectGuid AmbassadorHellmawGUID
void OnUnitDeath(Unit *unit) override
ObjectGuid GetGuidData(uint32 type) const override
void OnGameObjectCreate(GameObject *go) override
instance_shadow_labyrinth_InstanceMapScript(InstanceMap *map)
uint32 GetData(uint32 type) const override