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TrinityCore
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Inheritance diagram for instance_shadow_labyrinth::instance_shadow_labyrinth_InstanceMapScript:Protected Attributes | |
| ObjectGuid | AmbassadorHellmawGUID |
| ObjectGuid | GrandmasterVorpilGUID |
| uint32 | FelOverseerCount |
Additional Inherited Members | |
Static Public Member Functions inherited from InstanceScript | |
| static bool | ServerAllowsTwoSideGroups () |
| static char const * | GetBossStateName (uint8 state) |
Public Attributes inherited from InstanceScript | |
| InstanceMap * | instance |
Protected Member Functions inherited from InstanceScript | |
| void | SetHeaders (std::string const &dataHeaders) |
| void | SetBossNumber (uint32 number) |
| void | LoadBossBoundaries (BossBoundaryData const &data) |
| void | LoadDoorData (DoorData const *data) |
| void | LoadMinionData (MinionData const *data) |
| void | LoadObjectData (ObjectData const *creatureData, ObjectData const *gameObjectData) |
| void | AddObject (Creature *obj, bool add) |
| void | AddObject (GameObject *obj, bool add) |
| void | AddObject (WorldObject *obj, uint32 type, bool add) |
| virtual void | AddDoor (GameObject *door, bool add) |
| void | AddMinion (Creature *minion, bool add) |
| virtual void | UpdateDoorState (GameObject *door) |
| void | UpdateMinionState (Creature *minion, EncounterState state) |
| void | UpdateSpawnGroups () |
| BossInfo * | GetBossInfo (uint32 id) |
| bool | ReadSaveDataHeaders (std::istringstream &data) |
| void | ReadSaveDataBossStates (std::istringstream &data) |
| virtual void | ReadSaveDataMore (std::istringstream &) |
| void | WriteSaveDataHeaders (std::ostringstream &data) |
| void | WriteSaveDataBossStates (std::ostringstream &data) |
| virtual void | WriteSaveDataMore (std::ostringstream &) |
| bool | _SkipCheckRequiredBosses (Player const *player=nullptr) const |
Definition at line 44 of file instance_shadow_labyrinth.cpp.
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inline |
Definition at line 46 of file instance_shadow_labyrinth.cpp.
References creatureData, DataHeader, doorData, EncounterCount, FelOverseerCount, InstanceScript::LoadDoorData(), InstanceScript::LoadObjectData(), InstanceScript::SetBossNumber(), and InstanceScript::SetHeaders().
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inlineoverridevirtual |
Reimplemented from ZoneScript.
Definition at line 124 of file instance_shadow_labyrinth.cpp.
References DATA_FEL_OVERSEER, and FelOverseerCount.
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inlineoverridevirtual |
Reimplemented from InstanceScript.
Definition at line 136 of file instance_shadow_labyrinth.cpp.
References DATA_GRANDMASTER_VORPIL, ObjectGuid::Empty, and GrandmasterVorpilGUID.
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inlineoverridevirtual |
Reimplemented from InstanceScript.
Definition at line 56 of file instance_shadow_labyrinth.cpp.
References ACTION_AMBASSADOR_HELLMAW_BANISH, AmbassadorHellmawGUID, FelOverseerCount, Map::GetCreature(), Object::GetEntry(), Object::GetGUID(), GrandmasterVorpilGUID, InstanceScript::instance, Unit::IsAlive(), NPC_AMBASSADOR_HELLMAW, NPC_FEL_OVERSEER, NPC_GRANDMASTER_VORPIL, and InstanceScript::OnCreatureCreate().
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inlineoverridevirtual |
Reimplemented from InstanceScript.
Definition at line 81 of file instance_shadow_labyrinth.cpp.
References InstanceScript::AddDoor(), Object::GetEntry(), GO_REFECTORY_DOOR, and GO_SCREAMING_HALL_DOOR.
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inlineoverridevirtual |
Reimplemented from InstanceScript.
Definition at line 94 of file instance_shadow_labyrinth.cpp.
References InstanceScript::AddDoor(), Object::GetEntry(), GO_REFECTORY_DOOR, and GO_SCREAMING_HALL_DOOR.
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inlineoverridevirtual |
Reimplemented from ZoneScript.
Definition at line 107 of file instance_shadow_labyrinth.cpp.
References ACTION_AMBASSADOR_HELLMAW_INTRO, Creature::AI(), AmbassadorHellmawGUID, UnitAI::DoAction(), FelOverseerCount, Map::GetCreature(), Object::GetEntry(), InstanceScript::instance, NPC_FEL_OVERSEER, and Object::ToCreature().
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protected |
Definition at line 149 of file instance_shadow_labyrinth.cpp.
Referenced by OnCreatureCreate(), and OnUnitDeath().
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protected |
Definition at line 151 of file instance_shadow_labyrinth.cpp.
Referenced by GetData(), instance_shadow_labyrinth_InstanceMapScript(), OnCreatureCreate(), and OnUnitDeath().
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protected |
Definition at line 150 of file instance_shadow_labyrinth.cpp.
Referenced by GetGuidData(), and OnCreatureCreate().