117 std::vector<Creature*> vaultWarders;
119 for (
Creature* vaultWarder : vaultWarders)
125 if (_phase < PHASE_HEALTH_66 && me->HealthBelowPctDamaged(66, damage))
131 if (_phase < PHASE_HEALTH_33 && me->HealthBelowPctDamaged(33, damage))
278 switch (spellInfo->
Id)
290 DoCastSelf(SPELL_STONE_DWARF_AWAKEN_VISUAL);
294 me->RemoveAurasDueToSpell(SPELL_STONED);
295 me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
296 me->SetImmuneToAll(false);
344 switch (spellInfo->
Id)
356 DoCastSelf(SPELL_STONE_DWARF_AWAKEN_VISUAL);
360 me->RemoveAurasDueToSpell(SPELL_STONED);
361 me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
362 me->SetImmuneToAll(false);
421 DoCastSelf(SPELL_STONE_DWARF_AWAKEN_VISUAL);
425 me->SetFaction(FACTION_TITAN_3);
426 me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
427 me->SetImmuneToAll(false);
438 switch (spellInfo->
Id)
453 DoCastSelf(SPELL_STONE_DWARF_AWAKEN_VISUAL);
457 me->SetFaction(FACTION_TITAN);
458 me->RemoveAurasDueToSpell(SPELL_STONED);
459 me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
460 me->SetImmuneToAll(false);
void GetCreatureListWithOptionsInGrid(Container &container, WorldObject *source, float maxSearchRange, FindCreatureOptions const &options)
@ UNIT_FLAG_UNINTERACTIBLE
void AddSC_boss_archaedas()
@ SPELL_STONE_DWARF_AWAKEN_VISUAL
@ SPELL_EARTHEN_GUARDS_DESTROYED
@ SPELL_DESTROY_EARTHEN_GUARDS
@ ACTION_ACTIVATE_VAULT_WARDERS
InstanceScript *const instance
void JustEngagedWith(Unit *who) override
void DoZoneInCombat(Creature *creature=nullptr)
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
void DespawnOrUnsummon(Milliseconds timeToDespawn=0s, Seconds forceRespawnTime=0s)
bool HasStringId(std::string_view id) const
void SetImmuneToAll(bool apply) override
void Repeat(Milliseconds time)
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
virtual bool SetBossState(uint32 id, EncounterState state)
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
TaskScheduler::repeated_t GetRepeatCounter() const
Returns the repeat counter which increases every time the task is repeated.
TaskScheduler & CancelAll()
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
TaskScheduler & Update(success_t const &callback=EmptyCallback)
void DoMeleeAttackIfReady()
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
bool HasUnitState(const uint32 f) const
void SetUnitFlag(UnitFlags flags)
void RemoveUnitFlag(UnitFlags flags)
void JustReachedHome() override
void JustDied(Unit *) override
boss_archaedas(Creature *creature)
void DamageTaken(Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override
void DoAction(int32 action) override
void EnterEvadeMode(EvadeReason why) override
void JustEngagedWith(Unit *who) override
void UpdateOutOfCombatEvents(uint32 diff)
void UpdateAI(uint32 diff) override
void KilledUnit(Unit *) override
void JustAppeared() override
void SpellHit(WorldObject *, SpellInfo const *spellInfo) override
npc_earthen_guardian(Creature *creature)
void UpdateAI(uint32 diff) override
void JustEngagedWith(Unit *) override
void SpellHit(WorldObject *, SpellInfo const *spellInfo) override
npc_earthen_hallshaper_custodian(Creature *creature)
void UpdateAI(uint32 diff) override
void JustEngagedWith(Unit *) override
void DoAction(int32 action) override
void UpdateAI(uint32 diff) override
void SpellHit(WorldObject *, SpellInfo const *spellInfo) override
npc_vault_warder(Creature *creature)
void JustEngagedWith(Unit *) override
@ ACTION_ARCHAEDAS_AWAKEN
#define RegisterUldamanCreatureAI(ai_name)