#include <CreatureData.h>
Definition at line 293 of file CreatureData.h.
◆ BuildQueryData()
◆ GetFirstInvisibleModel()
| uint32 CreatureTemplate::GetFirstInvisibleModel |
( |
| ) |
const |
◆ GetFirstValidModelId()
| uint32 CreatureTemplate::GetFirstValidModelId |
( |
| ) |
const |
◆ GetFirstVisibleModel()
| uint32 CreatureTemplate::GetFirstVisibleModel |
( |
| ) |
const |
◆ GetRandomValidModelId()
| uint32 CreatureTemplate::GetRandomValidModelId |
( |
| ) |
const |
◆ GetRequiredLootSkill()
| SkillType CreatureTemplate::GetRequiredLootSkill |
( |
| ) |
const |
|
inline |
◆ InitializeQueryData()
| void CreatureTemplate::InitializeQueryData |
( |
| ) |
|
◆ IsExotic()
| bool CreatureTemplate::IsExotic |
( |
| ) |
const |
|
inline |
◆ IsTameable()
| bool CreatureTemplate::IsTameable |
( |
bool |
canTameExotic | ) |
const |
|
inline |
◆ AIName
| std::string CreatureTemplate::AIName |
◆ BaseAttackTime
| uint32 CreatureTemplate::BaseAttackTime |
◆ BaseVariance
| float CreatureTemplate::BaseVariance |
◆ DifficultyEntry
◆ dmgschool
| uint32 CreatureTemplate::dmgschool |
◆ dynamicflags
| uint32 CreatureTemplate::dynamicflags |
◆ Entry
| uint32 CreatureTemplate::Entry |
◆ expansion
| uint32 CreatureTemplate::expansion |
◆ faction
| uint32 CreatureTemplate::faction |
◆ family
◆ flags_extra
| uint32 CreatureTemplate::flags_extra |
◆ GossipMenuId
| uint32 CreatureTemplate::GossipMenuId |
◆ HoverHeight
| float CreatureTemplate::HoverHeight |
◆ IconName
| std::string CreatureTemplate::IconName |
◆ KillCredit
◆ lootid
| uint32 CreatureTemplate::lootid |
◆ maxgold
| uint32 CreatureTemplate::maxgold |
◆ maxlevel
| uint8 CreatureTemplate::maxlevel |
◆ MechanicImmuneMask
| uint32 CreatureTemplate::MechanicImmuneMask |
◆ mingold
| uint32 CreatureTemplate::mingold |
◆ minlevel
| uint8 CreatureTemplate::minlevel |
◆ ModArmor
| float CreatureTemplate::ModArmor |
◆ ModDamage
| float CreatureTemplate::ModDamage |
◆ Modelid1
| uint32 CreatureTemplate::Modelid1 |
◆ Modelid2
| uint32 CreatureTemplate::Modelid2 |
◆ Modelid3
| uint32 CreatureTemplate::Modelid3 |
◆ Modelid4
| uint32 CreatureTemplate::Modelid4 |
◆ ModExperience
| float CreatureTemplate::ModExperience |
◆ ModHealth
| float CreatureTemplate::ModHealth |
◆ ModMana
| float CreatureTemplate::ModMana |
◆ Movement
◆ movementId
| uint32 CreatureTemplate::movementId |
◆ MovementType
| uint32 CreatureTemplate::MovementType |
◆ Name
| std::string CreatureTemplate::Name |
◆ npcflag
| uint32 CreatureTemplate::npcflag |
◆ PetSpellDataId
| uint32 CreatureTemplate::PetSpellDataId |
◆ pickpocketLootId
| uint32 CreatureTemplate::pickpocketLootId |
◆ QueryData
◆ RacialLeader
| bool CreatureTemplate::RacialLeader |
◆ RangeAttackTime
| uint32 CreatureTemplate::RangeAttackTime |
◆ RangeVariance
| float CreatureTemplate::RangeVariance |
◆ rank
◆ RegenHealth
| bool CreatureTemplate::RegenHealth |
◆ resistance
◆ scale
| float CreatureTemplate::scale |
◆ ScriptID
| uint32 CreatureTemplate::ScriptID |
◆ SkinLootId
| uint32 CreatureTemplate::SkinLootId |
◆ speed_run
| float CreatureTemplate::speed_run |
◆ speed_walk
| float CreatureTemplate::speed_walk |
◆ spells
◆ SpellSchoolImmuneMask
| uint32 CreatureTemplate::SpellSchoolImmuneMask |
◆ StringId
| std::string CreatureTemplate::StringId |
◆ Title
| std::string CreatureTemplate::Title |
◆ type
◆ type_flags
| uint32 CreatureTemplate::type_flags |
◆ unit_class
| uint32 CreatureTemplate::unit_class |
◆ unit_flags
| uint32 CreatureTemplate::unit_flags |
◆ unit_flags2
| uint32 CreatureTemplate::unit_flags2 |
◆ VehicleId
| uint32 CreatureTemplate::VehicleId |
The documentation for this struct was generated from the following files: