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npc_akama_illidan Struct Reference
+ Inheritance diagram for npc_akama_illidan:

Public Member Functions

 npc_akama_illidan (Creature *creature)
 
void Reset () override
 
bool OnGossipSelect (Player *player, uint32, uint32 gossipListId) override
 
bool CanAIAttack (Unit const *who) const override
 
uint32 GetData (uint32) const override
 
void EnterEvadeMode (EvadeReason) override
 
void JustSummoned (Creature *summon) override
 
void DoAction (int32 actionId) override
 
void ChangeOrientation (float orientation)
 
void MovementInform (uint32 type, uint32 pointId) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void AddThreat (Unit *victim, float amount, Unit *who=nullptr)
 
void ModifyThreatByPercent (Unit *victim, int32 pct, Unit *who=nullptr)
 
void ResetThreat (Unit *victim, Unit *who=nullptr)
 
void ResetThreatList (Unit *who=nullptr)
 
float GetThreat (Unit const *victim, Unit const *who=nullptr)
 
void ForceCombatStop (Creature *who, bool reset=true)
 
void ForceCombatStopForCreatureEntry (uint32 entry, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true)
 
void ForceCombatStopForCreatureEntry (std::vector< uint32 > creatureEntries, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
Unit * DoSelectBelowHpPctFriendlyWithEntry (uint32 entry, float range, uint8 hpPct=1, bool excludeSelf=true)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, Milliseconds despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
void SetAggressiveStateAfter (Milliseconds timer, Creature *who=nullptr, bool startCombat=true, Creature *summoner=nullptr, StartCombatArgs const &combatArgs={ })
 
void DoAddEvent (Milliseconds timer, BasicEvent *event, WorldObject *who=nullptr)
 
template<class T >
T const & DUNGEON_MODE (T const &normal5, T const &heroic10) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const
 
- Public Member Functions inherited from CreatureAI
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
bool IsEngaged () const
 
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
void JustEnteredCombat (Unit *) override
 
virtual void JustStartedThreateningMe (Unit *who)
 
virtual void JustEngagedWith (Unit *)
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SpellHit (WorldObject *, SpellInfo const *)
 
virtual void SpellHitTarget (WorldObject *, SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void OnAuraApplied (AuraApplication const *)
 
virtual void OnAuraRemoved (AuraApplication const *)
 
virtual bool IsEscorted () const
 
virtual void JustAppeared ()
 
void OnCharmed (bool isNew) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual Optional< QuestGiverStatus > GetDialogStatus (Player *)
 == Gossip system ================================
 
virtual bool OnGossipHello (Player *)
 
virtual bool OnGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void OnQuestAccept (Player *, Quest const *)
 
virtual void OnQuestReward (Player *, Quest const *, uint32)
 
virtual void WaypointStarted (uint32, uint32)
 == Waypoints system =============================
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual void OnSpellClick (Unit *, bool)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual PlayerAI * GetAIForCharmedPlayer (Player *)
 
int32 VisualizeBoundary (Seconds duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate)
 
virtual void JustExitedCombat ()
 
virtual void OnDespawn ()
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={})
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
virtual bool ShouldSparWith (Unit const *) const
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void OnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

InstanceScript * _instance
 
EventMap _events
 
ObjectGuid _spiritOfUdaloGUID
 
ObjectGuid _spiritOfOlumGUID
 
float _orientation
 
bool _isTeleportToMinions
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES , EVADE_REASON_BOUNDARY , EVADE_REASON_NO_PATH , EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
Creature * DoSummon (uint32 entry, Position const &pos, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Definition at line 1057 of file boss_illidan.cpp.

Constructor & Destructor Documentation

◆ npc_akama_illidan()

npc_akama_illidan::npc_akama_illidan ( Creature *  creature)
inline

Definition at line 1059 of file boss_illidan.cpp.

Member Function Documentation

◆ CanAIAttack()

bool npc_akama_illidan::CanAIAttack ( Unit const *  who) const
inlineoverridevirtual

◆ ChangeOrientation()

void npc_akama_illidan::ChangeOrientation ( float  orientation)
inline

Definition at line 1156 of file boss_illidan.cpp.

References _events, _orientation, EVENT_CHANGE_ORIENTATION, and EventMap::ScheduleEvent().

Referenced by MovementInform().

◆ DamageTaken()

void npc_akama_illidan::DamageTaken ( Unit *  ,
uint32 &  damage,
DamageEffectType  ,
SpellInfo const *   
)
inlineoverridevirtual

Reimplemented from UnitAI.

Definition at line 1209 of file boss_illidan.cpp.

References Unit::GetHealth(), and CreatureAI::me.

◆ DoAction()

◆ EnterEvadeMode()

void npc_akama_illidan::EnterEvadeMode ( EvadeReason  )
inlineoverridevirtual

Reimplemented from CreatureAI.

Definition at line 1104 of file boss_illidan.cpp.

◆ GetData()

uint32 npc_akama_illidan::GetData ( uint32  ) const
inlineoverridevirtual

Reimplemented from UnitAI.

Definition at line 1099 of file boss_illidan.cpp.

References _isTeleportToMinions.

◆ JustSummoned()

void npc_akama_illidan::JustSummoned ( Creature *  summon)
inlineoverridevirtual

◆ MovementInform()

◆ OnGossipSelect()

◆ Reset()

void npc_akama_illidan::Reset ( )
inlineoverridevirtual

◆ UpdateAI()

void npc_akama_illidan::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

Definition at line 1215 of file boss_illidan.cpp.

References _events, _instance, _isTeleportToMinions, _orientation, _spiritOfOlumGUID, _spiritOfUdaloGUID, ACTION_START_ENCOUNTER, Unit::AttackStop(), DATA_ILLIDAN_MUSIC_CONTROLLER, DATA_ILLIDAN_STORMRAGE, UnitAI::DoCastSelf(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), EMOTE_ONESHOT_EXCLAMATION, EMOTE_ONESHOT_ROAR, EMOTE_ONESHOT_SALUTE, EMOTE_STATE_READY1H, EVENT_AKAMA_DESPAWN, EVENT_AKAMA_DOOR_FAIL, EVENT_AKAMA_DOOR_SUCCESS, EVENT_AKAMA_LIGHT_TEXT, EVENT_AKAMA_MINIONS, EVENT_AKAMA_MINIONS_EMOTE, EVENT_AKAMA_MINIONS_MOVE, EVENT_AKAMA_MINIONS_MOVE_2, EVENT_AKAMA_MOVE_BACK, EVENT_AKAMA_MOVE_TO_ILLIDAN, EVENT_AKAMA_SAY_ALONE, EVENT_AKAMA_SAY_DOOR, EVENT_AKAMA_START_SOUND, EVENT_AKAMA_THANKS, EVENT_BT_SUMMIT_WALK_SOUND_ID, EVENT_CHAIN_LIGHTNING, EVENT_CHANGE_ORIENTATION, EVENT_FINAL_SALUTE, EVENT_FREE, EVENT_HEALING_POTION, EVENT_MOVE_TO_ILLIDARI_ROOM, EVENT_ROAR, EVENT_RUN_FROM_ILLIDAN_ROOM, EVENT_SPIRIT_SALUTE, EVENT_SPIRIT_SAY_1, EVENT_SPIRIT_SAY_2, EVENT_START_ILLIDAN, EVENT_SUMMON_SPIRITS, EVENT_TELEPORT, EVENT_TIME_HAS_COME, EventMap::ExecuteEvent(), InstanceScript::GetCreature(), ObjectAccessor::GetCreature(), InstanceScript::GetGameObject(), Unit::GetMotionMaster(), Unit::HandleEmoteCommand(), Unit::HasUnitState(), Unit::HealthBelowPct(), EventMap::IsInPhase(), CreatureAI::me, MotionMaster::MoveAlongSplineChain(), MotionMaster::MoveCloserAndStop(), PHASE_INTRO, POINT_ILLIDAN, POINT_ILLIDAN_ROOM, POINT_ILLIDARI_COUNCIL, POINT_MINIONS, POINT_MOVE_BACK, POINT_TELEPORT, REACT_PASSIVE, EventMap::Repeat(), SAY_AKAMA_ALONE, SAY_AKAMA_DOOR, SAY_AKAMA_FREE, SAY_AKAMA_LIGHT, SAY_AKAMA_MINIONS, SAY_AKAMA_SALUTE, SAY_AKAMA_TIME_HAS_COME, SAY_SPIRIT_ALONE, EventMap::ScheduleEvent(), Unit::SetEmoteState(), Unit::SetFacingTo(), Creature::SetImmuneToNPC(), Creature::SetReactState(), SPELL_AKAMA_DESPAWN, SPELL_AKAMA_DOOR_CHANNEL, SPELL_AKAMA_DOOR_FAIL, SPELL_AKAMA_TELEPORT, SPELL_CHAIN_LIGHTNING, SPELL_DEATHSWORN_DOOR_CHANNEL, SPELL_HEALING_POTION, SPLINE_ILLIDAN_ROOM, SPLINE_ILLIDARI_COUNCIL, SPLINE_MINIONS, SPLINE_MOVE_BACK, SPLINE_TELEPORT, SUMMON_GROUP, WorldObject::SummonCreatureGroup(), UNIT_STATE_CASTING, EventMap::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _events

EventMap npc_akama_illidan::_events
private

◆ _instance

InstanceScript* npc_akama_illidan::_instance
private

Definition at line 1369 of file boss_illidan.cpp.

Referenced by DoAction(), MovementInform(), OnGossipSelect(), and UpdateAI().

◆ _isTeleportToMinions

bool npc_akama_illidan::_isTeleportToMinions
private

Definition at line 1374 of file boss_illidan.cpp.

Referenced by GetData(), Reset(), and UpdateAI().

◆ _orientation

float npc_akama_illidan::_orientation
private

Definition at line 1373 of file boss_illidan.cpp.

Referenced by ChangeOrientation(), and UpdateAI().

◆ _spiritOfOlumGUID

ObjectGuid npc_akama_illidan::_spiritOfOlumGUID
private

Definition at line 1372 of file boss_illidan.cpp.

Referenced by JustSummoned(), Reset(), and UpdateAI().

◆ _spiritOfUdaloGUID

ObjectGuid npc_akama_illidan::_spiritOfUdaloGUID
private

Definition at line 1371 of file boss_illidan.cpp.

Referenced by JustSummoned(), Reset(), and UpdateAI().


The documentation for this struct was generated from the following file: