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instance_ulduar::instance_ulduar_InstanceMapScript Struct Reference
+ Inheritance diagram for instance_ulduar::instance_ulduar_InstanceMapScript:

Public Member Functions

 instance_ulduar_InstanceMapScript (InstanceMap *map)
 
void FillInitialWorldStates (WorldPackets::WorldState::InitWorldStates &packet) override
 
void OnPlayerEnter (Player *player) override
 
void OnCreatureCreate (Creature *creature) override
 
uint32 GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data) override
 
void OnCreatureRemove (Creature *creature) override
 
void OnGameObjectCreate (GameObject *gameObject) override
 
void OnUnitDeath (Unit *unit) override
 
void ProcessEvent (WorldObject *, uint32 eventId) override
 
bool SetBossState (uint32 type, EncounterState state) override
 
void SetData (uint32 type, uint32 data) override
 
void SetGuidData (uint32, ObjectGuid) override
 
ObjectGuid GetGuidData (uint32 data) const override
 
uint32 GetData (uint32 type) const override
 
bool CheckAchievementCriteriaMeet (uint32 criteriaId, Player const *, Unit const *, uint32) override
 
void WriteSaveDataMore (std::ostringstream &data) override
 
void ReadSaveDataMore (std::istringstream &data) override
 
void Update (uint32 diff) override
 
void DespawnLeviatanVehicle (Creature *vehicleCreature)
 
void UpdateDoorState (GameObject *door) override
 
void AddDoor (GameObject *door, bool add) override
 
- Public Member Functions inherited from InstanceScript
 InstanceScript (InstanceMap *map)
 
virtual ~InstanceScript ()
 
virtual void Create ()
 
virtual void Load (char const *data)
 
virtual std::string GetSaveData ()
 
void SaveToDB ()
 
virtual bool IsEncounterInProgress () const
 
virtual void OnGameObjectRemove (GameObject *go) override
 
ObjectGuid GetObjectGuid (uint32 type) const
 
CreatureGetCreature (uint32 type)
 
GameObjectGetGameObject (uint32 type)
 
virtual void OnPlayerLeave (Player *)
 
void HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr)
 
void DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
 
void DoCloseDoorOrButton (ObjectGuid guid)
 
void DoRespawnGameObject (ObjectGuid guid, Seconds timeToDespawn=1min)
 
void DoUpdateWorldState (uint32 worldstateId, uint32 worldstateValue)
 
void DoSendNotifyToInstance (char const *format,...)
 
void DoUpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
 
void DoStartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoStopTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoRemoveAurasDueToSpellOnPlayers (uint32 spell, bool includePets=false, bool includeControlled=false)
 
void DoRemoveAurasDueToSpellOnPlayer (Player *player, uint32 spell, bool includePets=false, bool includeControlled=false)
 
void DoCastSpellOnPlayers (uint32 spell, bool includePets=false, bool includeControlled=false)
 
void DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets=false, bool includeControlled=false)
 
EncounterState GetBossState (uint32 id) const
 
CreatureBoundary const * GetBossBoundary (uint32 id) const
 
virtual bool CheckRequiredBosses (uint32, Player const *=nullptr) const
 
void UpdateEncounterStateForKilledCreature (uint32 creatureId, Unit *source)
 
void UpdateEncounterStateForSpellCast (uint32 spellId, Unit *source)
 
void SetCompletedEncountersMask (uint32 newMask)
 
uint32 GetCompletedEncounterMask () const
 
void SendEncounterUnit (EncounterFrameType type, Unit const *unit=nullptr, uint8 param1=0, uint8 param2=0)
 
uint32 GetEncounterCount () const
 
void MarkAreaTriggerDone (uint32 id)
 
void ResetAreaTriggerDone (uint32 id)
 
bool IsAreaTriggerDone (uint32 id) const
 
- Public Member Functions inherited from ZoneScript
 ZoneScript ()
 
virtual ~ZoneScript ()
 
virtual uint32 GetGameObjectEntry (ObjectGuid::LowType, uint32 entry)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData64 (uint32, uint64)
 

Public Attributes

GuidVector LeviathanVehicleGUIDs
 
ObjectGuid XTToyPileGUIDs [4]
 
ObjectGuid AssemblyGUIDs [3]
 
ObjectGuid ElderGUIDs [3]
 
ObjectGuid FreyaAchieveTriggerGUID
 
ObjectGuid MimironVehicleGUIDs [3]
 
ObjectGuid KeeperGUIDs [4]
 
ObjectGuid LeviathanGateGUID
 
ObjectGuid KologarnChestGUID
 
ObjectGuid KologarnBridgeGUID
 
ObjectGuid ThorimDarkIronPortcullisGUID
 
ObjectGuid CacheOfStormsGUID
 
ObjectGuid CacheOfStormsHardmodeGUID
 
ObjectGuid HodirRareCacheGUID
 
ObjectGuid HodirChestGUID
 
ObjectGuid MimironTramGUID
 
ObjectGuid BrainRoomDoorGUIDs [3]
 
uint32 TeamInInstance
 
uint32 ColossusData
 
uint8 elderCount
 
uint8 illusion
 
uint8 keepersCount
 
bool conSpeedAtory
 
bool lumberjacked
 
bool Unbroken
 
bool IsDriveMeCrazyEligible
 
- Public Attributes inherited from InstanceScript
InstanceMapinstance
 

Private Attributes

EventMap _events
 
uint32 _algalonTimer
 
bool _summonAlgalon
 
bool _algalonSummoned
 
bool _summonObservationRingKeeper [4]
 
bool _summonYSKeeper [4]
 
uint32 _maxArmorItemLevel
 
uint32 _maxWeaponItemLevel
 
uint32 _CoUAchivePlayerDeathMask
 

Additional Inherited Members

- Static Public Member Functions inherited from InstanceScript
static bool ServerAllowsTwoSideGroups ()
 
static char const * GetBossStateName (uint8 state)
 
- Protected Member Functions inherited from InstanceScript
void SetHeaders (std::string const &dataHeaders)
 
void SetBossNumber (uint32 number)
 
void LoadBossBoundaries (BossBoundaryData const &data)
 
void LoadDoorData (DoorData const *data)
 
void LoadMinionData (MinionData const *data)
 
void LoadObjectData (ObjectData const *creatureData, ObjectData const *gameObjectData)
 
void AddObject (Creature *obj, bool add)
 
void AddObject (GameObject *obj, bool add)
 
void AddObject (WorldObject *obj, uint32 type, bool add)
 
void AddMinion (Creature *minion, bool add)
 
void UpdateMinionState (Creature *minion, EncounterState state)
 
void UpdateSpawnGroups ()
 
BossInfoGetBossInfo (uint32 id)
 
bool ReadSaveDataHeaders (std::istringstream &data)
 
void ReadSaveDataBossStates (std::istringstream &data)
 
void WriteSaveDataHeaders (std::ostringstream &data)
 
void WriteSaveDataBossStates (std::ostringstream &data)
 
bool _SkipCheckRequiredBosses (Player const *player=nullptr) const
 

Detailed Description

Definition at line 159 of file instance_ulduar.cpp.

Constructor & Destructor Documentation

◆ instance_ulduar_InstanceMapScript()

instance_ulduar::instance_ulduar_InstanceMapScript::instance_ulduar_InstanceMapScript ( InstanceMap map)
inline

Definition at line 161 of file instance_ulduar.cpp.

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Member Function Documentation

◆ AddDoor()

void instance_ulduar::instance_ulduar_InstanceMapScript::AddDoor ( GameObject door,
bool  add 
)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 1040 of file instance_ulduar.cpp.

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◆ CheckAchievementCriteriaMeet()

bool instance_ulduar::instance_ulduar_InstanceMapScript::CheckAchievementCriteriaMeet ( uint32  criteriaId,
Player const *  ,
Unit const *  ,
uint32   
)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 856 of file instance_ulduar.cpp.

◆ DespawnLeviatanVehicle()

void instance_ulduar::instance_ulduar_InstanceMapScript::DespawnLeviatanVehicle ( Creature vehicleCreature)
inline

Definition at line 1020 of file instance_ulduar.cpp.

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◆ FillInitialWorldStates()

void instance_ulduar::instance_ulduar_InstanceMapScript::FillInitialWorldStates ( WorldPackets::WorldState::InitWorldStates packet)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 225 of file instance_ulduar.cpp.

◆ GetCreatureEntry()

uint32 instance_ulduar::instance_ulduar_InstanceMapScript::GetCreatureEntry ( ObjectGuid::LowType  ,
CreatureData const *  data 
)
inlineoverridevirtual

Reimplemented from ZoneScript.

Definition at line 394 of file instance_ulduar.cpp.

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◆ GetData()

uint32 instance_ulduar::instance_ulduar_InstanceMapScript::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from ZoneScript.

Definition at line 830 of file instance_ulduar.cpp.

◆ GetGuidData()

ObjectGuid instance_ulduar::instance_ulduar_InstanceMapScript::GetGuidData ( uint32  data) const
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 775 of file instance_ulduar.cpp.

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◆ OnCreatureCreate()

void instance_ulduar::instance_ulduar_InstanceMapScript::OnCreatureCreate ( Creature creature)
inlineoverridevirtual

These creatures are summoned by something else than Algalon but need to be controlled/despawned by him - so they need to be registered in his summon list

Reimplemented from InstanceScript.

Definition at line 279 of file instance_ulduar.cpp.

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◆ OnCreatureRemove()

void instance_ulduar::instance_ulduar_InstanceMapScript::OnCreatureRemove ( Creature creature)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 416 of file instance_ulduar.cpp.

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◆ OnGameObjectCreate()

void instance_ulduar::instance_ulduar_InstanceMapScript::OnGameObjectCreate ( GameObject gameObject)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 442 of file instance_ulduar.cpp.

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◆ OnPlayerEnter()

void instance_ulduar::instance_ulduar_InstanceMapScript::OnPlayerEnter ( Player player)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 231 of file instance_ulduar.cpp.

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◆ OnUnitDeath()

void instance_ulduar::instance_ulduar_InstanceMapScript::OnUnitDeath ( Unit unit)
inlineoverridevirtual

Reimplemented from ZoneScript.

Definition at line 508 of file instance_ulduar.cpp.

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◆ ProcessEvent()

void instance_ulduar::instance_ulduar_InstanceMapScript::ProcessEvent ( WorldObject ,
uint32  eventId 
)
inlineoverridevirtual

Reimplemented from ZoneScript.

Definition at line 557 of file instance_ulduar.cpp.

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◆ ReadSaveDataMore()

void instance_ulduar::instance_ulduar_InstanceMapScript::ReadSaveDataMore ( std::istringstream &  data)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 941 of file instance_ulduar.cpp.

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◆ SetBossState()

bool instance_ulduar::instance_ulduar_InstanceMapScript::SetBossState ( uint32  type,
EncounterState  state 
)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 607 of file instance_ulduar.cpp.

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◆ SetData()

void instance_ulduar::instance_ulduar_InstanceMapScript::SetData ( uint32  type,
uint32  data 
)
inlineoverridevirtual

Reimplemented from ZoneScript.

Definition at line 735 of file instance_ulduar.cpp.

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◆ SetGuidData()

void instance_ulduar::instance_ulduar_InstanceMapScript::SetGuidData ( uint32  ,
ObjectGuid   
)
inlineoverridevirtual

Reimplemented from ZoneScript.

Definition at line 771 of file instance_ulduar.cpp.

◆ Update()

void instance_ulduar::instance_ulduar_InstanceMapScript::Update ( uint32  diff)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 979 of file instance_ulduar.cpp.

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◆ UpdateDoorState()

void instance_ulduar::instance_ulduar_InstanceMapScript::UpdateDoorState ( GameObject door)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 1030 of file instance_ulduar.cpp.

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◆ WriteSaveDataMore()

void instance_ulduar::instance_ulduar_InstanceMapScript::WriteSaveDataMore ( std::ostringstream &  data)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 931 of file instance_ulduar.cpp.

Member Data Documentation

◆ _algalonSummoned

bool instance_ulduar::instance_ulduar_InstanceMapScript::_algalonSummoned
private

Definition at line 1062 of file instance_ulduar.cpp.

◆ _algalonTimer

uint32 instance_ulduar::instance_ulduar_InstanceMapScript::_algalonTimer
private

Definition at line 1060 of file instance_ulduar.cpp.

◆ _CoUAchivePlayerDeathMask

uint32 instance_ulduar::instance_ulduar_InstanceMapScript::_CoUAchivePlayerDeathMask
private

Definition at line 1067 of file instance_ulduar.cpp.

◆ _events

EventMap instance_ulduar::instance_ulduar_InstanceMapScript::_events
private

Definition at line 1059 of file instance_ulduar.cpp.

◆ _maxArmorItemLevel

uint32 instance_ulduar::instance_ulduar_InstanceMapScript::_maxArmorItemLevel
private

Definition at line 1065 of file instance_ulduar.cpp.

◆ _maxWeaponItemLevel

uint32 instance_ulduar::instance_ulduar_InstanceMapScript::_maxWeaponItemLevel
private

Definition at line 1066 of file instance_ulduar.cpp.

◆ _summonAlgalon

bool instance_ulduar::instance_ulduar_InstanceMapScript::_summonAlgalon
private

Definition at line 1061 of file instance_ulduar.cpp.

◆ _summonObservationRingKeeper

bool instance_ulduar::instance_ulduar_InstanceMapScript::_summonObservationRingKeeper[4]
private

Definition at line 1063 of file instance_ulduar.cpp.

◆ _summonYSKeeper

bool instance_ulduar::instance_ulduar_InstanceMapScript::_summonYSKeeper[4]
private

Definition at line 1064 of file instance_ulduar.cpp.

◆ AssemblyGUIDs

ObjectGuid instance_ulduar::instance_ulduar_InstanceMapScript::AssemblyGUIDs[3]

Definition at line 194 of file instance_ulduar.cpp.

◆ BrainRoomDoorGUIDs

ObjectGuid instance_ulduar::instance_ulduar_InstanceMapScript::BrainRoomDoorGUIDs[3]

Definition at line 212 of file instance_ulduar.cpp.

◆ CacheOfStormsGUID

ObjectGuid instance_ulduar::instance_ulduar_InstanceMapScript::CacheOfStormsGUID

Definition at line 206 of file instance_ulduar.cpp.

◆ CacheOfStormsHardmodeGUID

ObjectGuid instance_ulduar::instance_ulduar_InstanceMapScript::CacheOfStormsHardmodeGUID

Definition at line 207 of file instance_ulduar.cpp.

◆ ColossusData

uint32 instance_ulduar::instance_ulduar_InstanceMapScript::ColossusData

Definition at line 216 of file instance_ulduar.cpp.

◆ conSpeedAtory

bool instance_ulduar::instance_ulduar_InstanceMapScript::conSpeedAtory

Definition at line 220 of file instance_ulduar.cpp.

◆ elderCount

uint8 instance_ulduar::instance_ulduar_InstanceMapScript::elderCount

Definition at line 217 of file instance_ulduar.cpp.

◆ ElderGUIDs

ObjectGuid instance_ulduar::instance_ulduar_InstanceMapScript::ElderGUIDs[3]

Definition at line 196 of file instance_ulduar.cpp.

◆ FreyaAchieveTriggerGUID

ObjectGuid instance_ulduar::instance_ulduar_InstanceMapScript::FreyaAchieveTriggerGUID

Definition at line 197 of file instance_ulduar.cpp.

◆ HodirChestGUID

ObjectGuid instance_ulduar::instance_ulduar_InstanceMapScript::HodirChestGUID

Definition at line 209 of file instance_ulduar.cpp.

◆ HodirRareCacheGUID

ObjectGuid instance_ulduar::instance_ulduar_InstanceMapScript::HodirRareCacheGUID

Definition at line 208 of file instance_ulduar.cpp.

◆ illusion

uint8 instance_ulduar::instance_ulduar_InstanceMapScript::illusion

Definition at line 218 of file instance_ulduar.cpp.

◆ IsDriveMeCrazyEligible

bool instance_ulduar::instance_ulduar_InstanceMapScript::IsDriveMeCrazyEligible

Definition at line 223 of file instance_ulduar.cpp.

◆ KeeperGUIDs

ObjectGuid instance_ulduar::instance_ulduar_InstanceMapScript::KeeperGUIDs[4]

Definition at line 199 of file instance_ulduar.cpp.

◆ keepersCount

uint8 instance_ulduar::instance_ulduar_InstanceMapScript::keepersCount

Definition at line 219 of file instance_ulduar.cpp.

◆ KologarnBridgeGUID

ObjectGuid instance_ulduar::instance_ulduar_InstanceMapScript::KologarnBridgeGUID

Definition at line 204 of file instance_ulduar.cpp.

◆ KologarnChestGUID

ObjectGuid instance_ulduar::instance_ulduar_InstanceMapScript::KologarnChestGUID

Definition at line 203 of file instance_ulduar.cpp.

◆ LeviathanGateGUID

ObjectGuid instance_ulduar::instance_ulduar_InstanceMapScript::LeviathanGateGUID

Definition at line 202 of file instance_ulduar.cpp.

◆ LeviathanVehicleGUIDs

GuidVector instance_ulduar::instance_ulduar_InstanceMapScript::LeviathanVehicleGUIDs

Definition at line 191 of file instance_ulduar.cpp.

◆ lumberjacked

bool instance_ulduar::instance_ulduar_InstanceMapScript::lumberjacked

Definition at line 221 of file instance_ulduar.cpp.

◆ MimironTramGUID

ObjectGuid instance_ulduar::instance_ulduar_InstanceMapScript::MimironTramGUID

Definition at line 210 of file instance_ulduar.cpp.

◆ MimironVehicleGUIDs

ObjectGuid instance_ulduar::instance_ulduar_InstanceMapScript::MimironVehicleGUIDs[3]

Definition at line 198 of file instance_ulduar.cpp.

◆ TeamInInstance

uint32 instance_ulduar::instance_ulduar_InstanceMapScript::TeamInInstance

Definition at line 215 of file instance_ulduar.cpp.

◆ ThorimDarkIronPortcullisGUID

ObjectGuid instance_ulduar::instance_ulduar_InstanceMapScript::ThorimDarkIronPortcullisGUID

Definition at line 205 of file instance_ulduar.cpp.

◆ Unbroken

bool instance_ulduar::instance_ulduar_InstanceMapScript::Unbroken

Definition at line 222 of file instance_ulduar.cpp.

◆ XTToyPileGUIDs

ObjectGuid instance_ulduar::instance_ulduar_InstanceMapScript::XTToyPileGUIDs[4]

Definition at line 193 of file instance_ulduar.cpp.


The documentation for this struct was generated from the following file: