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ItemTemplate.h File Reference
#include "Common.h"
#include "SharedDefines.h"
#include "WorldPacket.h"
#include <vector>
+ Include dependency graph for ItemTemplate.h:
+ This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

struct  _Damage
 
struct  _ItemStat
 
struct  ItemEffect
 
struct  _Socket
 
struct  ItemTemplate
 
struct  ItemLocale
 
struct  ItemSetNameEntry
 
struct  ItemSetNameLocale
 

Macros

#define MAX_ITEM_MOD   49
 
#define MAX_ITEM_SPELLTRIGGER   7
 
#define MAX_BIND_TYPE   6
 
#define SOCKET_COLOR_ALL   (SOCKET_COLOR_META | SOCKET_COLOR_RED | SOCKET_COLOR_YELLOW | SOCKET_COLOR_BLUE)
 
#define MAX_INVTYPE   29
 
#define MAX_ITEM_CLASS   17
 
#define MAX_ITEM_SUBCLASS_CONSUMABLE   9
 
#define MAX_ITEM_SUBCLASS_CONTAINER   9
 
#define ITEM_SUBCLASS_MASK_WEAPON_RANGED
 
#define MAX_ITEM_SUBCLASS_WEAPON   21
 
#define MAX_ITEM_SUBCLASS_GEM   9
 
#define MAX_ITEM_SUBCLASS_ARMOR   11
 
#define MAX_ITEM_SUBCLASS_REAGENT   1
 
#define MAX_ITEM_SUBCLASS_PROJECTILE   5
 
#define MAX_ITEM_SUBCLASS_TRADE_GOODS   16
 
#define MAX_ITEM_SUBCLASS_GENERIC   1
 
#define MAX_ITEM_SUBCLASS_RECIPE   12
 
#define MAX_ITEM_SUBCLASS_MONEY   1
 
#define MAX_ITEM_SUBCLASS_QUIVER   4
 
#define MAX_ITEM_SUBCLASS_QUEST   1
 
#define MAX_ITEM_SUBCLASS_KEY   2
 
#define MAX_ITEM_SUBCLASS_PERMANENT   1
 
#define MAX_ITEM_SUBCLASS_JUNK   6
 
#define MAX_ITEM_SUBCLASS_GLYPH   12
 
#define MAX_ITEM_PROTO_DAMAGES   2
 
#define MAX_ITEM_PROTO_SOCKETS   3
 
#define MAX_ITEM_PROTO_SPELLS   5
 
#define MAX_ITEM_PROTO_STATS   10
 

Enumerations

enum  ItemModType {
  ITEM_MOD_MANA = 0 , ITEM_MOD_HEALTH = 1 , ITEM_MOD_AGILITY = 3 , ITEM_MOD_STRENGTH = 4 ,
  ITEM_MOD_INTELLECT = 5 , ITEM_MOD_SPIRIT = 6 , ITEM_MOD_STAMINA = 7 , ITEM_MOD_DEFENSE_SKILL_RATING = 12 ,
  ITEM_MOD_DODGE_RATING = 13 , ITEM_MOD_PARRY_RATING = 14 , ITEM_MOD_BLOCK_RATING = 15 , ITEM_MOD_HIT_MELEE_RATING = 16 ,
  ITEM_MOD_HIT_RANGED_RATING = 17 , ITEM_MOD_HIT_SPELL_RATING = 18 , ITEM_MOD_CRIT_MELEE_RATING = 19 , ITEM_MOD_CRIT_RANGED_RATING = 20 ,
  ITEM_MOD_CRIT_SPELL_RATING = 21 , ITEM_MOD_HIT_TAKEN_MELEE_RATING = 22 , ITEM_MOD_HIT_TAKEN_RANGED_RATING = 23 , ITEM_MOD_HIT_TAKEN_SPELL_RATING = 24 ,
  ITEM_MOD_CRIT_TAKEN_MELEE_RATING = 25 , ITEM_MOD_CRIT_TAKEN_RANGED_RATING = 26 , ITEM_MOD_CRIT_TAKEN_SPELL_RATING = 27 , ITEM_MOD_HASTE_MELEE_RATING = 28 ,
  ITEM_MOD_HASTE_RANGED_RATING = 29 , ITEM_MOD_HASTE_SPELL_RATING = 30 , ITEM_MOD_HIT_RATING = 31 , ITEM_MOD_CRIT_RATING = 32 ,
  ITEM_MOD_HIT_TAKEN_RATING = 33 , ITEM_MOD_CRIT_TAKEN_RATING = 34 , ITEM_MOD_RESILIENCE_RATING = 35 , ITEM_MOD_HASTE_RATING = 36 ,
  ITEM_MOD_EXPERTISE_RATING = 37 , ITEM_MOD_ATTACK_POWER = 38 , ITEM_MOD_RANGED_ATTACK_POWER = 39 , ITEM_MOD_SPELL_HEALING_DONE = 41 ,
  ITEM_MOD_SPELL_DAMAGE_DONE = 42 , ITEM_MOD_MANA_REGENERATION = 43 , ITEM_MOD_ARMOR_PENETRATION_RATING = 44 , ITEM_MOD_SPELL_POWER = 45 ,
  ITEM_MOD_HEALTH_REGEN = 46 , ITEM_MOD_SPELL_PENETRATION = 47 , ITEM_MOD_BLOCK_VALUE = 48
}
 
enum  ItemSpelltriggerType {
  ITEM_SPELLTRIGGER_ON_USE = 0 , ITEM_SPELLTRIGGER_ON_EQUIP = 1 , ITEM_SPELLTRIGGER_CHANCE_ON_HIT = 2 , ITEM_SPELLTRIGGER_SOULSTONE = 4 ,
  ITEM_SPELLTRIGGER_ON_NO_DELAY_USE = 5 , ITEM_SPELLTRIGGER_LEARN_SPELL_ID = 6
}
 
enum  ItemBondingType {
  NO_BIND = 0 , BIND_WHEN_PICKED_UP = 1 , BIND_WHEN_EQUIPED = 2 , BIND_WHEN_USE = 3 ,
  BIND_QUEST_ITEM = 4 , BIND_QUEST_ITEM1 = 5
}
 
enum  ItemFieldFlags : uint32 {
  ITEM_FIELD_FLAG_SOULBOUND = 0x00000001 , ITEM_FIELD_FLAG_UNK1 = 0x00000002 , ITEM_FIELD_FLAG_UNLOCKED = 0x00000004 , ITEM_FIELD_FLAG_WRAPPED = 0x00000008 ,
  ITEM_FIELD_FLAG_UNK2 = 0x00000010 , ITEM_FIELD_FLAG_UNK3 = 0x00000020 , ITEM_FIELD_FLAG_UNK4 = 0x00000040 , ITEM_FIELD_FLAG_UNK5 = 0x00000080 ,
  ITEM_FIELD_FLAG_BOP_TRADEABLE = 0x00000100 , ITEM_FIELD_FLAG_READABLE = 0x00000200 , ITEM_FIELD_FLAG_UNK6 = 0x00000400 , ITEM_FIELD_FLAG_UNK7 = 0x00000800 ,
  ITEM_FIELD_FLAG_REFUNDABLE = 0x00001000 , ITEM_FIELD_FLAG_UNK8 = 0x00002000 , ITEM_FIELD_FLAG_UNK9 = 0x00004000 , ITEM_FIELD_FLAG_UNK10 = 0x00008000 ,
  ITEM_FIELD_FLAG_UNK11 = 0x00010000 , ITEM_FIELD_FLAG_UNK12 = 0x00020000 , ITEM_FIELD_FLAG_UNK13 = 0x00040000 , ITEM_FIELD_FLAG_UNK14 = 0x00080000 ,
  ITEM_FIELD_FLAG_UNK15 = 0x00100000 , ITEM_FIELD_FLAG_UNK16 = 0x00200000 , ITEM_FIELD_FLAG_UNK17 = 0x00400000 , ITEM_FIELD_FLAG_UNK18 = 0x00800000 ,
  ITEM_FIELD_FLAG_UNK19 = 0x01000000 , ITEM_FIELD_FLAG_UNK20 = 0x02000000 , ITEM_FIELD_FLAG_UNK21 = 0x04000000 , ITEM_FIELD_FLAG_UNK22 = 0x08000000 ,
  ITEM_FIELD_FLAG_UNK23 = 0x10000000 , ITEM_FIELD_FLAG_UNK24 = 0x20000000 , ITEM_FIELD_FLAG_UNK25 = 0x40000000 , ITEM_FIELD_FLAG_UNK26 = 0x80000000 ,
  ITEM_FLAG_MAIL_TEXT_MASK = ITEM_FIELD_FLAG_READABLE | ITEM_FIELD_FLAG_UNK13 | ITEM_FIELD_FLAG_UNK14
}
 
enum  ItemFlags : uint32 {
  ITEM_FLAG_NO_PICKUP = 0x00000001 , ITEM_FLAG_CONJURED = 0x00000002 , ITEM_FLAG_HAS_LOOT = 0x00000004 , ITEM_FLAG_HEROIC_TOOLTIP = 0x00000008 ,
  ITEM_FLAG_DEPRECATED = 0x00000010 , ITEM_FLAG_NO_USER_DESTROY = 0x00000020 , ITEM_FLAG_PLAYERCAST = 0x00000040 , ITEM_FLAG_NO_EQUIP_COOLDOWN = 0x00000080 ,
  ITEM_FLAG_MULTI_LOOT_QUEST = 0x00000100 , ITEM_FLAG_IS_WRAPPER = 0x00000200 , ITEM_FLAG_USES_RESOURCES = 0x00000400 , ITEM_FLAG_MULTI_DROP = 0x00000800 ,
  ITEM_FLAG_ITEM_PURCHASE_RECORD = 0x00001000 , ITEM_FLAG_PETITION = 0x00002000 , ITEM_FLAG_HAS_TEXT = 0x00004000 , ITEM_FLAG_NO_DISENCHANT = 0x00008000 ,
  ITEM_FLAG_REAL_DURATION = 0x00010000 , ITEM_FLAG_NO_CREATOR = 0x00020000 , ITEM_FLAG_IS_PROSPECTABLE = 0x00040000 , ITEM_FLAG_UNIQUE_EQUIPPABLE = 0x00080000 ,
  ITEM_FLAG_IGNORE_FOR_AURAS = 0x00100000 , ITEM_FLAG_IGNORE_DEFAULT_ARENA_RESTRICTIONS = 0x00200000 , ITEM_FLAG_NO_DURABILITY_LOSS = 0x00400000 , ITEM_FLAG_USE_WHEN_SHAPESHIFTED = 0x00800000 ,
  ITEM_FLAG_HAS_QUEST_GLOW = 0x01000000 , ITEM_FLAG_HIDE_UNUSABLE_RECIPE = 0x02000000 , ITEM_FLAG_NOT_USEABLE_IN_ARENA = 0x04000000 , ITEM_FLAG_IS_BOUND_TO_ACCOUNT = 0x08000000 ,
  ITEM_FLAG_NO_REAGENT_COST = 0x10000000 , ITEM_FLAG_IS_MILLABLE = 0x20000000 , ITEM_FLAG_REPORT_TO_GUILD_CHAT = 0x40000000 , ITEM_FLAG_NO_PROGRESSIVE_LOOT = 0x80000000
}
 
enum  ItemFlags2 : uint32 {
  ITEM_FLAG2_FACTION_HORDE = 0x00000001 , ITEM_FLAG2_FACTION_ALLIANCE = 0x00000002 , ITEM_FLAG2_DONT_IGNORE_BUY_PRICE = 0x00000004 , ITEM_FLAG2_CLASSIFY_AS_CASTER = 0x00000008 ,
  ITEM_FLAG2_CLASSIFY_AS_PHYSICAL = 0x00000010 , ITEM_FLAG2_EVERYONE_CAN_ROLL_NEED = 0x00000020 , ITEM_FLAG2_NO_TRADE_BIND_ON_ACQUIRE = 0x00000040 , ITEM_FLAG2_CAN_TRADE_BIND_ON_ACQUIRE = 0x00000080 ,
  ITEM_FLAG2_CAN_ONLY_ROLL_GREED = 0x00000100 , ITEM_FLAG2_CASTER_WEAPON = 0x00000200 , ITEM_FLAG2_DELETE_ON_LOGIN = 0x00000400 , ITEM_FLAG2_INTERNAL_ITEM = 0x00000800 ,
  ITEM_FLAG2_NO_VENDOR_VALUE = 0x00001000 , ITEM_FLAG2_SHOW_BEFORE_DISCOVERED = 0x00002000 , ITEM_FLAG2_OVERRIDE_GOLD_COST = 0x00004000 , ITEM_FLAG2_IGNORE_DEFAULT_RATED_BG_RESTRICTIONS = 0x00008000 ,
  ITEM_FLAG2_NOT_USABLE_IN_RATED_BG = 0x00010000 , ITEM_FLAG2_BNET_ACCOUNT_TRADE_OK = 0x00020000 , ITEM_FLAG2_CONFIRM_BEFORE_USE = 0x00040000 , ITEM_FLAG2_REEVALUATE_BONDING_ON_TRANSFORM = 0x00080000 ,
  ITEM_FLAG2_NO_TRANSFORM_ON_CHARGE_DEPLETION = 0x00100000 , ITEM_FLAG2_NO_ALTER_ITEM_VISUAL = 0x00200000 , ITEM_FLAG2_NO_SOURCE_FOR_ITEM_VISUAL = 0x00400000 , ITEM_FLAG2_IGNORE_QUALITY_FOR_ITEM_VISUAL_SOURCE = 0x00800000 ,
  ITEM_FLAG2_NO_DURABILITY = 0x01000000 , ITEM_FLAG2_ROLE_TANK = 0x02000000 , ITEM_FLAG2_ROLE_HEALER = 0x04000000 , ITEM_FLAG2_ROLE_DAMAGE = 0x08000000 ,
  ITEM_FLAG2_CAN_DROP_IN_CHALLENGE_MODE = 0x10000000 , ITEM_FLAG2_NEVER_STACK_IN_LOOT_UI = 0x20000000 , ITEM_FLAG2_DISENCHANT_TO_LOOT_TABLE = 0x40000000 , ITEM_FLAG2_USED_IN_A_TRADESKILL = 0x80000000
}
 
enum  ItemFlagsCustom { ITEM_FLAGS_CU_DURATION_REAL_TIME = 0x0001 , ITEM_FLAGS_CU_IGNORE_QUEST_STATUS = 0x0002 , ITEM_FLAGS_CU_FOLLOW_LOOT_RULES = 0x0004 }
 
enum  BAG_FAMILY_MASK {
  BAG_FAMILY_MASK_NONE = 0x00000000 , BAG_FAMILY_MASK_ARROWS = 0x00000001 , BAG_FAMILY_MASK_BULLETS = 0x00000002 , BAG_FAMILY_MASK_SOUL_SHARDS = 0x00000004 ,
  BAG_FAMILY_MASK_LEATHERWORKING_SUPP = 0x00000008 , BAG_FAMILY_MASK_INSCRIPTION_SUPP = 0x00000010 , BAG_FAMILY_MASK_HERBS = 0x00000020 , BAG_FAMILY_MASK_ENCHANTING_SUPP = 0x00000040 ,
  BAG_FAMILY_MASK_ENGINEERING_SUPP = 0x00000080 , BAG_FAMILY_MASK_KEYS = 0x00000100 , BAG_FAMILY_MASK_GEMS = 0x00000200 , BAG_FAMILY_MASK_MINING_SUPP = 0x00000400 ,
  BAG_FAMILY_MASK_SOULBOUND_EQUIPMENT = 0x00000800 , BAG_FAMILY_MASK_VANITY_PETS = 0x00001000 , BAG_FAMILY_MASK_CURRENCY_TOKENS = 0x00002000 , BAG_FAMILY_MASK_QUEST_ITEMS = 0x00004000
}
 
enum  SocketColor { SOCKET_COLOR_META = 1 , SOCKET_COLOR_RED = 2 , SOCKET_COLOR_YELLOW = 4 , SOCKET_COLOR_BLUE = 8 }
 
enum  InventoryType : uint8 {
  INVTYPE_NON_EQUIP = 0 , INVTYPE_HEAD = 1 , INVTYPE_NECK = 2 , INVTYPE_SHOULDERS = 3 ,
  INVTYPE_BODY = 4 , INVTYPE_CHEST = 5 , INVTYPE_WAIST = 6 , INVTYPE_LEGS = 7 ,
  INVTYPE_FEET = 8 , INVTYPE_WRISTS = 9 , INVTYPE_HANDS = 10 , INVTYPE_FINGER = 11 ,
  INVTYPE_TRINKET = 12 , INVTYPE_WEAPON = 13 , INVTYPE_SHIELD = 14 , INVTYPE_RANGED = 15 ,
  INVTYPE_CLOAK = 16 , INVTYPE_2HWEAPON = 17 , INVTYPE_BAG = 18 , INVTYPE_TABARD = 19 ,
  INVTYPE_ROBE = 20 , INVTYPE_WEAPONMAINHAND = 21 , INVTYPE_WEAPONOFFHAND = 22 , INVTYPE_HOLDABLE = 23 ,
  INVTYPE_AMMO = 24 , INVTYPE_THROWN = 25 , INVTYPE_RANGEDRIGHT = 26 , INVTYPE_QUIVER = 27 ,
  INVTYPE_RELIC = 28
}
 
enum  ItemClass : uint8 {
  ITEM_CLASS_CONSUMABLE = 0 , ITEM_CLASS_CONTAINER = 1 , ITEM_CLASS_WEAPON = 2 , ITEM_CLASS_GEM = 3 ,
  ITEM_CLASS_ARMOR = 4 , ITEM_CLASS_REAGENT = 5 , ITEM_CLASS_PROJECTILE = 6 , ITEM_CLASS_TRADE_GOODS = 7 ,
  ITEM_CLASS_GENERIC = 8 , ITEM_CLASS_RECIPE = 9 , ITEM_CLASS_MONEY = 10 , ITEM_CLASS_QUIVER = 11 ,
  ITEM_CLASS_QUEST = 12 , ITEM_CLASS_KEY = 13 , ITEM_CLASS_PERMANENT = 14 , ITEM_CLASS_MISCELLANEOUS = 15 ,
  ITEM_CLASS_GLYPH = 16
}
 
enum  ItemSubclassConsumable {
  ITEM_SUBCLASS_CONSUMABLE = 0 , ITEM_SUBCLASS_POTION = 1 , ITEM_SUBCLASS_ELIXIR = 2 , ITEM_SUBCLASS_FLASK = 3 ,
  ITEM_SUBCLASS_SCROLL = 4 , ITEM_SUBCLASS_FOOD_DRINK = 5 , ITEM_SUBCLASS_ITEM_ENHANCEMENT = 6 , ITEM_SUBCLASS_BANDAGE = 7 ,
  ITEM_SUBCLASS_CONSUMABLE_OTHER = 8
}
 
enum  ItemSubclassContainer {
  ITEM_SUBCLASS_CONTAINER = 0 , ITEM_SUBCLASS_SOUL_CONTAINER = 1 , ITEM_SUBCLASS_HERB_CONTAINER = 2 , ITEM_SUBCLASS_ENCHANTING_CONTAINER = 3 ,
  ITEM_SUBCLASS_ENGINEERING_CONTAINER = 4 , ITEM_SUBCLASS_GEM_CONTAINER = 5 , ITEM_SUBCLASS_MINING_CONTAINER = 6 , ITEM_SUBCLASS_LEATHERWORKING_CONTAINER = 7 ,
  ITEM_SUBCLASS_INSCRIPTION_CONTAINER = 8
}
 
enum  ItemSubclassWeapon {
  ITEM_SUBCLASS_WEAPON_AXE = 0 , ITEM_SUBCLASS_WEAPON_AXE2 = 1 , ITEM_SUBCLASS_WEAPON_BOW = 2 , ITEM_SUBCLASS_WEAPON_GUN = 3 ,
  ITEM_SUBCLASS_WEAPON_MACE = 4 , ITEM_SUBCLASS_WEAPON_MACE2 = 5 , ITEM_SUBCLASS_WEAPON_POLEARM = 6 , ITEM_SUBCLASS_WEAPON_SWORD = 7 ,
  ITEM_SUBCLASS_WEAPON_SWORD2 = 8 , ITEM_SUBCLASS_WEAPON_obsolete = 9 , ITEM_SUBCLASS_WEAPON_STAFF = 10 , ITEM_SUBCLASS_WEAPON_EXOTIC = 11 ,
  ITEM_SUBCLASS_WEAPON_EXOTIC2 = 12 , ITEM_SUBCLASS_WEAPON_FIST_WEAPON = 13 , ITEM_SUBCLASS_WEAPON_MISCELLANEOUS = 14 , ITEM_SUBCLASS_WEAPON_DAGGER = 15 ,
  ITEM_SUBCLASS_WEAPON_THROWN = 16 , ITEM_SUBCLASS_WEAPON_SPEAR = 17 , ITEM_SUBCLASS_WEAPON_CROSSBOW = 18 , ITEM_SUBCLASS_WEAPON_WAND = 19 ,
  ITEM_SUBCLASS_WEAPON_FISHING_POLE = 20
}
 
enum  ItemSubclassGem {
  ITEM_SUBCLASS_GEM_RED = 0 , ITEM_SUBCLASS_GEM_BLUE = 1 , ITEM_SUBCLASS_GEM_YELLOW = 2 , ITEM_SUBCLASS_GEM_PURPLE = 3 ,
  ITEM_SUBCLASS_GEM_GREEN = 4 , ITEM_SUBCLASS_GEM_ORANGE = 5 , ITEM_SUBCLASS_GEM_META = 6 , ITEM_SUBCLASS_GEM_SIMPLE = 7 ,
  ITEM_SUBCLASS_GEM_PRISMATIC = 8
}
 
enum  ItemSubclassArmor {
  ITEM_SUBCLASS_ARMOR_MISCELLANEOUS = 0 , ITEM_SUBCLASS_ARMOR_CLOTH = 1 , ITEM_SUBCLASS_ARMOR_LEATHER = 2 , ITEM_SUBCLASS_ARMOR_MAIL = 3 ,
  ITEM_SUBCLASS_ARMOR_PLATE = 4 , ITEM_SUBCLASS_ARMOR_BUCKLER = 5 , ITEM_SUBCLASS_ARMOR_SHIELD = 6 , ITEM_SUBCLASS_ARMOR_LIBRAM = 7 ,
  ITEM_SUBCLASS_ARMOR_IDOL = 8 , ITEM_SUBCLASS_ARMOR_TOTEM = 9 , ITEM_SUBCLASS_ARMOR_SIGIL = 10
}
 
enum  ItemSubclassReagent { ITEM_SUBCLASS_REAGENT = 0 }
 
enum  ItemSubclassProjectile {
  ITEM_SUBCLASS_WAND = 0 , ITEM_SUBCLASS_BOLT = 1 , ITEM_SUBCLASS_ARROW = 2 , ITEM_SUBCLASS_BULLET = 3 ,
  ITEM_SUBCLASS_THROWN = 4
}
 
enum  ItemSubclassTradeGoods {
  ITEM_SUBCLASS_TRADE_GOODS = 0 , ITEM_SUBCLASS_PARTS = 1 , ITEM_SUBCLASS_EXPLOSIVES = 2 , ITEM_SUBCLASS_DEVICES = 3 ,
  ITEM_SUBCLASS_JEWELCRAFTING = 4 , ITEM_SUBCLASS_CLOTH = 5 , ITEM_SUBCLASS_LEATHER = 6 , ITEM_SUBCLASS_METAL_STONE = 7 ,
  ITEM_SUBCLASS_MEAT = 8 , ITEM_SUBCLASS_HERB = 9 , ITEM_SUBCLASS_ELEMENTAL = 10 , ITEM_SUBCLASS_TRADE_GOODS_OTHER = 11 ,
  ITEM_SUBCLASS_ENCHANTING = 12 , ITEM_SUBCLASS_MATERIAL = 13 , ITEM_SUBCLASS_ARMOR_ENCHANTMENT = 14 , ITEM_SUBCLASS_WEAPON_ENCHANTMENT = 15
}
 
enum  ItemSubclassGeneric { ITEM_SUBCLASS_GENERIC = 0 }
 
enum  ItemSubclassRecipe {
  ITEM_SUBCLASS_BOOK = 0 , ITEM_SUBCLASS_LEATHERWORKING_PATTERN = 1 , ITEM_SUBCLASS_TAILORING_PATTERN = 2 , ITEM_SUBCLASS_ENGINEERING_SCHEMATIC = 3 ,
  ITEM_SUBCLASS_BLACKSMITHING = 4 , ITEM_SUBCLASS_COOKING_RECIPE = 5 , ITEM_SUBCLASS_ALCHEMY_RECIPE = 6 , ITEM_SUBCLASS_FIRST_AID_MANUAL = 7 ,
  ITEM_SUBCLASS_ENCHANTING_FORMULA = 8 , ITEM_SUBCLASS_FISHING_MANUAL = 9 , ITEM_SUBCLASS_JEWELCRAFTING_RECIPE = 10 , ITEM_SUBCLASS_INSCRIPTION_TECHNIQUE = 11
}
 
enum  ItemSubclassMoney { ITEM_SUBCLASS_MONEY = 0 }
 
enum  ItemSubclassQuiver { ITEM_SUBCLASS_QUIVER0 = 0 , ITEM_SUBCLASS_QUIVER1 = 1 , ITEM_SUBCLASS_QUIVER = 2 , ITEM_SUBCLASS_AMMO_POUCH = 3 }
 
enum  ItemSubclassQuest { ITEM_SUBCLASS_QUEST = 0 }
 
enum  ItemSubclassKey { ITEM_SUBCLASS_KEY = 0 , ITEM_SUBCLASS_LOCKPICK = 1 }
 
enum  ItemSubclassPermanent { ITEM_SUBCLASS_PERMANENT = 0 }
 
enum  ItemSubclassJunk {
  ITEM_SUBCLASS_JUNK = 0 , ITEM_SUBCLASS_JUNK_REAGENT = 1 , ITEM_SUBCLASS_JUNK_PET = 2 , ITEM_SUBCLASS_JUNK_HOLIDAY = 3 ,
  ITEM_SUBCLASS_JUNK_OTHER = 4 , ITEM_SUBCLASS_JUNK_MOUNT = 5
}
 
enum  ItemSubclassGlyph {
  ITEM_SUBCLASS_GLYPH_WARRIOR = 1 , ITEM_SUBCLASS_GLYPH_PALADIN = 2 , ITEM_SUBCLASS_GLYPH_HUNTER = 3 , ITEM_SUBCLASS_GLYPH_ROGUE = 4 ,
  ITEM_SUBCLASS_GLYPH_PRIEST = 5 , ITEM_SUBCLASS_GLYPH_DEATH_KNIGHT = 6 , ITEM_SUBCLASS_GLYPH_SHAMAN = 7 , ITEM_SUBCLASS_GLYPH_MAGE = 8 ,
  ITEM_SUBCLASS_GLYPH_WARLOCK = 9 , ITEM_SUBCLASS_GLYPH_DRUID = 11
}
 

Variables

const uint32 MaxItemSubclassValues [MAX_ITEM_CLASS]
 

Macro Definition Documentation

◆ ITEM_SUBCLASS_MASK_WEAPON_RANGED

#define ITEM_SUBCLASS_MASK_WEAPON_RANGED
Value:
(\
@ ITEM_SUBCLASS_WEAPON_CROSSBOW
@ ITEM_SUBCLASS_WEAPON_GUN
@ ITEM_SUBCLASS_WEAPON_BOW
@ ITEM_SUBCLASS_WEAPON_THROWN

Definition at line 372 of file ItemTemplate.h.

◆ MAX_BIND_TYPE

#define MAX_BIND_TYPE   6

Definition at line 106 of file ItemTemplate.h.

◆ MAX_INVTYPE

#define MAX_INVTYPE   29

Definition at line 292 of file ItemTemplate.h.

◆ MAX_ITEM_CLASS

#define MAX_ITEM_CLASS   17

Definition at line 315 of file ItemTemplate.h.

◆ MAX_ITEM_MOD

#define MAX_ITEM_MOD   49

Definition at line 76 of file ItemTemplate.h.

◆ MAX_ITEM_PROTO_DAMAGES

#define MAX_ITEM_PROTO_DAMAGES   2

Definition at line 597 of file ItemTemplate.h.

◆ MAX_ITEM_PROTO_SOCKETS

#define MAX_ITEM_PROTO_SOCKETS   3

Definition at line 598 of file ItemTemplate.h.

◆ MAX_ITEM_PROTO_SPELLS

#define MAX_ITEM_PROTO_SPELLS   5

Definition at line 599 of file ItemTemplate.h.

◆ MAX_ITEM_PROTO_STATS

#define MAX_ITEM_PROTO_STATS   10

Definition at line 600 of file ItemTemplate.h.

◆ MAX_ITEM_SPELLTRIGGER

#define MAX_ITEM_SPELLTRIGGER   7

Definition at line 94 of file ItemTemplate.h.

◆ MAX_ITEM_SUBCLASS_ARMOR

#define MAX_ITEM_SUBCLASS_ARMOR   11

Definition at line 408 of file ItemTemplate.h.

◆ MAX_ITEM_SUBCLASS_CONSUMABLE

#define MAX_ITEM_SUBCLASS_CONSUMABLE   9

Definition at line 330 of file ItemTemplate.h.

◆ MAX_ITEM_SUBCLASS_CONTAINER

#define MAX_ITEM_SUBCLASS_CONTAINER   9

Definition at line 345 of file ItemTemplate.h.

◆ MAX_ITEM_SUBCLASS_GEM

#define MAX_ITEM_SUBCLASS_GEM   9

Definition at line 391 of file ItemTemplate.h.

◆ MAX_ITEM_SUBCLASS_GENERIC

#define MAX_ITEM_SUBCLASS_GENERIC   1

Definition at line 455 of file ItemTemplate.h.

◆ MAX_ITEM_SUBCLASS_GLYPH

#define MAX_ITEM_SUBCLASS_GLYPH   12

Definition at line 540 of file ItemTemplate.h.

◆ MAX_ITEM_SUBCLASS_JUNK

#define MAX_ITEM_SUBCLASS_JUNK   6

Definition at line 524 of file ItemTemplate.h.

◆ MAX_ITEM_SUBCLASS_KEY

#define MAX_ITEM_SUBCLASS_KEY   2

Definition at line 505 of file ItemTemplate.h.

◆ MAX_ITEM_SUBCLASS_MONEY

#define MAX_ITEM_SUBCLASS_MONEY   1

Definition at line 480 of file ItemTemplate.h.

◆ MAX_ITEM_SUBCLASS_PERMANENT

#define MAX_ITEM_SUBCLASS_PERMANENT   1

Definition at line 512 of file ItemTemplate.h.

◆ MAX_ITEM_SUBCLASS_PROJECTILE

#define MAX_ITEM_SUBCLASS_PROJECTILE   5

Definition at line 426 of file ItemTemplate.h.

◆ MAX_ITEM_SUBCLASS_QUEST

#define MAX_ITEM_SUBCLASS_QUEST   1

Definition at line 497 of file ItemTemplate.h.

◆ MAX_ITEM_SUBCLASS_QUIVER

#define MAX_ITEM_SUBCLASS_QUIVER   4

Definition at line 490 of file ItemTemplate.h.

◆ MAX_ITEM_SUBCLASS_REAGENT

#define MAX_ITEM_SUBCLASS_REAGENT   1

Definition at line 415 of file ItemTemplate.h.

◆ MAX_ITEM_SUBCLASS_RECIPE

#define MAX_ITEM_SUBCLASS_RECIPE   12

Definition at line 473 of file ItemTemplate.h.

◆ MAX_ITEM_SUBCLASS_TRADE_GOODS

#define MAX_ITEM_SUBCLASS_TRADE_GOODS   16

Definition at line 448 of file ItemTemplate.h.

◆ MAX_ITEM_SUBCLASS_WEAPON

#define MAX_ITEM_SUBCLASS_WEAPON   21

Definition at line 376 of file ItemTemplate.h.

◆ SOCKET_COLOR_ALL

Definition at line 257 of file ItemTemplate.h.

Enumeration Type Documentation

◆ BAG_FAMILY_MASK

Enumerator
BAG_FAMILY_MASK_NONE 
BAG_FAMILY_MASK_ARROWS 
BAG_FAMILY_MASK_BULLETS 
BAG_FAMILY_MASK_SOUL_SHARDS 
BAG_FAMILY_MASK_LEATHERWORKING_SUPP 
BAG_FAMILY_MASK_INSCRIPTION_SUPP 
BAG_FAMILY_MASK_HERBS 
BAG_FAMILY_MASK_ENCHANTING_SUPP 
BAG_FAMILY_MASK_ENGINEERING_SUPP 
BAG_FAMILY_MASK_KEYS 
BAG_FAMILY_MASK_GEMS 
BAG_FAMILY_MASK_MINING_SUPP 
BAG_FAMILY_MASK_SOULBOUND_EQUIPMENT 
BAG_FAMILY_MASK_VANITY_PETS 
BAG_FAMILY_MASK_CURRENCY_TOKENS 
BAG_FAMILY_MASK_QUEST_ITEMS 

Definition at line 229 of file ItemTemplate.h.

◆ InventoryType

Enumerator
INVTYPE_NON_EQUIP 
INVTYPE_HEAD 
INVTYPE_NECK 
INVTYPE_SHOULDERS 
INVTYPE_BODY 
INVTYPE_CHEST 
INVTYPE_WAIST 
INVTYPE_LEGS 
INVTYPE_FEET 
INVTYPE_WRISTS 
INVTYPE_HANDS 
INVTYPE_FINGER 
INVTYPE_TRINKET 
INVTYPE_WEAPON 
INVTYPE_SHIELD 
INVTYPE_RANGED 
INVTYPE_CLOAK 
INVTYPE_2HWEAPON 
INVTYPE_BAG 
INVTYPE_TABARD 
INVTYPE_ROBE 
INVTYPE_WEAPONMAINHAND 
INVTYPE_WEAPONOFFHAND 
INVTYPE_HOLDABLE 
INVTYPE_AMMO 
INVTYPE_THROWN 
INVTYPE_RANGEDRIGHT 
INVTYPE_QUIVER 
INVTYPE_RELIC 

Definition at line 259 of file ItemTemplate.h.

◆ ItemBondingType

Enumerator
NO_BIND 
BIND_WHEN_PICKED_UP 
BIND_WHEN_EQUIPED 
BIND_WHEN_USE 
BIND_QUEST_ITEM 
BIND_QUEST_ITEM1 

Definition at line 96 of file ItemTemplate.h.

◆ ItemClass

enum ItemClass : uint8
Enumerator
ITEM_CLASS_CONSUMABLE 
ITEM_CLASS_CONTAINER 
ITEM_CLASS_WEAPON 
ITEM_CLASS_GEM 
ITEM_CLASS_ARMOR 
ITEM_CLASS_REAGENT 
ITEM_CLASS_PROJECTILE 
ITEM_CLASS_TRADE_GOODS 
ITEM_CLASS_GENERIC 
ITEM_CLASS_RECIPE 
ITEM_CLASS_MONEY 
ITEM_CLASS_QUIVER 
ITEM_CLASS_QUEST 
ITEM_CLASS_KEY 
ITEM_CLASS_PERMANENT 
ITEM_CLASS_MISCELLANEOUS 
ITEM_CLASS_GLYPH 

Definition at line 294 of file ItemTemplate.h.

◆ ItemFieldFlags

Enumerator
ITEM_FIELD_FLAG_SOULBOUND 
ITEM_FIELD_FLAG_UNK1 
ITEM_FIELD_FLAG_UNLOCKED 
ITEM_FIELD_FLAG_WRAPPED 
ITEM_FIELD_FLAG_UNK2 
ITEM_FIELD_FLAG_UNK3 
ITEM_FIELD_FLAG_UNK4 
ITEM_FIELD_FLAG_UNK5 
ITEM_FIELD_FLAG_BOP_TRADEABLE 
ITEM_FIELD_FLAG_READABLE 
ITEM_FIELD_FLAG_UNK6 
ITEM_FIELD_FLAG_UNK7 
ITEM_FIELD_FLAG_REFUNDABLE 
ITEM_FIELD_FLAG_UNK8 
ITEM_FIELD_FLAG_UNK9 
ITEM_FIELD_FLAG_UNK10 
ITEM_FIELD_FLAG_UNK11 
ITEM_FIELD_FLAG_UNK12 
ITEM_FIELD_FLAG_UNK13 
ITEM_FIELD_FLAG_UNK14 
ITEM_FIELD_FLAG_UNK15 
ITEM_FIELD_FLAG_UNK16 
ITEM_FIELD_FLAG_UNK17 
ITEM_FIELD_FLAG_UNK18 
ITEM_FIELD_FLAG_UNK19 
ITEM_FIELD_FLAG_UNK20 
ITEM_FIELD_FLAG_UNK21 
ITEM_FIELD_FLAG_UNK22 
ITEM_FIELD_FLAG_UNK23 
ITEM_FIELD_FLAG_UNK24 
ITEM_FIELD_FLAG_UNK25 
ITEM_FIELD_FLAG_UNK26 
ITEM_FLAG_MAIL_TEXT_MASK 

Definition at line 112 of file ItemTemplate.h.

◆ ItemFlags

enum ItemFlags : uint32
Enumerator
ITEM_FLAG_NO_PICKUP 
ITEM_FLAG_CONJURED 
ITEM_FLAG_HAS_LOOT 
ITEM_FLAG_HEROIC_TOOLTIP 
ITEM_FLAG_DEPRECATED 
ITEM_FLAG_NO_USER_DESTROY 
ITEM_FLAG_PLAYERCAST 
ITEM_FLAG_NO_EQUIP_COOLDOWN 
ITEM_FLAG_MULTI_LOOT_QUEST 
ITEM_FLAG_IS_WRAPPER 
ITEM_FLAG_USES_RESOURCES 
ITEM_FLAG_MULTI_DROP 
ITEM_FLAG_ITEM_PURCHASE_RECORD 
ITEM_FLAG_PETITION 
ITEM_FLAG_HAS_TEXT 
ITEM_FLAG_NO_DISENCHANT 
ITEM_FLAG_REAL_DURATION 
ITEM_FLAG_NO_CREATOR 
ITEM_FLAG_IS_PROSPECTABLE 
ITEM_FLAG_UNIQUE_EQUIPPABLE 
ITEM_FLAG_IGNORE_FOR_AURAS 
ITEM_FLAG_IGNORE_DEFAULT_ARENA_RESTRICTIONS 
ITEM_FLAG_NO_DURABILITY_LOSS 
ITEM_FLAG_USE_WHEN_SHAPESHIFTED 
ITEM_FLAG_HAS_QUEST_GLOW 
ITEM_FLAG_HIDE_UNUSABLE_RECIPE 
ITEM_FLAG_NOT_USEABLE_IN_ARENA 
ITEM_FLAG_IS_BOUND_TO_ACCOUNT 
ITEM_FLAG_NO_REAGENT_COST 
ITEM_FLAG_IS_MILLABLE 
ITEM_FLAG_REPORT_TO_GUILD_CHAT 
ITEM_FLAG_NO_PROGRESSIVE_LOOT 

Definition at line 150 of file ItemTemplate.h.

◆ ItemFlags2

Enumerator
ITEM_FLAG2_FACTION_HORDE 
ITEM_FLAG2_FACTION_ALLIANCE 
ITEM_FLAG2_DONT_IGNORE_BUY_PRICE 
ITEM_FLAG2_CLASSIFY_AS_CASTER 
ITEM_FLAG2_CLASSIFY_AS_PHYSICAL 
ITEM_FLAG2_EVERYONE_CAN_ROLL_NEED 
ITEM_FLAG2_NO_TRADE_BIND_ON_ACQUIRE 
ITEM_FLAG2_CAN_TRADE_BIND_ON_ACQUIRE 
ITEM_FLAG2_CAN_ONLY_ROLL_GREED 
ITEM_FLAG2_CASTER_WEAPON 
ITEM_FLAG2_DELETE_ON_LOGIN 
ITEM_FLAG2_INTERNAL_ITEM 
ITEM_FLAG2_NO_VENDOR_VALUE 
ITEM_FLAG2_SHOW_BEFORE_DISCOVERED 
ITEM_FLAG2_OVERRIDE_GOLD_COST 
ITEM_FLAG2_IGNORE_DEFAULT_RATED_BG_RESTRICTIONS 
ITEM_FLAG2_NOT_USABLE_IN_RATED_BG 
ITEM_FLAG2_BNET_ACCOUNT_TRADE_OK 
ITEM_FLAG2_CONFIRM_BEFORE_USE 
ITEM_FLAG2_REEVALUATE_BONDING_ON_TRANSFORM 
ITEM_FLAG2_NO_TRANSFORM_ON_CHARGE_DEPLETION 
ITEM_FLAG2_NO_ALTER_ITEM_VISUAL 
ITEM_FLAG2_NO_SOURCE_FOR_ITEM_VISUAL 
ITEM_FLAG2_IGNORE_QUALITY_FOR_ITEM_VISUAL_SOURCE 
ITEM_FLAG2_NO_DURABILITY 
ITEM_FLAG2_ROLE_TANK 
ITEM_FLAG2_ROLE_HEALER 
ITEM_FLAG2_ROLE_DAMAGE 
ITEM_FLAG2_CAN_DROP_IN_CHALLENGE_MODE 
ITEM_FLAG2_NEVER_STACK_IN_LOOT_UI 
ITEM_FLAG2_DISENCHANT_TO_LOOT_TABLE 
ITEM_FLAG2_USED_IN_A_TRADESKILL 

Definition at line 186 of file ItemTemplate.h.

◆ ItemFlagsCustom

Enumerator
ITEM_FLAGS_CU_DURATION_REAL_TIME 
ITEM_FLAGS_CU_IGNORE_QUEST_STATUS 
ITEM_FLAGS_CU_FOLLOW_LOOT_RULES 

Definition at line 222 of file ItemTemplate.h.

◆ ItemModType

Enumerator
ITEM_MOD_MANA 
ITEM_MOD_HEALTH 
ITEM_MOD_AGILITY 
ITEM_MOD_STRENGTH 
ITEM_MOD_INTELLECT 
ITEM_MOD_SPIRIT 
ITEM_MOD_STAMINA 
ITEM_MOD_DEFENSE_SKILL_RATING 
ITEM_MOD_DODGE_RATING 
ITEM_MOD_PARRY_RATING 
ITEM_MOD_BLOCK_RATING 
ITEM_MOD_HIT_MELEE_RATING 
ITEM_MOD_HIT_RANGED_RATING 
ITEM_MOD_HIT_SPELL_RATING 
ITEM_MOD_CRIT_MELEE_RATING 
ITEM_MOD_CRIT_RANGED_RATING 
ITEM_MOD_CRIT_SPELL_RATING 
ITEM_MOD_HIT_TAKEN_MELEE_RATING 
ITEM_MOD_HIT_TAKEN_RANGED_RATING 
ITEM_MOD_HIT_TAKEN_SPELL_RATING 
ITEM_MOD_CRIT_TAKEN_MELEE_RATING 
ITEM_MOD_CRIT_TAKEN_RANGED_RATING 
ITEM_MOD_CRIT_TAKEN_SPELL_RATING 
ITEM_MOD_HASTE_MELEE_RATING 
ITEM_MOD_HASTE_RANGED_RATING 
ITEM_MOD_HASTE_SPELL_RATING 
ITEM_MOD_HIT_RATING 
ITEM_MOD_CRIT_RATING 
ITEM_MOD_HIT_TAKEN_RATING 
ITEM_MOD_CRIT_TAKEN_RATING 
ITEM_MOD_RESILIENCE_RATING 
ITEM_MOD_HASTE_RATING 
ITEM_MOD_EXPERTISE_RATING 
ITEM_MOD_ATTACK_POWER 
ITEM_MOD_RANGED_ATTACK_POWER 
ITEM_MOD_SPELL_HEALING_DONE 
ITEM_MOD_SPELL_DAMAGE_DONE 
ITEM_MOD_MANA_REGENERATION 
ITEM_MOD_ARMOR_PENETRATION_RATING 
ITEM_MOD_SPELL_POWER 
ITEM_MOD_HEALTH_REGEN 
ITEM_MOD_SPELL_PENETRATION 
ITEM_MOD_BLOCK_VALUE 

Definition at line 28 of file ItemTemplate.h.

◆ ItemSpelltriggerType

Enumerator
ITEM_SPELLTRIGGER_ON_USE 
ITEM_SPELLTRIGGER_ON_EQUIP 
ITEM_SPELLTRIGGER_CHANCE_ON_HIT 
ITEM_SPELLTRIGGER_SOULSTONE 
ITEM_SPELLTRIGGER_ON_NO_DELAY_USE 
ITEM_SPELLTRIGGER_LEARN_SPELL_ID 

Definition at line 78 of file ItemTemplate.h.

◆ ItemSubclassArmor

Enumerator
ITEM_SUBCLASS_ARMOR_MISCELLANEOUS 
ITEM_SUBCLASS_ARMOR_CLOTH 
ITEM_SUBCLASS_ARMOR_LEATHER 
ITEM_SUBCLASS_ARMOR_MAIL 
ITEM_SUBCLASS_ARMOR_PLATE 
ITEM_SUBCLASS_ARMOR_BUCKLER 
ITEM_SUBCLASS_ARMOR_SHIELD 
ITEM_SUBCLASS_ARMOR_LIBRAM 
ITEM_SUBCLASS_ARMOR_IDOL 
ITEM_SUBCLASS_ARMOR_TOTEM 
ITEM_SUBCLASS_ARMOR_SIGIL 

Definition at line 393 of file ItemTemplate.h.

◆ ItemSubclassConsumable

Enumerator
ITEM_SUBCLASS_CONSUMABLE 
ITEM_SUBCLASS_POTION 
ITEM_SUBCLASS_ELIXIR 
ITEM_SUBCLASS_FLASK 
ITEM_SUBCLASS_SCROLL 
ITEM_SUBCLASS_FOOD_DRINK 
ITEM_SUBCLASS_ITEM_ENHANCEMENT 
ITEM_SUBCLASS_BANDAGE 
ITEM_SUBCLASS_CONSUMABLE_OTHER 

Definition at line 317 of file ItemTemplate.h.

◆ ItemSubclassContainer

Enumerator
ITEM_SUBCLASS_CONTAINER 
ITEM_SUBCLASS_SOUL_CONTAINER 
ITEM_SUBCLASS_HERB_CONTAINER 
ITEM_SUBCLASS_ENCHANTING_CONTAINER 
ITEM_SUBCLASS_ENGINEERING_CONTAINER 
ITEM_SUBCLASS_GEM_CONTAINER 
ITEM_SUBCLASS_MINING_CONTAINER 
ITEM_SUBCLASS_LEATHERWORKING_CONTAINER 
ITEM_SUBCLASS_INSCRIPTION_CONTAINER 

Definition at line 332 of file ItemTemplate.h.

◆ ItemSubclassGem

Enumerator
ITEM_SUBCLASS_GEM_RED 
ITEM_SUBCLASS_GEM_BLUE 
ITEM_SUBCLASS_GEM_YELLOW 
ITEM_SUBCLASS_GEM_PURPLE 
ITEM_SUBCLASS_GEM_GREEN 
ITEM_SUBCLASS_GEM_ORANGE 
ITEM_SUBCLASS_GEM_META 
ITEM_SUBCLASS_GEM_SIMPLE 
ITEM_SUBCLASS_GEM_PRISMATIC 

Definition at line 378 of file ItemTemplate.h.

◆ ItemSubclassGeneric

Enumerator
ITEM_SUBCLASS_GENERIC 

Definition at line 450 of file ItemTemplate.h.

◆ ItemSubclassGlyph

Enumerator
ITEM_SUBCLASS_GLYPH_WARRIOR 
ITEM_SUBCLASS_GLYPH_PALADIN 
ITEM_SUBCLASS_GLYPH_HUNTER 
ITEM_SUBCLASS_GLYPH_ROGUE 
ITEM_SUBCLASS_GLYPH_PRIEST 
ITEM_SUBCLASS_GLYPH_DEATH_KNIGHT 
ITEM_SUBCLASS_GLYPH_SHAMAN 
ITEM_SUBCLASS_GLYPH_MAGE 
ITEM_SUBCLASS_GLYPH_WARLOCK 
ITEM_SUBCLASS_GLYPH_DRUID 

Definition at line 526 of file ItemTemplate.h.

◆ ItemSubclassJunk

Enumerator
ITEM_SUBCLASS_JUNK 
ITEM_SUBCLASS_JUNK_REAGENT 
ITEM_SUBCLASS_JUNK_PET 
ITEM_SUBCLASS_JUNK_HOLIDAY 
ITEM_SUBCLASS_JUNK_OTHER 
ITEM_SUBCLASS_JUNK_MOUNT 

Definition at line 514 of file ItemTemplate.h.

◆ ItemSubclassKey

Enumerator
ITEM_SUBCLASS_KEY 
ITEM_SUBCLASS_LOCKPICK 

Definition at line 499 of file ItemTemplate.h.

◆ ItemSubclassMoney

Enumerator
ITEM_SUBCLASS_MONEY 

Definition at line 475 of file ItemTemplate.h.

◆ ItemSubclassPermanent

Enumerator
ITEM_SUBCLASS_PERMANENT 

Definition at line 507 of file ItemTemplate.h.

◆ ItemSubclassProjectile

Enumerator
ITEM_SUBCLASS_WAND 
ITEM_SUBCLASS_BOLT 
ITEM_SUBCLASS_ARROW 
ITEM_SUBCLASS_BULLET 
ITEM_SUBCLASS_THROWN 

Definition at line 417 of file ItemTemplate.h.

◆ ItemSubclassQuest

Enumerator
ITEM_SUBCLASS_QUEST 

Definition at line 492 of file ItemTemplate.h.

◆ ItemSubclassQuiver

Enumerator
ITEM_SUBCLASS_QUIVER0 
ITEM_SUBCLASS_QUIVER1 
ITEM_SUBCLASS_QUIVER 
ITEM_SUBCLASS_AMMO_POUCH 

Definition at line 482 of file ItemTemplate.h.

◆ ItemSubclassReagent

Enumerator
ITEM_SUBCLASS_REAGENT 

Definition at line 410 of file ItemTemplate.h.

◆ ItemSubclassRecipe

Enumerator
ITEM_SUBCLASS_BOOK 
ITEM_SUBCLASS_LEATHERWORKING_PATTERN 
ITEM_SUBCLASS_TAILORING_PATTERN 
ITEM_SUBCLASS_ENGINEERING_SCHEMATIC 
ITEM_SUBCLASS_BLACKSMITHING 
ITEM_SUBCLASS_COOKING_RECIPE 
ITEM_SUBCLASS_ALCHEMY_RECIPE 
ITEM_SUBCLASS_FIRST_AID_MANUAL 
ITEM_SUBCLASS_ENCHANTING_FORMULA 
ITEM_SUBCLASS_FISHING_MANUAL 
ITEM_SUBCLASS_JEWELCRAFTING_RECIPE 
ITEM_SUBCLASS_INSCRIPTION_TECHNIQUE 

Definition at line 457 of file ItemTemplate.h.

◆ ItemSubclassTradeGoods

Enumerator
ITEM_SUBCLASS_TRADE_GOODS 
ITEM_SUBCLASS_PARTS 
ITEM_SUBCLASS_EXPLOSIVES 
ITEM_SUBCLASS_DEVICES 
ITEM_SUBCLASS_JEWELCRAFTING 
ITEM_SUBCLASS_CLOTH 
ITEM_SUBCLASS_LEATHER 
ITEM_SUBCLASS_METAL_STONE 
ITEM_SUBCLASS_MEAT 
ITEM_SUBCLASS_HERB 
ITEM_SUBCLASS_ELEMENTAL 
ITEM_SUBCLASS_TRADE_GOODS_OTHER 
ITEM_SUBCLASS_ENCHANTING 
ITEM_SUBCLASS_MATERIAL 
ITEM_SUBCLASS_ARMOR_ENCHANTMENT 
ITEM_SUBCLASS_WEAPON_ENCHANTMENT 

Definition at line 428 of file ItemTemplate.h.

◆ ItemSubclassWeapon

Enumerator
ITEM_SUBCLASS_WEAPON_AXE 
ITEM_SUBCLASS_WEAPON_AXE2 
ITEM_SUBCLASS_WEAPON_BOW 
ITEM_SUBCLASS_WEAPON_GUN 
ITEM_SUBCLASS_WEAPON_MACE 
ITEM_SUBCLASS_WEAPON_MACE2 
ITEM_SUBCLASS_WEAPON_POLEARM 
ITEM_SUBCLASS_WEAPON_SWORD 
ITEM_SUBCLASS_WEAPON_SWORD2 
ITEM_SUBCLASS_WEAPON_obsolete 
ITEM_SUBCLASS_WEAPON_STAFF 
ITEM_SUBCLASS_WEAPON_EXOTIC 
ITEM_SUBCLASS_WEAPON_EXOTIC2 
ITEM_SUBCLASS_WEAPON_FIST_WEAPON 
ITEM_SUBCLASS_WEAPON_MISCELLANEOUS 
ITEM_SUBCLASS_WEAPON_DAGGER 
ITEM_SUBCLASS_WEAPON_THROWN 
ITEM_SUBCLASS_WEAPON_SPEAR 
ITEM_SUBCLASS_WEAPON_CROSSBOW 
ITEM_SUBCLASS_WEAPON_WAND 
ITEM_SUBCLASS_WEAPON_FISHING_POLE 

Definition at line 347 of file ItemTemplate.h.

◆ SocketColor

Enumerator
SOCKET_COLOR_META 
SOCKET_COLOR_RED 
SOCKET_COLOR_YELLOW 
SOCKET_COLOR_BLUE 

Definition at line 249 of file ItemTemplate.h.

Variable Documentation

◆ MaxItemSubclassValues

const uint32 MaxItemSubclassValues[MAX_ITEM_CLASS]
Initial value:
=
{
}
#define MAX_ITEM_SUBCLASS_MONEY
#define MAX_ITEM_SUBCLASS_RECIPE
#define MAX_ITEM_SUBCLASS_KEY
#define MAX_ITEM_SUBCLASS_GENERIC
#define MAX_ITEM_SUBCLASS_REAGENT
#define MAX_ITEM_SUBCLASS_PERMANENT
#define MAX_ITEM_SUBCLASS_ARMOR
#define MAX_ITEM_SUBCLASS_TRADE_GOODS
#define MAX_ITEM_SUBCLASS_JUNK
#define MAX_ITEM_SUBCLASS_GEM
#define MAX_ITEM_SUBCLASS_CONTAINER
#define MAX_ITEM_SUBCLASS_CONSUMABLE
#define MAX_ITEM_SUBCLASS_QUIVER
#define MAX_ITEM_SUBCLASS_PROJECTILE
#define MAX_ITEM_SUBCLASS_QUEST
#define MAX_ITEM_SUBCLASS_WEAPON
#define MAX_ITEM_SUBCLASS_GLYPH

Definition at line 542 of file ItemTemplate.h.