uint32 const EncounterCount
void RemoveFlag(GameObjectFlags flags)
void SetFlag(GameObjectFlags flags)
void SetBossNumber(uint32 number)
Creature * GetCreature(uint32 type)
EncounterState GetBossState(uint32 id) const
virtual void OnGameObjectCreate(GameObject *go) override
void LoadDoorData(DoorData const *data)
void SetHeaders(std::string const &dataHeaders)
void LoadObjectData(ObjectData const *creatureData, ObjectData const *gameObjectData)
TempSummon * SummonCreature(uint32 entry, Position const &pos, SummonPropertiesEntry const *properties=nullptr, uint32 duration=0, WorldObject *summoner=nullptr, uint32 spellId=0, uint32 vehId=0, ObjectGuid privateObjectOwner=ObjectGuid::Empty)
InstanceScript * GetInstanceScript(InstanceMap *map) const override
void AddSC_instance_zulgurub()
ObjectData const creatureData[]
DoorData const doorData[]
ObjectData const gameobjectData[]
bool IsEncounterInProgress() const override
instance_zulgurub_InstanceMapScript(InstanceMap *map)
void OnGameObjectCreate(GameObject *go) override
void ProcessEvent(WorldObject *, uint32 eventId) override
@ DATA_VILEBRANCH_SPEAKER