TrinityCore
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OPvPCapturePointZM_Graveyard Member List

This is the complete list of members for OPvPCapturePointZM_Graveyard, including all inherited members.

AddCre(uint32 type, ObjectGuid::LowType guid, uint32 entry=0)OPvPCapturePoint
AddCreature(uint32 type, uint32 entry, uint32 map, Position const &pos, TeamId teamId=TEAM_NEUTRAL, uint32 spawntimedelay=0)OPvPCapturePointprotected
AddGO(uint32 type, ObjectGuid::LowType guid, uint32 entry=0)OPvPCapturePoint
AddObject(uint32 type, uint32 entry, uint32 map, Position const &pos, QuaternionData const &rot)OPvPCapturePointprotected
CanTalkTo(Player *player, Creature *creature, GossipMenuItems const &gso) overrideOPvPCapturePointZM_Graveyardvirtual
ChangeState() overrideOPvPCapturePointZM_Graveyardinlinevirtual
ChangeTeam(TeamId)OPvPCapturePointinlinevirtual
DelCapturePoint()OPvPCapturePointprotected
DelCreature(uint32 type)OPvPCapturePointprotected
DeleteSpawns()OPvPCapturePointvirtual
DelObject(uint32 type)OPvPCapturePointprotected
FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates &packet) overrideOPvPCapturePointZM_Graveyardvirtual
GetGraveyardState() constOPvPCapturePointZM_Graveyard
HandleCustomSpell(Player *player, uint32 spellId, GameObject *go)OPvPCapturePointvirtual
HandleDropFlag(Player *player, uint32 spellId) overrideOPvPCapturePointZM_Graveyardvirtual
HandleGossipOption(Player *player, Creature *creature, uint32 gossipid) overrideOPvPCapturePointZM_Graveyardvirtual
HandleOpenGo(Player *player, GameObject *go) overrideOPvPCapturePointZM_Graveyardvirtual
HandlePlayerEnter(Player *player)OPvPCapturePointvirtual
HandlePlayerLeave(Player *player)OPvPCapturePointvirtual
IsInsideObjective(Player *player) constOPvPCapturePoint
m_activePlayersOPvPCapturePointprotected
m_BothControllingFactionOPvPCapturePointZM_Graveyardprotected
m_capturePointOPvPCapturePoint
m_capturePointSpawnIdOPvPCapturePoint
m_CreaturesOPvPCapturePointprotected
m_CreatureTypesOPvPCapturePointprotected
m_FlagCarrierGUIDOPvPCapturePointZM_Graveyardprotected
m_GraveyardStateOPvPCapturePointZM_Graveyardprotected
m_maxSpeedOPvPCapturePointprotected
m_maxValueOPvPCapturePointprotected
m_minValueOPvPCapturePointprotected
m_neutralValuePctOPvPCapturePointprotected
m_ObjectsOPvPCapturePointprotected
m_ObjectTypesOPvPCapturePointprotected
m_OldStateOPvPCapturePointprotected
m_PvPOPvPCapturePointprotected
m_StateOPvPCapturePointprotected
m_teamOPvPCapturePointprotected
m_valueOPvPCapturePointprotected
OPvPCapturePoint(OutdoorPvP *pvp)OPvPCapturePoint
OPvPCapturePointZM_Graveyard(OutdoorPvP *pvp)OPvPCapturePointZM_Graveyard
SendChangePhase()OPvPCapturePointvirtual
SendObjectiveComplete(uint32 id, ObjectGuid guid)OPvPCapturePoint
SendUpdateWorldState(uint32 field, uint32 value)OPvPCapturePoint
SetBeaconState(uint32 controlling_team)OPvPCapturePointZM_Graveyard
SetCapturePointData(uint32 entry, uint32 map, Position const &pos, QuaternionData const &rot)OPvPCapturePoint
Update(uint32 diff) overrideOPvPCapturePointZM_Graveyardvirtual
UpdateTowerState()OPvPCapturePointZM_Graveyard
~OPvPCapturePoint()OPvPCapturePointinlinevirtual