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boss_cthun::cthunAI Struct Reference
+ Inheritance diagram for boss_cthun::cthunAI:

Public Member Functions

 cthunAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void SpawnEyeTentacle (float x, float y)
 
Unit * SelectRandomNotStomach ()
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override
 
void DoAction (int32 param) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustEngagedWith (Unit *who) override
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void AddThreat (Unit *victim, float amount, Unit *who=nullptr)
 
void ModifyThreatByPercent (Unit *victim, int32 pct, Unit *who=nullptr)
 
void ResetThreat (Unit *victim, Unit *who=nullptr)
 
void ResetThreatList (Unit *who=nullptr)
 
float GetThreat (Unit const *victim, Unit const *who=nullptr)
 
void ForceCombatStop (Creature *who, bool reset=true)
 
void ForceCombatStopForCreatureEntry (uint32 entry, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true)
 
void ForceCombatStopForCreatureEntry (std::vector< uint32 > creatureEntries, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
Unit * DoSelectBelowHpPctFriendlyWithEntry (uint32 entry, float range, uint8 hpPct=1, bool excludeSelf=true)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, Milliseconds despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
void SetAggressiveStateAfter (Milliseconds timer, Creature *who=nullptr, bool startCombat=true, Creature *summoner=nullptr, StartCombatArgs const &combatArgs={ })
 
void DoAddEvent (Milliseconds timer, BasicEvent *event, WorldObject *who=nullptr)
 
template<class T >
T const & DUNGEON_MODE (T const &normal5, T const &heroic10) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const
 
- Public Member Functions inherited from CreatureAI
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
bool IsEngaged () const
 
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void JustEnteredCombat (Unit *) override
 
virtual void JustStartedThreateningMe (Unit *who)
 
virtual void KilledUnit (Unit *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SpellHit (WorldObject *, SpellInfo const *)
 
virtual void SpellHitTarget (WorldObject *, SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void OnAuraApplied (AuraApplication const *)
 
virtual void OnAuraRemoved (AuraApplication const *)
 
virtual bool IsEscorted () const
 
virtual void JustAppeared ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool isNew) override
 
void DoZoneInCombat (Creature *creature=nullptr)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual Optional< QuestGiverStatus > GetDialogStatus (Player *)
 == Gossip system ================================
 
virtual bool OnGossipHello (Player *)
 
virtual bool OnGossipSelect (Player *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void OnQuestAccept (Player *, Quest const *)
 
virtual void OnQuestReward (Player *, Quest const *, uint32)
 
virtual void WaypointStarted (uint32, uint32)
 == Waypoints system =============================
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual void OnSpellClick (Unit *, bool)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual PlayerAI * GetAIForCharmedPlayer (Player *)
 
int32 VisualizeBoundary (Seconds duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate)
 
virtual void JustExitedCombat ()
 
virtual void OnDespawn ()
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={})
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
virtual bool ShouldSparWith (Unit const *) const
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void OnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

uint32 WisperTimer
 
uint32 PhaseTimer
 
ObjectGuid HoldPlayer
 
uint32 EyeTentacleTimer
 
uint8 FleshTentaclesKilled
 
uint32 GiantClawTentacleTimer
 
uint32 GiantEyeTentacleTimer
 
uint32 StomachAcidTimer
 
uint32 StomachEnterTimer
 
uint32 StomachEnterVisTimer
 
ObjectGuid StomachEnterTarget
 
std::unordered_map< ObjectGuid, bool > Stomach_Map
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES , EVADE_REASON_BOUNDARY , EVADE_REASON_NO_PATH , EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith (Unit *who)
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade (Seconds delayToRespawn=30s, Creature *who=nullptr)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
Creature * DoSummon (uint32 entry, Position const &pos, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Definition at line 462 of file boss_cthun.cpp.

Constructor & Destructor Documentation

◆ cthunAI()

boss_cthun::cthunAI::cthunAI ( Creature *  creature)
inline

Definition at line 464 of file boss_cthun.cpp.

References Initialize(), and ScriptedAI::SetCombatMovement().

Member Function Documentation

◆ DamageTaken()

void boss_cthun::cthunAI::DamageTaken ( Unit *  ,
uint32 &  damage,
DamageEffectType  ,
SpellInfo const *   
)
inlineoverridevirtual

◆ DoAction()

void boss_cthun::cthunAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

Definition at line 869 of file boss_cthun.cpp.

References ACTION_FLESH_TENTACLE_KILLED, and FleshTentaclesKilled.

◆ Initialize()

◆ JustDied()

void boss_cthun::cthunAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

Definition at line 838 of file boss_cthun.cpp.

References DATA_CTHUN_PHASE, BossAI::instance, PHASE_CTHUN_DONE, and ZoneScript::SetData().

◆ Reset()

◆ SelectRandomNotStomach()

Unit * boss_cthun::cthunAI::SelectRandomNotStomach ( )
inline

Definition at line 540 of file boss_cthun.cpp.

References ObjectAccessor::GetUnit(), CreatureAI::me, rand32(), and Stomach_Map.

Referenced by SpawnEyeTentacle(), and UpdateAI().

◆ SpawnEyeTentacle()

void boss_cthun::cthunAI::SpawnEyeTentacle ( float  x,
float  y 
)
inline

◆ UpdateAI()

void boss_cthun::cthunAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

Definition at line 575 of file boss_cthun.cpp.

References MapRefManager::begin(), ObjectGuid::Clear(), DATA_CTHUN_PHASE, UnitAI::DoCast(), ScriptedAI::DoTeleportPlayer(), CreatureAI::DoZoneInCombat(), EMOTE_WEAKENED, ObjectGuid::Empty, MapRefManager::end(), EyeTentacleTimer, FleshTentaclePos, FleshTentaclesKilled, ZoneScript::GetData(), Object::GetGUID(), WorldObject::GetMap(), Map::GetPlayers(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetThreatManager(), ObjectAccessor::GetUnit(), ThreatManager::GetUnsortedThreatList(), GiantClawTentacleTimer, GiantEyeTentacleTimer, BossAI::instance, Unit::InterruptNonMeleeSpells(), ObjectGuid::IsEmpty(), WorldObject::IsWithinDist3d(), KickPos, CreatureAI::me, NPC_FLESH_TENTACLE, NPC_GIANT_CLAW_TENTACLE, NPC_GIANT_EYE_TENTACLE, PHASE_CTHUN_STOMACH, PHASE_CTHUN_TRANSITION, PHASE_CTHUN_WEAK, PhaseTimer, WorldObject::PlayDirectSound(), rand32(), RANDOM_SOUND_WHISPER, Unit::RemoveAurasDueToSpell(), Unit::RemoveUnitFlag(), SelectRandomNotStomach(), ZoneScript::SetData(), Unit::SetFullHealth(), Creature::SetTarget(), Unit::SetVisible(), SpawnEyeTentacle(), SPELL_DIGESTIVE_ACID, SPELL_EXIT_STOMACH_KNOCKBACK, SPELL_MOUTH_TENTACLE, SPELL_PURPLE_COLORATION, SPELL_TRANSFORM, Stomach_Map, STOMACH_O, STOMACH_X, STOMACH_Y, STOMACH_Z, StomachAcidTimer, StomachEnterTarget, StomachEnterTimer, StomachEnterVisTimer, WorldObject::SummonCreature(), TEMPSUMMON_CORPSE_DESPAWN, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_UNINTERACTIBLE, CreatureAI::UpdateVictim(), urand(), and WisperTimer.

Member Data Documentation

◆ EyeTentacleTimer

uint32 boss_cthun::cthunAI::EyeTentacleTimer

Definition at line 504 of file boss_cthun.cpp.

Referenced by Initialize(), and UpdateAI().

◆ FleshTentaclesKilled

uint8 boss_cthun::cthunAI::FleshTentaclesKilled

Definition at line 505 of file boss_cthun.cpp.

Referenced by DoAction(), Initialize(), and UpdateAI().

◆ GiantClawTentacleTimer

uint32 boss_cthun::cthunAI::GiantClawTentacleTimer

Definition at line 506 of file boss_cthun.cpp.

Referenced by Initialize(), and UpdateAI().

◆ GiantEyeTentacleTimer

uint32 boss_cthun::cthunAI::GiantEyeTentacleTimer

Definition at line 507 of file boss_cthun.cpp.

Referenced by Initialize(), and UpdateAI().

◆ HoldPlayer

ObjectGuid boss_cthun::cthunAI::HoldPlayer

Definition at line 501 of file boss_cthun.cpp.

Referenced by Initialize().

◆ PhaseTimer

uint32 boss_cthun::cthunAI::PhaseTimer

Definition at line 496 of file boss_cthun.cpp.

Referenced by Initialize(), and UpdateAI().

◆ Stomach_Map

std::unordered_map<ObjectGuid, bool> boss_cthun::cthunAI::Stomach_Map

Definition at line 514 of file boss_cthun.cpp.

Referenced by Reset(), SelectRandomNotStomach(), and UpdateAI().

◆ StomachAcidTimer

uint32 boss_cthun::cthunAI::StomachAcidTimer

Definition at line 508 of file boss_cthun.cpp.

Referenced by Initialize(), and UpdateAI().

◆ StomachEnterTarget

ObjectGuid boss_cthun::cthunAI::StomachEnterTarget

Definition at line 511 of file boss_cthun.cpp.

Referenced by Initialize(), and UpdateAI().

◆ StomachEnterTimer

uint32 boss_cthun::cthunAI::StomachEnterTimer

Definition at line 509 of file boss_cthun.cpp.

Referenced by Initialize(), and UpdateAI().

◆ StomachEnterVisTimer

uint32 boss_cthun::cthunAI::StomachEnterVisTimer

Definition at line 510 of file boss_cthun.cpp.

Referenced by Initialize(), and UpdateAI().

◆ WisperTimer

uint32 boss_cthun::cthunAI::WisperTimer

Definition at line 493 of file boss_cthun.cpp.

Referenced by Initialize(), and UpdateAI().


The documentation for this struct was generated from the following file: