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boss_malygos Struct Reference
+ Inheritance diagram for boss_malygos:

Public Member Functions

 boss_malygos (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
uint32 GetData (uint32 data) const override
 
void SetData (uint32 data, uint32 value) override
 
ObjectGuid GetGUID (int32 type) const override
 
void SetGUID (ObjectGuid const &guid, int32 id) override
 
void DoAction (int32 action) override
 
void SetPhase (uint8 phase, bool setEvents=false)
 
void SetPhaseEvents ()
 
void JustEngagedWith (Unit *) override
 
void EnterEvadeMode (EvadeReason) override
 
void KilledUnit (Unit *victim) override
 
void SpellHit (WorldObject *caster, SpellInfo const *spellInfo) override
 
void MoveInLineOfSight (Unit *who) override
 
void MovementInform (uint32 type, uint32 id) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *who) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void AddThreat (Unit *victim, float amount, Unit *who=nullptr)
 
void ModifyThreatByPercent (Unit *victim, int32 pct, Unit *who=nullptr)
 
void ResetThreat (Unit *victim, Unit *who=nullptr)
 
void ResetThreatList (Unit *who=nullptr)
 
float GetThreat (Unit const *victim, Unit const *who=nullptr)
 
void ForceCombatStop (Creature *who, bool reset=true)
 
void ForceCombatStopForCreatureEntry (uint32 entry, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true)
 
void ForceCombatStopForCreatureEntry (std::vector< uint32 > creatureEntries, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
Unit * DoSelectBelowHpPctFriendlyWithEntry (uint32 entry, float range, uint8 hpPct=1, bool excludeSelf=true)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, Milliseconds despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
void SetAggressiveStateAfter (Milliseconds timer, Creature *who=nullptr, bool startCombat=true, Creature *summoner=nullptr, StartCombatArgs const &combatArgs={ })
 
void DoAddEvent (Milliseconds timer, BasicEvent *event, WorldObject *who=nullptr)
 
template<class T >
T const & DUNGEON_MODE (T const &normal5, T const &heroic10) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const
 
- Public Member Functions inherited from CreatureAI
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
bool IsEngaged () const
 
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
void JustEnteredCombat (Unit *) override
 
virtual void JustStartedThreateningMe (Unit *who)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SpellHitTarget (WorldObject *, SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void OnAuraApplied (AuraApplication const *)
 
virtual void OnAuraRemoved (AuraApplication const *)
 
virtual bool IsEscorted () const
 
virtual void JustAppeared ()
 
void OnCharmed (bool isNew) override
 
void DoZoneInCombat (Creature *creature=nullptr)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual Optional< QuestGiverStatus > GetDialogStatus (Player *)
 == Gossip system ================================
 
virtual bool OnGossipHello (Player *)
 
virtual bool OnGossipSelect (Player *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void OnQuestAccept (Player *, Quest const *)
 
virtual void OnQuestReward (Player *, Quest const *, uint32)
 
virtual void WaypointStarted (uint32, uint32)
 == Waypoints system =============================
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual void OnSpellClick (Unit *, bool)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual PlayerAI * GetAIForCharmedPlayer (Player *)
 
int32 VisualizeBoundary (Seconds duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
Unit * SelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate)
 
virtual void JustExitedCombat ()
 
virtual void OnDespawn ()
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={})
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
virtual bool ShouldSparWith (Unit const *) const
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void OnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

uint8 _phase
 
uint8 _summonDeaths
 
uint8 _preparingPulsesChecker
 
ObjectGuid _arcaneOverloadGUID
 
ObjectGuid _lastHitByArcaneBarrageGUID
 
ObjectGuid _surgeTargetGUID [3]
 
bool _killSpamFilter
 
bool _despawned
 
bool _executingVortex
 
bool _arcaneReinforcements
 
bool _flyingOutOfPlatform
 
bool _firstCyclicMovementStarted
 
bool _performingSurgeOfPower
 
bool _performingDestroyPlatform
 
float _flySpeed
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES , EVADE_REASON_BOUNDARY , EVADE_REASON_NO_PATH , EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith (Unit *who)
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade (Seconds delayToRespawn=30s, Creature *who=nullptr)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
Creature * DoSummon (uint32 entry, Position const &pos, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Definition at line 336 of file boss_malygos.cpp.

Constructor & Destructor Documentation

◆ boss_malygos()

Member Function Documentation

◆ DamageTaken()

void boss_malygos::DamageTaken ( Unit *  ,
uint32 &  damage,
DamageEffectType  ,
SpellInfo const *   
)
inlineoverridevirtual

Reimplemented from UnitAI.

Definition at line 722 of file boss_malygos.cpp.

References _phase, Unit::GetHealth(), CreatureAI::me, and PHASE_THREE.

◆ DoAction()

◆ EnterEvadeMode()

◆ GetData()

uint32 boss_malygos::GetData ( uint32  data) const
inlineoverridevirtual

Reimplemented from UnitAI.

Definition at line 386 of file boss_malygos.cpp.

References _phase, _summonDeaths, DATA_PHASE, and DATA_SUMMON_DEATHS.

◆ GetGUID()

ObjectGuid boss_malygos::GetGUID ( int32  type) const
inlineoverridevirtual

◆ Initialize()

◆ JustDied()

◆ JustEngagedWith()

◆ KilledUnit()

◆ MoveInLineOfSight()

void boss_malygos::MoveInLineOfSight ( Unit *  who)
inlineoverridevirtual

◆ MovementInform()

void boss_malygos::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

Definition at line 651 of file boss_malygos.cpp.

References _executingVortex, _firstCyclicMovementStarted, _flyingOutOfPlatform, _performingDestroyPlatform, _performingSurgeOfPower, ACTION_EXECUTE_VORTEX, AREA_EYE_OF_ETERNITY, DATA_ALEXSTRASZA_BUNNY_GUID, DoAction(), UnitAI::DoCast(), UnitAI::DoCastAOE(), EFFECT_MOTION_TYPE, EMOTE_SURGE_OF_POWER_WARNING_P2, EVENT_FLY_OUT_OF_PLATFORM, EVENT_MOVE_TO_P_THREE_POINT, EVENT_MOVE_TO_VORTEX_POINT, EVENT_PATHING_AROUND_PLATFORM, EVENT_RANDOM_PORTAL, EVENT_START_P_THREE, EVENT_STOP_PORTAL_BEAM, EVENT_SUMMON_ARCANE_BOMB, BossAI::events, WorldObject::FindNearestCreature(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), WorldObject::GetMap(), Unit::GetMotionMaster(), BossAI::instance, LIGHT_ARCANE_RUNES, LIGHT_DEFAULT, LIGHT_OBSCURE_SPACE, CreatureAI::me, MotionMaster::MoveIdle(), NPC_PORTAL_TRIGGER, PHASE_NOT_STARTED, PHASE_ONE, PHASE_TWO, POINT_DESTROY_PLATFORM_P_TWO, POINT_FLY_OUT_OF_PLATFORM_P_TWO, POINT_IDLE_P_THREE, POINT_LAND_AFTER_VORTEX_P_ONE, POINT_LAND_P_ONE, POINT_LIFT_IN_AIR_P_ONE, POINT_MOTION_TYPE, POINT_NEAR_RANDOM_PORTAL_P_NONE, POINT_PHASE_ONE_TO_TWO_TRANSITION, POINT_SURGE_OF_POWER_P_TWO, POINT_VORTEX_P_ONE, REACT_AGGRESSIVE, EventMap::ScheduleEvent(), Unit::SetControlled(), Unit::SetDisableGravity(), Unit::SetFacingToObject(), Creature::SetReactState(), Unit::SetUnitFlag(), Map::SetZoneOverrideLight(), SPELL_DESTROY_PLATFORM_CHANNEL, SPELL_PORTAL_BEAM, SPELL_SURGE_OF_POWER_P_II, UNIT_FLAG_UNINTERACTIBLE, and UNIT_STATE_ROOT.

◆ Reset()

◆ SetData()

◆ SetGUID()

void boss_malygos::SetGUID ( ObjectGuid const &  guid,
int32  id 
)
inlineoverridevirtual

◆ SetPhase()

void boss_malygos::SetPhase ( uint8  phase,
bool  setEvents = false 
)
inline

Definition at line 523 of file boss_malygos.cpp.

References _phase, BossAI::events, EventMap::Reset(), EventMap::SetPhase(), and SetPhaseEvents().

Referenced by Reset(), and UpdateAI().

◆ SetPhaseEvents()

◆ SpellHit()

void boss_malygos::SpellHit ( WorldObject *  caster,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

◆ UpdateAI()

void boss_malygos::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

Definition at line 728 of file boss_malygos.cpp.

References _arcaneOverloadGUID, _arcaneReinforcements, _executingVortex, _flyingOutOfPlatform, _killSpamFilter, _performingDestroyPlatform, _performingSurgeOfPower, _phase, _preparingPulsesChecker, _surgeTargetGUID, ACTION_CYCLIC_MOVEMENT, ACTION_LIFT_IN_AIR, Creature::AI(), AREA_EYE_OF_ETERNITY, Unit::AttackStop(), WorldObject::CastSpell(), DATA_ALEXSTRASZA_BUNNY_GUID, DATA_FOCUSING_IRIS_GUID, DATA_POWER_SPARKS_HANDLING, DoAction(), UnitAI::DoAction(), UnitAI::DoCast(), UnitAI::DoCastAOE(), UnitAI::DoMeleeAttackIfReady(), CreatureAI::DoZoneInCombat(), EMOTE_SURGE_OF_POWER_WARNING_P3, EVENT_ARCANE_BREATH, EVENT_ARCANE_PULSE, EVENT_ARCANE_STORM, EVENT_DELAY_MOVE_TO_DESTROY_P, EVENT_DELAYED_REINFORCEMENTS, EVENT_FLY_OUT_OF_PLATFORM, EVENT_LAND_START_ENCOUNTER, EVENT_LIGHT_DIMENSION_CHANGE, EVENT_MOVE_TO_P_THREE_POINT, EVENT_MOVE_TO_POINT_SURGE_P_TWO, EVENT_MOVE_TO_VORTEX_POINT, EVENT_PATHING_AROUND_PLATFORM, EVENT_POWER_SPARKS, EVENT_PREVENT_SAY_SPAM_ON_KILL, EVENT_RANDOM_PORTAL, EVENT_SAY_INTRO, EVENT_START_FIRST_RANDOM_PORTAL, EVENT_START_P_THREE, EVENT_STATIC_FIELD, EVENT_STOP_PORTAL_BEAM, EVENT_SUMMON_ARCANE_BOMB, EVENT_SURGE_OF_POWER_P_THREE, EVENT_VORTEX, BossAI::events, EventMap::ExecuteEvent(), ObjectAccessor::GetCreature(), ScriptedAI::GetDifficulty(), ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), Unit::GetHealthPct(), WorldObject::GetMap(), Unit::GetMotionMaster(), Unit::GetVictim(), Unit::HasUnitState(), BossAI::instance, Unit::InterruptNonMeleeSpells(), Unit::IsAIEnabled(), LIGHT_CHANGE_DIMENSIONS, LIGHT_DEFAULT, LIGHT_OBSCURE_ARCANE_RUNES, Position::m_positionX, Position::m_positionY, Position::m_positionZ, MalygosPositions, MAX_MELEE_HOVER_DISK_SPAWNPOINTS, CreatureAI::me, MeleeHoverDisksSpawnPositions, MeleeHoverDisksWaypoints, MotionMaster::MovePoint(), NPC_HOVER_DISK_CASTER, NPC_HOVER_DISK_MELEE, PHASE_NOT_STARTED, PHASE_ONE, PHASE_THREE, PHASE_TWO, POINT_DESTROY_PLATFORM_P_TWO, POINT_FLY_OUT_OF_PLATFORM_P_TWO, POINT_IDLE_P_THREE, POINT_SURGE_OF_POWER_P_TWO, POINT_VORTEX_P_ONE, RAID_DIFFICULTY_10MAN_NORMAL, RAID_DIFFICULTY_25MAN_NORMAL, Random, RangeHoverDisksSpawnPositions, REACT_AGGRESSIVE, REACT_PASSIVE, Unit::RemoveUnitFlag(), SAY_DEEP_BREATH, SAY_END_P_ONE, SAY_INTRO_EVENT, SAY_START_P_THREE, EventMap::ScheduleEvent(), UnitAI::SelectTarget(), ZoneScript::SetData(), Unit::SetFacingToObject(), SetPhase(), Creature::SetReactState(), Map::SetZoneOverrideLight(), SPELL_ARCANE_BOMB_TRIGGER, SPELL_ARCANE_BREATH, SPELL_ARCANE_PULSE, SPELL_ARCANE_STORM_P_I, SPELL_ARCANE_STORM_P_III, SPELL_CLEAR_ALL_DEBUFFS, SPELL_IMMUNE_CURSES, SPELL_RANDOM_PORTAL, SPELL_RIDE_RED_DRAGON_BUDDY, SPELL_STATIC_FIELD_MISSLE, SPELL_SUMMON_ARCANE_BOMB, SPELL_SURGE_OF_POWER_PHASE_3_10, SPELL_SURGE_OF_POWER_WARNING_SELECTOR_25, SPELLVALUE_MAX_TARGETS, Unit::StopMoving(), WorldObject::SummonCreature(), TYPEID_PLAYER, UNIT_FLAG_UNINTERACTIBLE, UNIT_STATE_CASTING, EventMap::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _arcaneOverloadGUID

ObjectGuid boss_malygos::_arcaneOverloadGUID
private

Definition at line 989 of file boss_malygos.cpp.

Referenced by Initialize(), SetGUID(), and UpdateAI().

◆ _arcaneReinforcements

bool boss_malygos::_arcaneReinforcements
private

Definition at line 996 of file boss_malygos.cpp.

Referenced by Initialize(), and UpdateAI().

◆ _despawned

bool boss_malygos::_despawned
private

Definition at line 994 of file boss_malygos.cpp.

Referenced by boss_malygos(), DoAction(), Reset(), and SetData().

◆ _executingVortex

bool boss_malygos::_executingVortex
private

Definition at line 995 of file boss_malygos.cpp.

Referenced by Initialize(), MovementInform(), and UpdateAI().

◆ _firstCyclicMovementStarted

bool boss_malygos::_firstCyclicMovementStarted
private

Definition at line 998 of file boss_malygos.cpp.

Referenced by Initialize(), and MovementInform().

◆ _flyingOutOfPlatform

bool boss_malygos::_flyingOutOfPlatform
private

Definition at line 997 of file boss_malygos.cpp.

Referenced by Initialize(), MovementInform(), and UpdateAI().

◆ _flySpeed

float boss_malygos::_flySpeed
private

Definition at line 1002 of file boss_malygos.cpp.

Referenced by boss_malygos(), and Reset().

◆ _killSpamFilter

bool boss_malygos::_killSpamFilter
private

Definition at line 993 of file boss_malygos.cpp.

Referenced by Initialize(), KilledUnit(), and UpdateAI().

◆ _lastHitByArcaneBarrageGUID

ObjectGuid boss_malygos::_lastHitByArcaneBarrageGUID
private

Definition at line 990 of file boss_malygos.cpp.

Referenced by GetGUID(), Initialize(), and SetGUID().

◆ _performingDestroyPlatform

bool boss_malygos::_performingDestroyPlatform
private

Definition at line 1000 of file boss_malygos.cpp.

Referenced by Initialize(), MovementInform(), SetData(), and UpdateAI().

◆ _performingSurgeOfPower

bool boss_malygos::_performingSurgeOfPower
private

Definition at line 999 of file boss_malygos.cpp.

Referenced by Initialize(), MovementInform(), and UpdateAI().

◆ _phase

◆ _preparingPulsesChecker

uint8 boss_malygos::_preparingPulsesChecker
private

Definition at line 988 of file boss_malygos.cpp.

Referenced by Initialize(), and UpdateAI().

◆ _summonDeaths

uint8 boss_malygos::_summonDeaths
private

Definition at line 987 of file boss_malygos.cpp.

Referenced by GetData(), Initialize(), and SetData().

◆ _surgeTargetGUID

ObjectGuid boss_malygos::_surgeTargetGUID[3]
private

Definition at line 991 of file boss_malygos.cpp.

Referenced by GetGUID(), Initialize(), SetGUID(), and UpdateAI().


The documentation for this struct was generated from the following file: