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TrinityCore
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Inheritance diagram for npc_death_knight_initiate::npc_death_knight_initiateAI:Public Member Functions | |
| npc_death_knight_initiateAI (Creature *creature) | |
| void | Initialize () |
| void | Reset () override |
| void | SpellHit (WorldObject *caster, SpellInfo const *spellInfo) override |
| void | DamageTaken (Unit *pDoneBy, uint32 &uiDamage, DamageEffectType, SpellInfo const *) override |
| void | UpdateAI (uint32 uiDiff) override |
| bool | OnGossipSelect (Player *player, uint32, uint32 gossipListId) override |
| bool | OnGossipHello (Player *player) override |
Public Member Functions inherited from CombatAI | |
| CombatAI (Creature *creature) | |
| void | InitializeAI () override |
| void | JustEngagedWith (Unit *who) override |
| void | JustDied (Unit *killer) override |
| void | SpellInterrupted (uint32 spellId, uint32 unTimeMs) override |
Public Member Functions inherited from CreatureAI | |
| CreatureAI (Creature *creature) | |
| virtual | ~CreatureAI () |
| bool | IsEngaged () const |
| void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr) |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | TriggerAlert (Unit const *who) const |
| virtual void | EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
| void | JustEnteredCombat (Unit *) override |
| virtual void | JustStartedThreateningMe (Unit *who) |
| virtual void | KilledUnit (Unit *) |
| virtual void | JustSummoned (Creature *) |
| virtual void | IsSummonedBy (WorldObject *) |
| virtual void | SummonedCreatureDespawn (Creature *) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| virtual void | SpellHitTarget (WorldObject *, SpellInfo const *) |
| virtual void | OnSpellCast (SpellInfo const *) |
| virtual void | OnSpellFailed (SpellInfo const *) |
| virtual void | OnSpellStart (SpellInfo const *) |
| virtual void | OnChannelFinished (SpellInfo const *) |
| virtual void | OnAuraApplied (AuraApplication const *) |
| virtual void | OnAuraRemoved (AuraApplication const *) |
| virtual bool | IsEscorted () const |
| virtual void | JustAppeared () |
| virtual void | MovementInform (uint32, uint32) |
| void | OnCharmed (bool isNew) override |
| virtual void | JustReachedHome () |
| void | DoZoneInCombat (Creature *creature=nullptr) |
| virtual void | ReceiveEmote (Player *, uint32) |
| virtual void | OwnerAttackedBy (Unit *attacker) |
| virtual void | OwnerAttacked (Unit *target) |
| virtual void | CorpseRemoved (uint32 &) |
| == Triggered Actions Requested ================== | |
| virtual Optional< QuestGiverStatus > | GetDialogStatus (Player *) |
| == Gossip system ================================ | |
| virtual bool | OnGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual void | OnQuestAccept (Player *, Quest const *) |
| virtual void | OnQuestReward (Player *, Quest const *, uint32) |
| virtual void | WaypointStarted (uint32, uint32) |
| == Waypoints system ============================= | |
| virtual void | WaypointReached (uint32, uint32) |
| virtual void | WaypointPathEnded (uint32, uint32) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | OnSpellClick (Unit *, bool) |
| virtual bool | CanSeeAlways (WorldObject const *) |
| virtual PlayerAI * | GetAIForCharmedPlayer (Player *) |
| int32 | VisualizeBoundary (Seconds duration, Unit *owner=nullptr, bool fill=false) const |
| virtual bool | CheckInRoom () |
| CreatureBoundary const * | GetBoundary () const |
| void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
| bool | IsInBoundary (Position const *who=nullptr) const |
Public Member Functions inherited from UnitAI | |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
| virtual bool | CanAIAttack (Unit const *) const |
| virtual void | AttackStart (Unit *) |
| virtual void | DoAction (int32) |
| virtual uint32 | GetData (uint32) const |
| virtual void | SetData (uint32, uint32) |
| virtual void | SetGUID (ObjectGuid const &, int32=0) |
| virtual ObjectGuid | GetGUID (int32=0) const |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| virtual void | JustExitedCombat () |
| virtual void | OnDespawn () |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | HealDone (Unit *, uint32 &) |
| void | AttackStartCaster (Unit *victim, float dist) |
| SpellCastResult | DoCast (uint32 spellId) |
| SpellCastResult | DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={}) |
| float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
| virtual bool | ShouldSparWith (Unit const *) const |
| void | DoMeleeAttackIfReady () |
| bool | DoSpellAttackIfReady (uint32 spellId) |
| virtual void | OnGameEvent (bool, uint16) |
| virtual std::string | GetDebugInfo () const |
Public Attributes | |
| bool | lose |
| ObjectGuid | m_uiDuelerGUID |
| uint32 | m_uiDuelTimer |
| bool | m_bIsDuelInProgress |
Additional Inherited Members | |
Public Types inherited from CreatureAI | |
| enum | EvadeReason { EVADE_REASON_NO_HOSTILES , EVADE_REASON_BOUNDARY , EVADE_REASON_NO_PATH , EVADE_REASON_SEQUENCE_BREAK , EVADE_REASON_OTHER } |
Static Public Member Functions inherited from CombatAI | |
| static int | Permissible (Creature const *) |
Static Public Member Functions inherited from CreatureAI | |
| static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
Static Public Attributes inherited from UnitAI | |
| static AISpellInfoType * | AISpellInfo |
Protected Member Functions inherited from CreatureAI | |
| bool | UpdateVictim () |
| Creature * | DoSummon (uint32 entry, Position const &pos, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| void | EngagementStart (Unit *who) |
| void | EngagementOver () |
| virtual void | MoveInLineOfSight (Unit *) |
| bool | _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
Protected Attributes inherited from CombatAI | |
| EventMap | _events |
| SpellVector | _spells |
Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| CreatureBoundary const * | _boundary |
| bool | _negateBoundary |
Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 638 of file chapter1.cpp.
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inline |
Definition at line 640 of file chapter1.cpp.
References Initialize().
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 677 of file chapter1.cpp.
References Unit::AttackStop(), WorldObject::CastSpell(), Object::GetGUID(), Unit::GetHealth(), Unit::GetOwnerGUID(), Unit::IsControlledByPlayer(), lose, m_bIsDuelInProgress, m_uiDuelerGUID, CreatureAI::me, Unit::RemoveGameObject(), Unit::RestoreFaction(), SPELL_DUEL_FLAG, SPELL_DUEL_VICTORY, and SPELL_GROVEL.
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inline |
Definition at line 645 of file chapter1.cpp.
References ObjectGuid::Clear(), lose, m_bIsDuelInProgress, m_uiDuelerGUID, and m_uiDuelTimer.
Referenced by npc_death_knight_initiateAI(), and Reset().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 764 of file chapter1.cpp.
References AddGossipItemFor(), Player::GetDefaultGossipMenuForSource(), Player::GetGossipTextId(), Object::GetGUID(), Player::GetQuestStatus(), GOSSIP_ACTION_INFO_DEF, GOSSIP_SENDER_MAIN, Unit::HealthBelowPct(), InitGossipMenuFor(), Unit::IsFullHealth(), Unit::IsInCombat(), CreatureAI::me, QUEST_DEATH_CHALLENGE, QUEST_STATUS_INCOMPLETE, and SendGossipMenuFor().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 741 of file chapter1.cpp.
References WorldObject::CastSpell(), ClearGossipMenuFor(), CloseGossipMenuFor(), PlayerMenu::GetGossipOptionAction(), GOSSIP_ACTION_INFO_DEF, Unit::IsInCombat(), m_bIsDuelInProgress, CreatureAI::me, Player::PlayerTalkClass, Unit::RemoveUnitFlag(), Creature::SetImmuneToPC(), SPELL_DUEL, SPELL_DUEL_FLAG, and UNIT_FLAG_CAN_SWIM.
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inlineoverridevirtual |
Reimplemented from CombatAI.
Definition at line 658 of file chapter1.cpp.
References Initialize(), CreatureAI::me, CombatAI::Reset(), Unit::RestoreFaction(), Unit::SetUnitFlag(), and UNIT_FLAG_CAN_SWIM.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 667 of file chapter1.cpp.
References Object::GetGUID(), SpellInfo::Id, m_bIsDuelInProgress, m_uiDuelerGUID, SAY_DUEL, and SPELL_DUEL.
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inlineoverridevirtual |
Reimplemented from CombatAI.
Definition at line 700 of file chapter1.cpp.
References UnitAI::AttackStart(), WorldObject::CastSpell(), Unit::EnsureVictim(), CreatureAI::EnterEvadeMode(), FACTION_UNDEAD_SCOURGE_2, Object::GetTypeId(), ObjectAccessor::GetUnit(), Unit::GetVictim(), Unit::HasAura(), Unit::HealthBelowPct(), lose, m_bIsDuelInProgress, m_uiDuelerGUID, m_uiDuelTimer, CreatureAI::me, Unit::RemoveGameObject(), Unit::SetFaction(), SPELL_DUEL_FLAG, SPELL_GROVEL, TYPEID_PLAYER, CombatAI::UpdateAI(), and CreatureAI::UpdateVictim().
| bool npc_death_knight_initiate::npc_death_knight_initiateAI::lose |
Definition at line 653 of file chapter1.cpp.
Referenced by DamageTaken(), Initialize(), and UpdateAI().
| bool npc_death_knight_initiate::npc_death_knight_initiateAI::m_bIsDuelInProgress |
Definition at line 656 of file chapter1.cpp.
Referenced by DamageTaken(), Initialize(), OnGossipSelect(), SpellHit(), and UpdateAI().
| ObjectGuid npc_death_knight_initiate::npc_death_knight_initiateAI::m_uiDuelerGUID |
Definition at line 654 of file chapter1.cpp.
Referenced by DamageTaken(), Initialize(), SpellHit(), and UpdateAI().
| uint32 npc_death_knight_initiate::npc_death_knight_initiateAI::m_uiDuelTimer |
Definition at line 655 of file chapter1.cpp.
Referenced by Initialize(), and UpdateAI().