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TrinityCore
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Inheritance diagram for instance_black_temple::instance_black_temple_InstanceMapScript:Protected Attributes | |
| GuidVector | AshtongueGUIDs |
| uint8 | AkamaState |
| uint8 | AkamaIllidanIntro |
Additional Inherited Members | |
Static Public Member Functions inherited from InstanceScript | |
| static bool | ServerAllowsTwoSideGroups () |
| static char const * | GetBossStateName (uint8 state) |
Public Attributes inherited from InstanceScript | |
| InstanceMap * | instance |
Protected Member Functions inherited from InstanceScript | |
| void | SetHeaders (std::string const &dataHeaders) |
| void | SetBossNumber (uint32 number) |
| void | LoadBossBoundaries (BossBoundaryData const &data) |
| void | LoadDoorData (DoorData const *data) |
| void | LoadMinionData (MinionData const *data) |
| void | LoadObjectData (ObjectData const *creatureData, ObjectData const *gameObjectData) |
| void | AddObject (Creature *obj, bool add) |
| void | AddObject (GameObject *obj, bool add) |
| void | AddObject (WorldObject *obj, uint32 type, bool add) |
| virtual void | AddDoor (GameObject *door, bool add) |
| void | AddMinion (Creature *minion, bool add) |
| virtual void | UpdateDoorState (GameObject *door) |
| void | UpdateMinionState (Creature *minion, EncounterState state) |
| void | UpdateSpawnGroups () |
| BossInfo * | GetBossInfo (uint32 id) |
| bool | ReadSaveDataHeaders (std::istringstream &data) |
| void | ReadSaveDataBossStates (std::istringstream &data) |
| virtual void | ReadSaveDataMore (std::istringstream &) |
| void | WriteSaveDataHeaders (std::ostringstream &data) |
| void | WriteSaveDataBossStates (std::ostringstream &data) |
| virtual void | WriteSaveDataMore (std::ostringstream &) |
| bool | _SkipCheckRequiredBosses (Player const *player=nullptr) const |
Definition at line 96 of file instance_black_temple.cpp.
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inline |
Definition at line 98 of file instance_black_temple.cpp.
References AKAMA_INTRO, AkamaIllidanIntro, AkamaState, boundaries, creatureData, DataHeader, doorData, EncounterCount, gameObjectData, InstanceScript::LoadBossBoundaries(), InstanceScript::LoadDoorData(), InstanceScript::LoadObjectData(), InstanceScript::SetBossNumber(), and InstanceScript::SetHeaders().
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inline |
Definition at line 214 of file instance_black_temple.cpp.
References DATA_GURTOGG_BLOODBOIL, DATA_RELIQUARY_OF_SOULS, DATA_SHADE_OF_AKAMA, DATA_TERON_GOREFIEND, DONE, and InstanceScript::GetBossState().
Referenced by OnGameObjectCreate(), and SetBossState().
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inlineoverridevirtual |
Reimplemented from ZoneScript.
Definition at line 140 of file instance_black_temple.cpp.
References AkamaIllidanIntro, AkamaState, DATA_AKAMA, and DATA_AKAMA_ILLIDAN_INTRO.
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inlineoverridevirtual |
Reimplemented from InstanceScript.
Definition at line 118 of file instance_black_temple.cpp.
References AshtongueGUIDs, DATA_SHADE_OF_AKAMA, DONE, FACTION_ASHTONGUE_DEATHSWORN, InstanceScript::GetBossState(), Object::GetEntry(), Object::GetGUID(), NPC_ASHTONGUE_BATTLELORD, NPC_ASHTONGUE_FERAL_SPIRIT, NPC_ASHTONGUE_MYSTIC, NPC_ASHTONGUE_PRIMALIST, NPC_ASHTONGUE_STALKER, NPC_ASHTONGUE_STORMCALLER, NPC_STORM_FURY, InstanceScript::OnCreatureCreate(), and Unit::SetFaction().
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inlineoverridevirtual |
Reimplemented from InstanceScript.
Definition at line 109 of file instance_black_temple.cpp.
References CheckDenOfMortalDoor(), ObjectGuid::Empty, Object::GetEntry(), GO_DEN_OF_MORTAL_DOOR, InstanceScript::HandleGameObject(), and InstanceScript::OnGameObjectCreate().
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inlineoverridevirtual |
Reimplemented from InstanceScript.
Definition at line 172 of file instance_black_temple.cpp.
References ACTION_ACTIVE_AKAMA_INTRO, AshtongueGUIDs, CheckDenOfMortalDoor(), DATA_AKAMA, DATA_BLACK_TEMPLE_TRIGGER, DATA_GO_DEN_OF_MORTAL_DOOR, DATA_GURTOGG_BLOODBOIL, DATA_HIGH_WARLORD_NAJENTUS, DATA_ILLIDARI_COUNCIL, DATA_RELIQUARY_OF_SOULS, DATA_SHADE_OF_AKAMA, DATA_TERON_GOREFIEND, DONE, EMOTE_DEN_OF_MORTAL_DOOR_OPEN, EMOTE_HIGH_WARLORD_NAJENTUS_DIED, ObjectGuid::Empty, FACTION_ASHTONGUE_DEATHSWORN, Map::GetCreature(), InstanceScript::GetCreature(), InstanceScript::GetGameObject(), InstanceScript::HandleGameObject(), InstanceScript::instance, and InstanceScript::SetBossState().
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inlineoverridevirtual |
Reimplemented from ZoneScript.
Definition at line 153 of file instance_black_temple.cpp.
References ACTION_OPEN_DOOR, AkamaIllidanIntro, AkamaState, DATA_AKAMA, DATA_AKAMA_ILLIDAN_INTRO, DATA_GO_ILLIDAN_GATE, ObjectGuid::Empty, InstanceScript::GetGameObject(), and InstanceScript::HandleGameObject().
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protected |
Definition at line 225 of file instance_black_temple.cpp.
Referenced by GetData(), instance_black_temple_InstanceMapScript(), and SetData().
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protected |
Definition at line 224 of file instance_black_temple.cpp.
Referenced by GetData(), instance_black_temple_InstanceMapScript(), and SetData().
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protected |
Definition at line 223 of file instance_black_temple.cpp.
Referenced by OnCreatureCreate(), and SetBossState().