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TrinityCore
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Inheritance diagram for boss_faction_championsAI:Public Member Functions | |
| boss_faction_championsAI (Creature *creature, uint32 aitype) | |
| void | Reset () override |
| void | JustReachedHome () override |
| float | CalculateThreat (float distance, float armor, uint32 health) |
| void | UpdateThreat () |
| void | UpdatePower () |
| void | RemoveCC () |
| void | JustDied (Unit *) override |
| void | JustEngagedWith (Unit *) override |
| void | KilledUnit (Unit *who) override |
| Creature * | SelectRandomFriendlyMissingBuff (uint32 spell) |
| Unit * | SelectEnemyCaster (bool) |
| uint32 | EnemiesInRange (float distance) |
| void | AttackStart (Unit *who) override |
| void | UpdateAI (uint32 diff) override |
Public Member Functions inherited from BossAI | |
| BossAI (Creature *creature, uint32 bossId) | |
| virtual | ~BossAI () |
| void | JustSummoned (Creature *summon) override |
| void | SummonedCreatureDespawn (Creature *summon) override |
| virtual void | ExecuteEvent (uint32) |
| virtual void | ScheduleTasks () |
| void | Reset () override |
| void | JustEngagedWith (Unit *who) override |
| void | JustDied (Unit *) override |
| void | JustReachedHome () override |
| bool | CanAIAttack (Unit const *target) const override |
Public Member Functions inherited from ScriptedAI | |
| ScriptedAI (Creature *creature) | |
| virtual | ~ScriptedAI () |
| void | AttackStartNoMove (Unit *target) |
| void | AttackStart (Unit *) override |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | AddThreat (Unit *victim, float amount, Unit *who=nullptr) |
| void | ModifyThreatByPercent (Unit *victim, int32 pct, Unit *who=nullptr) |
| void | ResetThreat (Unit *victim, Unit *who=nullptr) |
| void | ResetThreatList (Unit *who=nullptr) |
| float | GetThreat (Unit const *victim, Unit const *who=nullptr) |
| void | ForceCombatStop (Creature *who, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (uint32 entry, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (std::vector< uint32 > creatureEntries, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportAll (float x, float y, float z, float o) |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Unit * | DoSelectBelowHpPctFriendlyWithEntry (uint32 entry, float range, uint8 hpPct=1, bool excludeSelf=true) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, Milliseconds despawntime) |
| bool | HealthBelowPct (uint32 pct) const |
| bool | HealthAbovePct (uint32 pct) const |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SetCombatMovement (bool allowMovement) |
| bool | IsCombatMovementAllowed () const |
| bool | IsHeroic () const |
| Difficulty | GetDifficulty () const |
| bool | Is25ManRaid () const |
| void | SetAggressiveStateAfter (Milliseconds timer, Creature *who=nullptr, bool startCombat=true, Creature *summoner=nullptr, StartCombatArgs const &combatArgs={ }) |
| void | DoAddEvent (Milliseconds timer, BasicEvent *event, WorldObject *who=nullptr) |
| template<class T > | |
| T const & | DUNGEON_MODE (T const &normal5, T const &heroic10) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const |
Public Member Functions inherited from CreatureAI | |
| CreatureAI (Creature *creature) | |
| virtual | ~CreatureAI () |
| bool | IsEngaged () const |
| void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr) |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | TriggerAlert (Unit const *who) const |
| virtual void | EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
| void | JustEnteredCombat (Unit *) override |
| virtual void | JustStartedThreateningMe (Unit *who) |
| virtual void | IsSummonedBy (WorldObject *) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| virtual void | SpellHit (WorldObject *, SpellInfo const *) |
| virtual void | SpellHitTarget (WorldObject *, SpellInfo const *) |
| virtual void | OnSpellCast (SpellInfo const *) |
| virtual void | OnSpellFailed (SpellInfo const *) |
| virtual void | OnSpellStart (SpellInfo const *) |
| virtual void | OnChannelFinished (SpellInfo const *) |
| virtual void | OnAuraApplied (AuraApplication const *) |
| virtual void | OnAuraRemoved (AuraApplication const *) |
| virtual bool | IsEscorted () const |
| virtual void | JustAppeared () |
| virtual void | MovementInform (uint32, uint32) |
| void | OnCharmed (bool isNew) override |
| void | DoZoneInCombat (Creature *creature=nullptr) |
| virtual void | ReceiveEmote (Player *, uint32) |
| virtual void | OwnerAttackedBy (Unit *attacker) |
| virtual void | OwnerAttacked (Unit *target) |
| virtual void | CorpseRemoved (uint32 &) |
| == Triggered Actions Requested ================== | |
| virtual Optional< QuestGiverStatus > | GetDialogStatus (Player *) |
| == Gossip system ================================ | |
| virtual bool | OnGossipHello (Player *) |
| virtual bool | OnGossipSelect (Player *, uint32, uint32) |
| virtual bool | OnGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual void | OnQuestAccept (Player *, Quest const *) |
| virtual void | OnQuestReward (Player *, Quest const *, uint32) |
| virtual void | WaypointStarted (uint32, uint32) |
| == Waypoints system ============================= | |
| virtual void | WaypointReached (uint32, uint32) |
| virtual void | WaypointPathEnded (uint32, uint32) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | OnSpellClick (Unit *, bool) |
| virtual bool | CanSeeAlways (WorldObject const *) |
| virtual PlayerAI * | GetAIForCharmedPlayer (Player *) |
| int32 | VisualizeBoundary (Seconds duration, Unit *owner=nullptr, bool fill=false) const |
| virtual bool | CheckInRoom () |
| CreatureBoundary const * | GetBoundary () const |
| void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
| bool | IsInBoundary (Position const *who=nullptr) const |
Public Member Functions inherited from UnitAI | |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
| virtual void | InitializeAI () |
| virtual void | DoAction (int32) |
| virtual uint32 | GetData (uint32) const |
| virtual void | SetData (uint32, uint32) |
| virtual void | SetGUID (ObjectGuid const &, int32=0) |
| virtual ObjectGuid | GetGUID (int32=0) const |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| virtual void | JustExitedCombat () |
| virtual void | OnDespawn () |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| virtual void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellInfo const *) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | SpellInterrupted (uint32, uint32) |
| void | AttackStartCaster (Unit *victim, float dist) |
| SpellCastResult | DoCast (uint32 spellId) |
| SpellCastResult | DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={}) |
| float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
| virtual bool | ShouldSparWith (Unit const *) const |
| void | DoMeleeAttackIfReady () |
| bool | DoSpellAttackIfReady (uint32 spellId) |
| virtual void | OnGameEvent (bool, uint16) |
| virtual std::string | GetDebugInfo () const |
Private Attributes | |
| uint32 | _aiType |
| uint32 | _teamInstance |
| EventMap | _events |
Additional Inherited Members | |
Public Types inherited from CreatureAI | |
| enum | EvadeReason { EVADE_REASON_NO_HOSTILES , EVADE_REASON_BOUNDARY , EVADE_REASON_NO_PATH , EVADE_REASON_SEQUENCE_BREAK , EVADE_REASON_OTHER } |
Static Public Member Functions inherited from CreatureAI | |
| static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
Public Attributes inherited from BossAI | |
| InstanceScript *const | instance |
Public Attributes inherited from ScriptedAI | |
| bool | IsFleeing |
Static Public Attributes inherited from UnitAI | |
| static AISpellInfoType * | AISpellInfo |
Protected Member Functions inherited from BossAI | |
| void | _Reset () |
| void | _JustEngagedWith (Unit *who) |
| void | _JustDied () |
| void | _JustReachedHome () |
| void | _DespawnAtEvade (Seconds delayToRespawn=30s, Creature *who=nullptr) |
| void | TeleportCheaters () |
Protected Member Functions inherited from CreatureAI | |
| bool | UpdateVictim () |
| Creature * | DoSummon (uint32 entry, Position const &pos, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| void | EngagementStart (Unit *who) |
| void | EngagementOver () |
| virtual void | MoveInLineOfSight (Unit *) |
| bool | _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
Protected Attributes inherited from BossAI | |
| EventMap | events |
| SummonList | summons |
| TaskScheduler | scheduler |
Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| CreatureBoundary const * | _boundary |
| bool | _negateBoundary |
Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 569 of file boss_faction_champions.cpp.
Definition at line 571 of file boss_faction_champions.cpp.
References _aiType, DATA_FACTION_CRUSADERS, InstanceScript::GetBossBoundary(), BossAI::instance, and CreatureAI::SetBoundary().
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 685 of file boss_faction_champions.cpp.
References _aiType, ScriptedAI::AddThreat(), AI_MELEE, AI_PET, Unit::Attack(), ScriptedAI::DoStartMovement(), CreatureAI::me, and ScriptedAI::SetCombatMovement().
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Definition at line 592 of file boss_faction_champions.cpp.
References _aiType, AI_MELEE, and AI_PET.
Referenced by UpdateThreat().
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Definition at line 676 of file boss_faction_champions.cpp.
References WorldObject::GetDistance2d(), Unit::GetThreatManager(), ThreatManager::GetUnsortedThreatList(), and CreatureAI::me.
Referenced by npc_toc_priest::UpdateAI(), npc_toc_shadow_priest::UpdateAI(), npc_toc_warlock::UpdateAI(), npc_toc_mage::UpdateAI(), npc_toc_hunter::UpdateAI(), npc_toc_rogue::UpdateAI(), and npc_toc_retro_paladin::UpdateAI().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Reimplemented in npc_toc_enh_shaman.
Definition at line 626 of file boss_faction_champions.cpp.
References _aiType, AI_PET, DATA_FACTION_CRUSADERS, DONE, InstanceScript::GetCreature(), and BossAI::instance.
Referenced by npc_toc_enh_shaman::JustDied().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Reimplemented in npc_toc_warlock, npc_toc_hunter, and npc_toc_retro_paladin.
Definition at line 633 of file boss_faction_champions.cpp.
References DATA_FACTION_CRUSADERS, UnitAI::DoCast(), CreatureAI::DoZoneInCombat(), InstanceScript::GetCreature(), IN_PROGRESS, BossAI::instance, CreatureAI::me, WorldObject::setActive(), Creature::SetCombatPulseDelay(), and SPELL_ANTI_AOE.
Referenced by npc_toc_warlock::JustEngagedWith(), npc_toc_hunter::JustEngagedWith(), and npc_toc_retro_paladin::JustEngagedWith().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 585 of file boss_faction_champions.cpp.
References DATA_FACTION_CRUSADERS, Creature::DespawnOrUnsummon(), FAIL, InstanceScript::GetCreature(), BossAI::instance, and CreatureAI::me.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 643 of file boss_faction_champions.cpp.
References _teamInstance, ACTION_SAY_KILLED_PLAYER, ALLIANCE, DATA_GARROSH, DATA_VARIAN, InstanceScript::GetCreature(), Object::GetTypeId(), BossAI::instance, and TYPEID_PLAYER.
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Definition at line 616 of file boss_faction_champions.cpp.
References CreatureAI::me, Unit::RemoveAurasByType(), SPELL_AURA_MOD_CONFUSE, SPELL_AURA_MOD_FEAR, SPELL_AURA_MOD_PACIFY, SPELL_AURA_MOD_ROOT, and SPELL_AURA_MOD_STUN.
Referenced by UpdateAI().
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inlineoverridevirtual |
Reimplemented from UnitAI.
Reimplemented in npc_toc_druid, npc_toc_shaman, npc_toc_paladin, npc_toc_priest, npc_toc_shadow_priest, npc_toc_warlock, npc_toc_mage, npc_toc_hunter, npc_toc_boomkin, npc_toc_warrior, npc_toc_dk, npc_toc_rogue, npc_toc_enh_shaman, npc_toc_retro_paladin, npc_toc_pet_warlock, and npc_toc_pet_hunter.
Definition at line 577 of file boss_faction_champions.cpp.
References _aiType, _events, _teamInstance, AI_PET, DATA_TEAM, EVENT_REMOVE_CC, EVENT_THREAT, ZoneScript::GetData(), BossAI::instance, ScriptedAI::IsHeroic(), and EventMap::ScheduleEvent().
Referenced by npc_toc_druid::Reset(), npc_toc_shaman::Reset(), npc_toc_paladin::Reset(), npc_toc_priest::Reset(), npc_toc_shadow_priest::Reset(), npc_toc_warlock::Reset(), npc_toc_mage::Reset(), npc_toc_hunter::Reset(), npc_toc_boomkin::Reset(), npc_toc_warrior::Reset(), npc_toc_dk::Reset(), npc_toc_rogue::Reset(), npc_toc_enh_shaman::Reset(), npc_toc_retro_paladin::Reset(), npc_toc_pet_warlock::Reset(), and npc_toc_pet_hunter::Reset().
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inline |
Definition at line 667 of file boss_faction_champions.cpp.
References Unit::GetCombatManager(), CombatManager::GetPvECombatRefs(), CreatureAI::me, POWER_MANA, and Object::ToPlayer().
Referenced by npc_toc_shaman::UpdateAI(), npc_toc_priest::UpdateAI(), npc_toc_shadow_priest::UpdateAI(), npc_toc_mage::UpdateAI(), npc_toc_dk::UpdateAI(), and npc_toc_enh_shaman::UpdateAI().
Definition at line 657 of file boss_faction_champions.cpp.
References ScriptedAI::DoFindFriendlyMissingBuff(), and rand32().
Referenced by npc_toc_druid::UpdateAI(), npc_toc_shaman::UpdateAI(), and npc_toc_paladin::UpdateAI().
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inlineoverridevirtual |
Reimplemented from BossAI.
Reimplemented in npc_toc_druid, npc_toc_shaman, npc_toc_paladin, npc_toc_priest, npc_toc_shadow_priest, npc_toc_warlock, npc_toc_mage, npc_toc_hunter, npc_toc_boomkin, npc_toc_warrior, npc_toc_dk, npc_toc_rogue, npc_toc_enh_shaman, npc_toc_retro_paladin, npc_toc_pet_warlock, and npc_toc_pet_hunter.
Definition at line 702 of file boss_faction_champions.cpp.
References _aiType, _events, AI_MELEE, AI_PET, UnitAI::DoMeleeAttackIfReady(), EVENT_REMOVE_CC, EVENT_THREAT, EventMap::ExecuteEvent(), Unit::HasBreakableByDamageCrowdControlAura(), CreatureAI::me, RemoveCC(), EventMap::RescheduleEvent(), EventMap::ScheduleEvent(), EventMap::Update(), UpdatePower(), and UpdateThreat().
Referenced by npc_toc_druid::UpdateAI(), npc_toc_shaman::UpdateAI(), npc_toc_paladin::UpdateAI(), npc_toc_priest::UpdateAI(), npc_toc_shadow_priest::UpdateAI(), npc_toc_warlock::UpdateAI(), npc_toc_mage::UpdateAI(), npc_toc_hunter::UpdateAI(), npc_toc_boomkin::UpdateAI(), npc_toc_warrior::UpdateAI(), npc_toc_dk::UpdateAI(), npc_toc_rogue::UpdateAI(), npc_toc_enh_shaman::UpdateAI(), npc_toc_retro_paladin::UpdateAI(), npc_toc_pet_warlock::UpdateAI(), and npc_toc_pet_hunter::UpdateAI().
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Definition at line 610 of file boss_faction_champions.cpp.
References Unit::GetMaxPower(), Unit::GetPowerType(), CreatureAI::me, Unit::ModifyPower(), and POWER_MANA.
Referenced by UpdateAI().
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inline |
Definition at line 600 of file boss_faction_champions.cpp.
References CalculateThreat(), WorldObject::GetDistance2d(), ThreatManager::GetModifiableThreatList(), Unit::GetThreatManager(), Unit::GetVictim(), CreatureAI::me, and Object::ToPlayer().
Referenced by UpdateAI().
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Definition at line 734 of file boss_faction_champions.cpp.
Referenced by AttackStart(), boss_faction_championsAI(), CalculateThreat(), JustDied(), Reset(), and UpdateAI().
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private |
Definition at line 737 of file boss_faction_champions.cpp.
Referenced by Reset(), and UpdateAI().
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Definition at line 735 of file boss_faction_champions.cpp.
Referenced by KilledUnit(), and Reset().