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instance_zulaman::instance_zulaman_InstanceMapScript Struct Reference
+ Inheritance diagram for instance_zulaman::instance_zulaman_InstanceMapScript:

Public Member Functions

 instance_zulaman_InstanceMapScript (InstanceMap *map)
 
void OnPlayerEnter (Player *) override
 
void OnGameObjectCreate (GameObject *go) override
 
void OnUnitDeath (Unit *unit) override
 
void SummonHostage (uint8 num)
 
void WriteSaveDataMore (std::ostringstream &oss) override
 
void ReadSaveDataMore (std::istringstream &iss) override
 
void SetData (uint32 type, uint32 data) override
 
bool SetBossState (uint32 id, EncounterState state) override
 
uint32 GetData (uint32 type) const override
 
void Update (uint32 diff) override
 
- Public Member Functions inherited from InstanceScript
 InstanceScript (InstanceMap *map)
 
virtual ~InstanceScript ()
 
virtual void Create ()
 
virtual void Load (char const *data)
 
virtual std::string GetSaveData ()
 
void SaveToDB ()
 
virtual bool IsEncounterInProgress () const
 
virtual void OnCreatureCreate (Creature *creature) override
 
virtual void OnCreatureRemove (Creature *creature) override
 
virtual void OnGameObjectRemove (GameObject *go) override
 
ObjectGuid GetObjectGuid (uint32 type) const
 
virtual ObjectGuid GetGuidData (uint32 type) const override
 
CreatureGetCreature (uint32 type)
 
GameObjectGetGameObject (uint32 type)
 
virtual void OnPlayerLeave (Player *)
 
void HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr)
 
void DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
 
void DoCloseDoorOrButton (ObjectGuid guid)
 
void DoRespawnGameObject (ObjectGuid guid, Seconds timeToDespawn=1min)
 
void DoUpdateWorldState (uint32 worldstateId, uint32 worldstateValue)
 
void DoSendNotifyToInstance (char const *format,...)
 
void DoUpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
 
void DoStartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoStopTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoRemoveAurasDueToSpellOnPlayers (uint32 spell, bool includePets=false, bool includeControlled=false)
 
void DoRemoveAurasDueToSpellOnPlayer (Player *player, uint32 spell, bool includePets=false, bool includeControlled=false)
 
void DoCastSpellOnPlayers (uint32 spell, bool includePets=false, bool includeControlled=false)
 
void DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets=false, bool includeControlled=false)
 
EncounterState GetBossState (uint32 id) const
 
CreatureBoundary const * GetBossBoundary (uint32 id) const
 
virtual bool CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=nullptr, uint32=0)
 
virtual bool CheckRequiredBosses (uint32, Player const *=nullptr) const
 
void UpdateEncounterStateForKilledCreature (uint32 creatureId, Unit *source)
 
void UpdateEncounterStateForSpellCast (uint32 spellId, Unit *source)
 
void SetCompletedEncountersMask (uint32 newMask)
 
uint32 GetCompletedEncounterMask () const
 
void SendEncounterUnit (EncounterFrameType type, Unit const *unit=nullptr, uint8 param1=0, uint8 param2=0)
 
virtual void FillInitialWorldStates (WorldPackets::WorldState::InitWorldStates &)
 
uint32 GetEncounterCount () const
 
void MarkAreaTriggerDone (uint32 id)
 
void ResetAreaTriggerDone (uint32 id)
 
bool IsAreaTriggerDone (uint32 id) const
 
- Public Member Functions inherited from ZoneScript
 ZoneScript ()
 
virtual ~ZoneScript ()
 
virtual uint32 GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data)
 
virtual uint32 GetGameObjectEntry (ObjectGuid::LowType, uint32 entry)
 
virtual void SetGuidData (uint32, ObjectGuid)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual void ProcessEvent (WorldObject *, uint32)
 

Public Attributes

uint32 QuestTimer
 
uint32 QuestMinute
 
uint32 ChestLooted
 
EncounterState RandVendor [RAND_VENDOR]
 
EncounterState GongEvent
 
- Public Attributes inherited from InstanceScript
InstanceMapinstance
 

Protected Attributes

std::array< uint8, 4 > killedUnitInWaveCounter = { }
 

Additional Inherited Members

- Static Public Member Functions inherited from InstanceScript
static bool ServerAllowsTwoSideGroups ()
 
static char const * GetBossStateName (uint8 state)
 
- Protected Member Functions inherited from InstanceScript
void SetHeaders (std::string const &dataHeaders)
 
void SetBossNumber (uint32 number)
 
void LoadBossBoundaries (BossBoundaryData const &data)
 
void LoadDoorData (DoorData const *data)
 
void LoadMinionData (MinionData const *data)
 
void LoadObjectData (ObjectData const *creatureData, ObjectData const *gameObjectData)
 
void AddObject (Creature *obj, bool add)
 
void AddObject (GameObject *obj, bool add)
 
void AddObject (WorldObject *obj, uint32 type, bool add)
 
virtual void AddDoor (GameObject *door, bool add)
 
void AddMinion (Creature *minion, bool add)
 
virtual void UpdateDoorState (GameObject *door)
 
void UpdateMinionState (Creature *minion, EncounterState state)
 
void UpdateSpawnGroups ()
 
BossInfoGetBossInfo (uint32 id)
 
bool ReadSaveDataHeaders (std::istringstream &data)
 
void ReadSaveDataBossStates (std::istringstream &data)
 
void WriteSaveDataHeaders (std::ostringstream &data)
 
void WriteSaveDataBossStates (std::ostringstream &data)
 
bool _SkipCheckRequiredBosses (Player const *player=nullptr) const
 

Detailed Description

Definition at line 123 of file instance_zulaman.cpp.

Constructor & Destructor Documentation

◆ instance_zulaman_InstanceMapScript()

instance_zulaman::instance_zulaman_InstanceMapScript::instance_zulaman_InstanceMapScript ( InstanceMap map)
inline

Definition at line 125 of file instance_zulaman.cpp.

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Member Function Documentation

◆ GetData()

uint32 instance_zulaman::instance_zulaman_InstanceMapScript::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from ZoneScript.

Definition at line 313 of file instance_zulaman.cpp.

◆ OnGameObjectCreate()

void instance_zulaman::instance_zulaman_InstanceMapScript::OnGameObjectCreate ( GameObject go)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 155 of file instance_zulaman.cpp.

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◆ OnPlayerEnter()

void instance_zulaman::instance_zulaman_InstanceMapScript::OnPlayerEnter ( Player )
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 149 of file instance_zulaman.cpp.

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◆ OnUnitDeath()

void instance_zulaman::instance_zulaman_InstanceMapScript::OnUnitDeath ( Unit unit)
inlineoverridevirtual

Reimplemented from ZoneScript.

Definition at line 170 of file instance_zulaman.cpp.

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◆ ReadSaveDataMore()

void instance_zulaman::instance_zulaman_InstanceMapScript::ReadSaveDataMore ( std::istringstream &  iss)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 217 of file instance_zulaman.cpp.

◆ SetBossState()

bool instance_zulaman::instance_zulaman_InstanceMapScript::SetBossState ( uint32  id,
EncounterState  state 
)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 261 of file instance_zulaman.cpp.

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◆ SetData()

void instance_zulaman::instance_zulaman_InstanceMapScript::SetData ( uint32  type,
uint32  data 
)
inlineoverridevirtual

Reimplemented from ZoneScript.

Definition at line 239 of file instance_zulaman.cpp.

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◆ SummonHostage()

void instance_zulaman::instance_zulaman_InstanceMapScript::SummonHostage ( uint8  num)
inline

Definition at line 191 of file instance_zulaman.cpp.

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◆ Update()

void instance_zulaman::instance_zulaman_InstanceMapScript::Update ( uint32  diff)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 329 of file instance_zulaman.cpp.

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◆ WriteSaveDataMore()

void instance_zulaman::instance_zulaman_InstanceMapScript::WriteSaveDataMore ( std::ostringstream &  oss)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 210 of file instance_zulaman.cpp.

Member Data Documentation

◆ ChestLooted

uint32 instance_zulaman::instance_zulaman_InstanceMapScript::ChestLooted

Definition at line 144 of file instance_zulaman.cpp.

◆ GongEvent

EncounterState instance_zulaman::instance_zulaman_InstanceMapScript::GongEvent

Definition at line 147 of file instance_zulaman.cpp.

◆ killedUnitInWaveCounter

std::array<uint8, 4> instance_zulaman::instance_zulaman_InstanceMapScript::killedUnitInWaveCounter = { }
protected

Definition at line 351 of file instance_zulaman.cpp.

◆ QuestMinute

uint32 instance_zulaman::instance_zulaman_InstanceMapScript::QuestMinute

Definition at line 143 of file instance_zulaman.cpp.

◆ QuestTimer

uint32 instance_zulaman::instance_zulaman_InstanceMapScript::QuestTimer

Definition at line 142 of file instance_zulaman.cpp.

◆ RandVendor

EncounterState instance_zulaman::instance_zulaman_InstanceMapScript::RandVendor[RAND_VENDOR]

Definition at line 146 of file instance_zulaman.cpp.


The documentation for this struct was generated from the following file: