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boss_the_lich_king Struct Reference
+ Inheritance diagram for boss_the_lich_king:

Public Member Functions

 boss_the_lich_king (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void JustDied (Unit *) override
 
void JustEngagedWith (Unit *target) override
 
bool CanAIAttack (Unit const *target) const override
 
void EnterEvadeMode (EvadeReason) override
 
void KilledUnit (Unit *victim) override
 
void DoAction (int32 action) override
 
uint32 GetData (uint32 type) const override
 
void SetData (uint32 type, uint32 value) override
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellInfo const *) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDies (Creature *summon, Unit *) override
 
void SpellHit (WorldObject *, SpellInfo const *spellInfo) override
 
void MovementInform (uint32 type, uint32 pointId) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *who) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void AddThreat (Unit *victim, float amount, Unit *who=nullptr)
 
void ModifyThreatByPercent (Unit *victim, int32 pct, Unit *who=nullptr)
 
void ResetThreat (Unit *victim, Unit *who=nullptr)
 
void ResetThreatList (Unit *who=nullptr)
 
float GetThreat (Unit const *victim, Unit const *who=nullptr)
 
void ForceCombatStop (Creature *who, bool reset=true)
 
void ForceCombatStopForCreatureEntry (uint32 entry, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true)
 
void ForceCombatStopForCreatureEntry (std::vector< uint32 > creatureEntries, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
Unit * DoSelectBelowHpPctFriendlyWithEntry (uint32 entry, float range, uint8 hpPct=1, bool excludeSelf=true)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, Milliseconds despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
void SetAggressiveStateAfter (Milliseconds timer, Creature *who=nullptr, bool startCombat=true, Creature *summoner=nullptr, StartCombatArgs const &combatArgs={ })
 
void DoAddEvent (Milliseconds timer, BasicEvent *event, WorldObject *who=nullptr)
 
template<class T >
T const & DUNGEON_MODE (T const &normal5, T const &heroic10) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const
 
- Public Member Functions inherited from CreatureAI
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
bool IsEngaged () const
 
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
void JustEnteredCombat (Unit *) override
 
virtual void JustStartedThreateningMe (Unit *who)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SpellHitTarget (WorldObject *, SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void OnAuraApplied (AuraApplication const *)
 
virtual void OnAuraRemoved (AuraApplication const *)
 
virtual bool IsEscorted () const
 
virtual void JustAppeared ()
 
void OnCharmed (bool isNew) override
 
void DoZoneInCombat (Creature *creature=nullptr)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual Optional< QuestGiverStatus > GetDialogStatus (Player *)
 == Gossip system ================================
 
virtual bool OnGossipHello (Player *)
 
virtual bool OnGossipSelect (Player *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void OnQuestAccept (Player *, Quest const *)
 
virtual void OnQuestReward (Player *, Quest const *, uint32)
 
virtual void WaypointStarted (uint32, uint32)
 == Waypoints system =============================
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual void OnSpellClick (Unit *, bool)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual PlayerAI * GetAIForCharmedPlayer (Player *)
 
int32 VisualizeBoundary (Seconds duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate)
 
virtual void JustExitedCombat ()
 
virtual void OnDespawn ()
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={})
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
virtual bool ShouldSparWith (Unit const *) const
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void OnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

uint32 _necroticPlagueStack
 
uint32 _vileSpiritExplosions
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES , EVADE_REASON_BOUNDARY , EVADE_REASON_NO_PATH , EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith (Unit *who)
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade (Seconds delayToRespawn=30s, Creature *who=nullptr)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
Creature * DoSummon (uint32 entry, Position const &pos, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Definition at line 475 of file boss_the_lich_king.cpp.

Constructor & Destructor Documentation

◆ boss_the_lich_king()

boss_the_lich_king::boss_the_lich_king ( Creature *  creature)
inline

Definition at line 477 of file boss_the_lich_king.cpp.

References Initialize().

Member Function Documentation

◆ CanAIAttack()

bool boss_the_lich_king::CanAIAttack ( Unit const *  target) const
inlineoverridevirtual

Reimplemented from UnitAI.

Definition at line 548 of file boss_the_lich_king.cpp.

References BossAI::CanAIAttack(), Unit::HasAura(), and SPELL_IN_FROSTMOURNE_ROOM.

◆ DamageTaken()

◆ DoAction()

◆ EnterEvadeMode()

◆ GetData()

uint32 boss_the_lich_king::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from UnitAI.

Definition at line 615 of file boss_the_lich_king.cpp.

References _necroticPlagueStack, _vileSpiritExplosions, DATA_PLAGUE_STACK, and DATA_VILE.

◆ Initialize()

void boss_the_lich_king::Initialize ( )
inline

Definition at line 482 of file boss_the_lich_king.cpp.

References _necroticPlagueStack, and _vileSpiritExplosions.

Referenced by boss_the_lich_king(), and Reset().

◆ JustDied()

◆ JustEngagedWith()

◆ JustSummoned()

◆ KilledUnit()

void boss_the_lich_king::KilledUnit ( Unit *  victim)
inlineoverridevirtual

◆ MovementInform()

◆ Reset()

◆ SetData()

void boss_the_lich_king::SetData ( uint32  type,
uint32  value 
)
inlineoverridevirtual

Reimplemented from UnitAI.

Definition at line 630 of file boss_the_lich_king.cpp.

References _necroticPlagueStack, _vileSpiritExplosions, DATA_PLAGUE_STACK, and DATA_VILE.

◆ SpellHit()

◆ SummonedCreatureDies()

void boss_the_lich_king::SummonedCreatureDies ( Creature *  summon,
Unit *   
)
inlineoverridevirtual

◆ UpdateAI()

void boss_the_lich_king::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

Definition at line 850 of file boss_the_lich_king.cpp.

References ACTION_DISABLE_RAGING, ACTION_FROSTMOURNE_INTRO, ACTION_OUTRO, EventProcessor::AddEvent(), AREA_ICECROWN_CITADEL, Unit::AttackStop(), EventProcessor::CalculateTime(), WorldObject::CastSpell(), CenterPosition, CHAT_MSG_MONSTER_YELL, Unit::ClearUnitState(), DATA_HIGHLORD_TIRION_FORDRING, EventMap::DelayEvents(), UnitAI::DoCast(), UnitAI::DoCastAOE(), UnitAI::DoCastSelf(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), CreatureAI::DoZoneInCombat(), EMOTE_DEFILE_WARNING, EMOTE_NECROTIC_PLAGUE_WARNING, EMOTE_ONESHOT_POINT_NO_SHEATHE, EMOTE_ONESHOT_TALK_NO_SHEATHE, EQUIP_UNEQUIP, EVENT_BERSERK, EVENT_DEFILE, EVENT_EMOTE_CAST_SHOUT, EVENT_FINISH_INTRO, EVENT_FROSTMOURNE_HEROIC, EVENT_GROUP_VILE_SPIRITS, EVENT_HARVEST_SOUL, EVENT_HARVEST_SOULS, EVENT_INFEST, EVENT_INTRO_CAST_FREEZE, EVENT_INTRO_EMOTE_1, EVENT_INTRO_MOVE_1, EVENT_INTRO_MOVE_2, EVENT_INTRO_MOVE_3, EVENT_INTRO_TALK_1, EVENT_NECROTIC_PLAGUE, EVENT_OUTRO_EMOTE_TALK, EVENT_OUTRO_MOVE_CENTER, EVENT_OUTRO_RAISE_DEAD, EVENT_OUTRO_SOUL_BARRAGE, EVENT_OUTRO_TALK_1, EVENT_OUTRO_TALK_2, EVENT_OUTRO_TALK_3, EVENT_OUTRO_TALK_4, EVENT_OUTRO_TALK_5, EVENT_OUTRO_TALK_6, EVENT_OUTRO_TALK_7, EVENT_OUTRO_TALK_8, EVENT_PAIN_AND_SUFFERING, EVENT_QUAKE, EVENT_QUAKE_2, EVENT_SHADOW_TRAP, EVENT_SOUL_REAPER, EVENT_START_ATTACK, EVENT_SUMMON_DRUDGE_GHOUL, EVENT_SUMMON_ICE_SPHERE, EVENT_SUMMON_RAGING_SPIRIT, EVENT_SUMMON_RAGING_SPIRIT_2, EVENT_SUMMON_SHAMBLING_HORROR, EVENT_SUMMON_VALKYR, EVENT_VILE_SPIRITS, BossAI::events, EventMap::ExecuteEvent(), ObjectAccessor::GetCreature(), GetCreatureListWithEntryInGrid(), InstanceScript::GetGuidData(), WorldObject::GetMap(), Unit::GetMotionMaster(), Unit::HandleEmoteCommand(), Unit::HasUnitState(), BossAI::instance, EventMap::IsInPhase(), LichKingIntro, WorldObject::m_Events, CreatureAI::me, MotionMaster::MovePoint(), MUSIC_FINAL, MUSIC_SPECIAL, NECROTIC_PLAGUE_LK, NECROTIC_PLAGUE_PLR, NPC_RAGING_SPIRIT, NPC_TERENAS_MENETHIL_FROSTMOURNE_H, NPC_VILE_SPIRIT, NPC_WORLD_TRIGGER_INFINITE_AOI, OutroFlying, PHASE_FROSTMOURNE, PHASE_INTRO, PHASE_ONE, PHASE_OUTRO, PHASE_THREE, PHASE_TRANSITION, PHASE_TWO, PHASE_TWO_THREE, POINT_LK_INTRO_1, POINT_LK_INTRO_2, POINT_LK_INTRO_3, POINT_LK_OUTRO_1, POINT_LK_OUTRO_2, Random, REACT_AGGRESSIVE, REACT_PASSIVE, Unit::RemoveAurasDueToSpell(), EventMap::RescheduleEvent(), SAY_LK_BERSERK, SAY_LK_HARVEST_SOUL, SAY_LK_INTRO_2, SAY_LK_INTRO_3, SAY_LK_OUTRO_1, SAY_LK_OUTRO_2, SAY_LK_OUTRO_3, SAY_LK_OUTRO_4, SAY_LK_OUTRO_5, SAY_LK_OUTRO_6, SAY_LK_OUTRO_7, SAY_LK_OUTRO_8, SAY_LK_QUAKE, SAY_LK_SUMMON_VALKYR, EventMap::ScheduleEvent(), UnitAI::SelectTarget(), CreatureTextMgr::SendSound(), WorldObject::setActive(), Unit::SetDisableGravity(), ScriptedAI::SetEquipmentSlots(), Unit::SetFacingTo(), Unit::SetFacingToObject(), WorldObject::SetFarVisible(), Creature::SetImmuneToPC(), EventMap::SetPhase(), Creature::SetReactState(), Unit::SetSheath(), Unit::SetWalk(), Map::SetZoneMusic(), SHEATH_STATE_MELEE, SOUND_PAIN, SPELL_BERSERK2, SPELL_DEFILE, SPELL_EMOTE_QUESTION_NO_SHEATH, SPELL_EMOTE_SHOUT_NO_SHEATH, SPELL_EMOTE_SIT_NO_SHEATH, SPELL_FURY_OF_FROSTMOURNE_NO_REZ, SPELL_HARVEST_SOUL, SPELL_HARVEST_SOUL_VALKYR, SPELL_HARVEST_SOULS, SPELL_ICE_LOCK, SPELL_INFEST, SPELL_NECROTIC_PLAGUE, SPELL_PAIN_AND_SUFFERING, SPELL_QUAKE, SPELL_RAGING_SPIRIT, SPELL_RAISE_DEAD, SPELL_SHADOW_TRAP, SPELL_SOUL_BARRAGE, SPELL_SOUL_REAPER, SPELL_SUMMON_BROKEN_FROSTMOURNE_3, SPELL_SUMMON_DRUDGE_GHOULS, SPELL_SUMMON_ICE_SPHERE, SPELL_SUMMON_SHAMBLING_HORROR, SPELL_SUMMON_SPIRIT_BOMB_1, SPELL_SUMMON_SPIRIT_BOMB_2, SPELL_VILE_SPIRIT_DAMAGE_SEARCH, SPELL_VILE_SPIRIT_MOVE_SEARCH, SPELL_VILE_SPIRITS, SUMMON_VALKYR, Map::SummonCreature(), BossAI::summons, TerenasSpawnHeroic, TRIGGERED_IGNORE_CAST_IN_PROGRESS, TRIGGERED_NONE, UNIT_STATE_CASTING, EventMap::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _necroticPlagueStack

uint32 boss_the_lich_king::_necroticPlagueStack
private

Definition at line 1117 of file boss_the_lich_king.cpp.

Referenced by GetData(), Initialize(), and SetData().

◆ _vileSpiritExplosions

uint32 boss_the_lich_king::_vileSpiritExplosions
private

Definition at line 1118 of file boss_the_lich_king.cpp.

Referenced by GetData(), Initialize(), and SetData().


The documentation for this struct was generated from the following file: