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TrinityCore
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Inheritance diagram for instance_sethekk_halls::instance_sethekk_halls_InstanceMapScript:Additional Inherited Members | |
Static Public Member Functions inherited from InstanceScript | |
| static bool | ServerAllowsTwoSideGroups () |
| static char const * | GetBossStateName (uint8 state) |
Public Attributes inherited from InstanceScript | |
| InstanceMap * | instance |
Protected Member Functions inherited from InstanceScript | |
| void | SetHeaders (std::string const &dataHeaders) |
| void | SetBossNumber (uint32 number) |
| void | LoadBossBoundaries (BossBoundaryData const &data) |
| void | LoadDoorData (DoorData const *data) |
| void | LoadMinionData (MinionData const *data) |
| void | LoadObjectData (ObjectData const *creatureData, ObjectData const *gameObjectData) |
| void | AddObject (Creature *obj, bool add) |
| void | AddObject (GameObject *obj, bool add) |
| void | AddObject (WorldObject *obj, uint32 type, bool add) |
| virtual void | AddDoor (GameObject *door, bool add) |
| void | AddMinion (Creature *minion, bool add) |
| virtual void | UpdateDoorState (GameObject *door) |
| void | UpdateMinionState (Creature *minion, EncounterState state) |
| void | UpdateSpawnGroups () |
| BossInfo * | GetBossInfo (uint32 id) |
| bool | ReadSaveDataHeaders (std::istringstream &data) |
| void | ReadSaveDataBossStates (std::istringstream &data) |
| virtual void | ReadSaveDataMore (std::istringstream &) |
| void | WriteSaveDataHeaders (std::ostringstream &data) |
| void | WriteSaveDataBossStates (std::ostringstream &data) |
| virtual void | WriteSaveDataMore (std::ostringstream &) |
| bool | _SkipCheckRequiredBosses (Player const *player=nullptr) const |
Definition at line 41 of file instance_sethekk_halls.cpp.
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inline |
Definition at line 43 of file instance_sethekk_halls.cpp.
References DataHeader, doorData, EncounterCount, gameObjectData, InstanceScript::LoadDoorData(), InstanceScript::LoadObjectData(), InstanceScript::SetBossNumber(), and InstanceScript::SetHeaders().
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inlineoverridevirtual |
@workaround: GO_FLAG_INTERACT_COND remains on the gob, but it is not handled correctly in this case gameobject should have GO_DYNFLAG_LO_ACTIVATE too, which makes gobs interactable with GO_FLAG_INTERACT_COND so just removed GO_FLAG_INTERACT_COND
Reimplemented from InstanceScript.
Definition at line 51 of file instance_sethekk_halls.cpp.
References DATA_TALON_KING_COFFER, DATA_TALON_KING_IKISS, DONE, InstanceScript::GetGameObject(), GO_FLAG_INTERACT_COND, GO_FLAG_NOT_SELECTABLE, and InstanceScript::SetBossState().