131 return GetHallsOfReflectionAI<boss_marwynAI>(creature);
153 if (remainingDamage > 0)
@ AURA_REMOVE_BY_ENEMY_SPELL
@ AURA_EFFECT_HANDLE_REAL
@ SPELL_AURA_PERIODIC_DAMAGE
@ TRIGGERED_FULL_MASK
Will return SPELL_FAILED_DONT_REPORT in CheckCast functions.
#define AuraEffectRemoveFn(F, I, N, M)
@ SPELL_SHARED_SUFFERING_DISPEL
@ SPELL_WELL_OF_CORRUPTION
@ EVENT_WELL_OF_CORRUPTION
uint32 GetRemainingTicks() const
AuraApplication const * GetTargetApplication() const
HookList< EffectApplyHandler > AfterEffectRemove
InstanceScript *const instance
void DoZoneInCombat(Creature *creature=nullptr)
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
virtual bool SetBossState(uint32 id, EncounterState state)
void DoMeleeAttackIfReady()
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
SpellCastResult DoCastAOE(uint32 spellId, CastSpellExtraArgs const &args={})
SpellCastResult DoCast(uint32 spellId)
bool HasUnitState(const uint32 f) const
CreatureAI * GetAI(Creature *creature) const override
void HandleEffectRemove(AuraEffect const *aurEff, AuraEffectHandleModes)
PrepareAuraScript(spell_marwyn_shared_suffering_AuraScript)
spell_marwyn_shared_suffering()
AuraScript * GetAuraScript() const override
void JustDied(Unit *) override
void KilledUnit(Unit *who) override
void UpdateAI(uint32 diff) override
boss_marwynAI(Creature *creature)
void JustEngagedWith(Unit *) override