InstanceScript *const instance
void DoZoneInCombat(Creature *creature=nullptr)
void SetReactState(ReactStates st)
void SetImmuneToAll(bool apply) override
void Summon(Creature const *summon)
virtual uint32 GetData(uint32) const
virtual void ProcessEvent(WorldObject *, uint32)
void DoAction(int32 actionId) override
void JustSummoned(Creature *summon) override
boss_horAI(Creature *creature, uint32 bossId)