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TrinityCore
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Inheritance diagram for npc_thrall_herald_of_war::npc_thrall_herald_of_warAI:Public Member Functions | |
| npc_thrall_herald_of_warAI (Creature *creature) | |
| void | Reset () override |
| void | MovementInform (uint32 type, uint32 pointId) override |
| void | DoAction (int32 actionId) override |
| void | UpdateAI (uint32 diff) override |
Public Member Functions inherited from ScriptedAI | |
| ScriptedAI (Creature *creature) | |
| virtual | ~ScriptedAI () |
| void | AttackStartNoMove (Unit *target) |
| void | AttackStart (Unit *) override |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | AddThreat (Unit *victim, float amount, Unit *who=nullptr) |
| void | ModifyThreatByPercent (Unit *victim, int32 pct, Unit *who=nullptr) |
| void | ResetThreat (Unit *victim, Unit *who=nullptr) |
| void | ResetThreatList (Unit *who=nullptr) |
| float | GetThreat (Unit const *victim, Unit const *who=nullptr) |
| void | ForceCombatStop (Creature *who, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (uint32 entry, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (std::vector< uint32 > creatureEntries, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportAll (float x, float y, float z, float o) |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Unit * | DoSelectBelowHpPctFriendlyWithEntry (uint32 entry, float range, uint8 hpPct=1, bool excludeSelf=true) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, Milliseconds despawntime) |
| bool | HealthBelowPct (uint32 pct) const |
| bool | HealthAbovePct (uint32 pct) const |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SetCombatMovement (bool allowMovement) |
| bool | IsCombatMovementAllowed () const |
| bool | IsHeroic () const |
| Difficulty | GetDifficulty () const |
| bool | Is25ManRaid () const |
| void | SetAggressiveStateAfter (Milliseconds timer, Creature *who=nullptr, bool startCombat=true, Creature *summoner=nullptr, StartCombatArgs const &combatArgs={ }) |
| void | DoAddEvent (Milliseconds timer, BasicEvent *event, WorldObject *who=nullptr) |
| template<class T > | |
| T const & | DUNGEON_MODE (T const &normal5, T const &heroic10) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const |
Public Member Functions inherited from CreatureAI | |
| CreatureAI (Creature *creature) | |
| virtual | ~CreatureAI () |
| bool | IsEngaged () const |
| void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr) |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | TriggerAlert (Unit const *who) const |
| virtual void | EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
| void | JustEnteredCombat (Unit *) override |
| virtual void | JustStartedThreateningMe (Unit *who) |
| virtual void | JustEngagedWith (Unit *) |
| virtual void | JustDied (Unit *) |
| virtual void | KilledUnit (Unit *) |
| virtual void | JustSummoned (Creature *) |
| virtual void | IsSummonedBy (WorldObject *) |
| virtual void | SummonedCreatureDespawn (Creature *) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| virtual void | SpellHit (WorldObject *, SpellInfo const *) |
| virtual void | SpellHitTarget (WorldObject *, SpellInfo const *) |
| virtual void | OnSpellCast (SpellInfo const *) |
| virtual void | OnSpellFailed (SpellInfo const *) |
| virtual void | OnSpellStart (SpellInfo const *) |
| virtual void | OnChannelFinished (SpellInfo const *) |
| virtual void | OnAuraApplied (AuraApplication const *) |
| virtual void | OnAuraRemoved (AuraApplication const *) |
| virtual bool | IsEscorted () const |
| virtual void | JustAppeared () |
| void | OnCharmed (bool isNew) override |
| virtual void | JustReachedHome () |
| void | DoZoneInCombat (Creature *creature=nullptr) |
| virtual void | ReceiveEmote (Player *, uint32) |
| virtual void | OwnerAttackedBy (Unit *attacker) |
| virtual void | OwnerAttacked (Unit *target) |
| virtual void | CorpseRemoved (uint32 &) |
| == Triggered Actions Requested ================== | |
| virtual Optional< QuestGiverStatus > | GetDialogStatus (Player *) |
| == Gossip system ================================ | |
| virtual bool | OnGossipHello (Player *) |
| virtual bool | OnGossipSelect (Player *, uint32, uint32) |
| virtual bool | OnGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual void | OnQuestAccept (Player *, Quest const *) |
| virtual void | OnQuestReward (Player *, Quest const *, uint32) |
| virtual void | WaypointStarted (uint32, uint32) |
| == Waypoints system ============================= | |
| virtual void | WaypointReached (uint32, uint32) |
| virtual void | WaypointPathEnded (uint32, uint32) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | OnSpellClick (Unit *, bool) |
| virtual bool | CanSeeAlways (WorldObject const *) |
| virtual PlayerAI * | GetAIForCharmedPlayer (Player *) |
| int32 | VisualizeBoundary (Seconds duration, Unit *owner=nullptr, bool fill=false) const |
| virtual bool | CheckInRoom () |
| CreatureBoundary const * | GetBoundary () const |
| void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
| bool | IsInBoundary (Position const *who=nullptr) const |
Public Member Functions inherited from UnitAI | |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
| virtual bool | CanAIAttack (Unit const *) const |
| virtual void | InitializeAI () |
| virtual uint32 | GetData (uint32) const |
| virtual void | SetData (uint32, uint32) |
| virtual void | SetGUID (ObjectGuid const &, int32=0) |
| virtual ObjectGuid | GetGUID (int32=0) const |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| virtual void | JustExitedCombat () |
| virtual void | OnDespawn () |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| virtual void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellInfo const *) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | SpellInterrupted (uint32, uint32) |
| void | AttackStartCaster (Unit *victim, float dist) |
| SpellCastResult | DoCast (uint32 spellId) |
| SpellCastResult | DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={}) |
| float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
| virtual bool | ShouldSparWith (Unit const *) const |
| void | DoMeleeAttackIfReady () |
| bool | DoSpellAttackIfReady (uint32 spellId) |
| virtual void | OnGameEvent (bool, uint16) |
| virtual std::string | GetDebugInfo () const |
Private Attributes | |
| EventMap | events |
| ObjectGuid | guardsGUIDs [GUARDS_SIZE] |
| ObjectGuid | jainaGUID |
| ObjectGuid | sylvanasGUID |
| ObjectGuid | stormwindPortalGUID |
| bool | spawnedGuards |
| bool | sceneInProgress |
Additional Inherited Members | |
Public Types inherited from CreatureAI | |
| enum | EvadeReason { EVADE_REASON_NO_HOSTILES , EVADE_REASON_BOUNDARY , EVADE_REASON_NO_PATH , EVADE_REASON_SEQUENCE_BREAK , EVADE_REASON_OTHER } |
Static Public Member Functions inherited from CreatureAI | |
| static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
Public Attributes inherited from ScriptedAI | |
| bool | IsFleeing |
Static Public Attributes inherited from UnitAI | |
| static AISpellInfoType * | AISpellInfo |
Protected Member Functions inherited from CreatureAI | |
| bool | UpdateVictim () |
| Creature * | DoSummon (uint32 entry, Position const &pos, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| void | EngagementStart (Unit *who) |
| void | EngagementOver () |
| virtual void | MoveInLineOfSight (Unit *) |
| bool | _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| CreatureBoundary const * | _boundary |
| bool | _negateBoundary |
Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 605 of file zone_orgrimmar.cpp.
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inline |
Definition at line 607 of file zone_orgrimmar.cpp.
References sceneInProgress, and spawnedGuards.
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 639 of file zone_orgrimmar.cpp.
References ACTION_START_SCENE, EMOTE_STATE_READY2H, EVENT_HERALD_SCENE1, events, WorldObject::FindNearestCreature(), ObjectAccessor::GetCreature(), Unit::GetMotionMaster(), GUARDS_SIZE, guardsGUIDs, GuardsMovePosition, jainaGUID, CreatureAI::me, MotionMaster::MoveIdle(), NPC_BANSHEE_SYLVANAS, NPC_JAINA_PROUDMOORE, NPC_PORTAL_STORMWIND, PortalSpawnPosition, sceneInProgress, EventMap::ScheduleEvent(), Unit::SetFacingToObject(), SPELL_JAINA_SPAWNIN, stormwindPortalGUID, WorldObject::SummonCreature(), sylvanasGUID, and UNIT_FLAG_NON_ATTACKABLE.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 630 of file zone_orgrimmar.cpp.
References Unit::GetMotionMaster(), Creature::GetSpawnId(), CreatureAI::me, MotionMaster::MovePath(), and POINT_MOTION_TYPE.
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 613 of file zone_orgrimmar.cpp.
References events, Unit::GetMotionMaster(), Creature::GetSpawnId(), GUARDS_SIZE, guardsGUIDs, GuardsSpawnPosition, CreatureAI::me, MotionMaster::MovePath(), NPC_KORKRON_GUARD, EventMap::Reset(), sceneInProgress, spawnedGuards, and WorldObject::SummonCreature().
Referenced by UpdateAI().
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inlineoverridevirtual |
Reimplemented from ScriptedAI.
Definition at line 676 of file zone_orgrimmar.cpp.
References EMOTE_STATE_NONE, EVENT_HERALD_RESET, EVENT_HERALD_SCENE1, EVENT_HERALD_SCENE10, EVENT_HERALD_SCENE11, EVENT_HERALD_SCENE12, EVENT_HERALD_SCENE13, EVENT_HERALD_SCENE14, EVENT_HERALD_SCENE15, EVENT_HERALD_SCENE2, EVENT_HERALD_SCENE3, EVENT_HERALD_SCENE4, EVENT_HERALD_SCENE5, EVENT_HERALD_SCENE6, EVENT_HERALD_SCENE7, EVENT_HERALD_SCENE8, EVENT_HERALD_SCENE9, events, EventMap::ExecuteEvent(), ObjectAccessor::GetCreature(), Creature::GetHomePosition(), Unit::GetMotionMaster(), GUARDS_SIZE, guardsGUIDs, jainaGUID, CreatureAI::me, MiscMovePositions, MotionMaster::MovePoint(), Reset(), SAY_JAINA_0, SAY_JAINA_1, SAY_JAINA_2, SAY_JAINA_3, SAY_JAINA_4, SAY_SYLVANAS_0, SAY_SYLVANAS_1, SAY_THRALL_0, SAY_THRALL_1, SAY_THRALL_2, SAY_THRALL_3, SAY_THRALL_4, SAY_THRALL_5, SAY_THRALL_6, SAY_THRALL_7, EventMap::ScheduleEvent(), Unit::SetFacingToObject(), Unit::SetWalk(), stormwindPortalGUID, sylvanasGUID, UNIT_STAND_STATE_STAND, and EventMap::Update().
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private |
Definition at line 803 of file zone_orgrimmar.cpp.
Referenced by DoAction(), Reset(), and UpdateAI().
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private |
Definition at line 804 of file zone_orgrimmar.cpp.
Referenced by DoAction(), Reset(), and UpdateAI().
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private |
Definition at line 805 of file zone_orgrimmar.cpp.
Referenced by DoAction(), and UpdateAI().
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private |
Definition at line 809 of file zone_orgrimmar.cpp.
Referenced by DoAction(), npc_thrall_herald_of_warAI(), and Reset().
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private |
Definition at line 808 of file zone_orgrimmar.cpp.
Referenced by npc_thrall_herald_of_warAI(), and Reset().
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private |
Definition at line 807 of file zone_orgrimmar.cpp.
Referenced by DoAction(), and UpdateAI().
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private |
Definition at line 806 of file zone_orgrimmar.cpp.
Referenced by DoAction(), and UpdateAI().