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TrinityCore
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Inheritance diagram for boss_hexlord_malacrass:Public Member Functions | |
| boss_hexlord_malacrass (Creature *creature) | |
| void | JustAppeared () override |
| void | JustEngagedWith (Unit *who) override |
| void | DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override |
| void | DoAction (int32 action) override |
| void | SetData (uint32 type, uint32 data) override |
| void | DoSpawnCompanions () |
| void | DoDespawnCompanions () |
| void | OnSpellCast (SpellInfo const *spellInfo) override |
| void | EnterEvadeMode (EvadeReason) override |
| void | KilledUnit (Unit *) override |
| void | JustDied (Unit *) override |
| void | UpdateSpecialEvents (uint32 diff) |
| void | UpdateAI (uint32 diff) override |
Public Member Functions inherited from BossAI | |
| BossAI (Creature *creature, uint32 bossId) | |
| virtual | ~BossAI () |
| void | JustSummoned (Creature *summon) override |
| void | SummonedCreatureDespawn (Creature *summon) override |
| virtual void | ExecuteEvent (uint32) |
| virtual void | ScheduleTasks () |
| void | Reset () override |
| void | JustEngagedWith (Unit *who) override |
| void | JustDied (Unit *) override |
| void | JustReachedHome () override |
| bool | CanAIAttack (Unit const *target) const override |
Public Member Functions inherited from ScriptedAI | |
| ScriptedAI (Creature *creature) | |
| virtual | ~ScriptedAI () |
| void | AttackStartNoMove (Unit *target) |
| void | AttackStart (Unit *) override |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | AddThreat (Unit *victim, float amount, Unit *who=nullptr) |
| void | ModifyThreatByPercent (Unit *victim, int32 pct, Unit *who=nullptr) |
| void | ResetThreat (Unit *victim, Unit *who=nullptr) |
| void | ResetThreatList (Unit *who=nullptr) |
| float | GetThreat (Unit const *victim, Unit const *who=nullptr) |
| void | ForceCombatStop (Creature *who, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (uint32 entry, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (std::vector< uint32 > creatureEntries, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportAll (float x, float y, float z, float o) |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Unit * | DoSelectBelowHpPctFriendlyWithEntry (uint32 entry, float range, uint8 hpPct=1, bool excludeSelf=true) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, Milliseconds despawntime) |
| bool | HealthBelowPct (uint32 pct) const |
| bool | HealthAbovePct (uint32 pct) const |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SetCombatMovement (bool allowMovement) |
| bool | IsCombatMovementAllowed () const |
| bool | IsHeroic () const |
| Difficulty | GetDifficulty () const |
| bool | Is25ManRaid () const |
| void | SetAggressiveStateAfter (Milliseconds timer, Creature *who=nullptr, bool startCombat=true, Creature *summoner=nullptr, StartCombatArgs const &combatArgs={ }) |
| void | DoAddEvent (Milliseconds timer, BasicEvent *event, WorldObject *who=nullptr) |
| template<class T > | |
| T const & | DUNGEON_MODE (T const &normal5, T const &heroic10) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const |
Public Member Functions inherited from CreatureAI | |
| CreatureAI (Creature *creature) | |
| virtual | ~CreatureAI () |
| bool | IsEngaged () const |
| void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr) |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | TriggerAlert (Unit const *who) const |
| void | JustEnteredCombat (Unit *) override |
| virtual void | JustStartedThreateningMe (Unit *who) |
| virtual void | IsSummonedBy (WorldObject *) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| virtual void | SpellHit (WorldObject *, SpellInfo const *) |
| virtual void | SpellHitTarget (WorldObject *, SpellInfo const *) |
| virtual void | OnSpellFailed (SpellInfo const *) |
| virtual void | OnSpellStart (SpellInfo const *) |
| virtual void | OnChannelFinished (SpellInfo const *) |
| virtual void | OnAuraApplied (AuraApplication const *) |
| virtual void | OnAuraRemoved (AuraApplication const *) |
| virtual bool | IsEscorted () const |
| virtual void | MovementInform (uint32, uint32) |
| void | OnCharmed (bool isNew) override |
| void | DoZoneInCombat (Creature *creature=nullptr) |
| virtual void | ReceiveEmote (Player *, uint32) |
| virtual void | OwnerAttackedBy (Unit *attacker) |
| virtual void | OwnerAttacked (Unit *target) |
| virtual void | CorpseRemoved (uint32 &) |
| == Triggered Actions Requested ================== | |
| virtual Optional< QuestGiverStatus > | GetDialogStatus (Player *) |
| == Gossip system ================================ | |
| virtual bool | OnGossipHello (Player *) |
| virtual bool | OnGossipSelect (Player *, uint32, uint32) |
| virtual bool | OnGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual void | OnQuestAccept (Player *, Quest const *) |
| virtual void | OnQuestReward (Player *, Quest const *, uint32) |
| virtual void | WaypointStarted (uint32, uint32) |
| == Waypoints system ============================= | |
| virtual void | WaypointReached (uint32, uint32) |
| virtual void | WaypointPathEnded (uint32, uint32) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | OnSpellClick (Unit *, bool) |
| virtual bool | CanSeeAlways (WorldObject const *) |
| virtual PlayerAI * | GetAIForCharmedPlayer (Player *) |
| int32 | VisualizeBoundary (Seconds duration, Unit *owner=nullptr, bool fill=false) const |
| virtual bool | CheckInRoom () |
| CreatureBoundary const * | GetBoundary () const |
| void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
| bool | IsInBoundary (Position const *who=nullptr) const |
Public Member Functions inherited from UnitAI | |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
| virtual void | InitializeAI () |
| virtual uint32 | GetData (uint32) const |
| virtual void | SetGUID (ObjectGuid const &, int32=0) |
| virtual ObjectGuid | GetGUID (int32=0) const |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| virtual void | JustExitedCombat () |
| virtual void | OnDespawn () |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | SpellInterrupted (uint32, uint32) |
| void | AttackStartCaster (Unit *victim, float dist) |
| SpellCastResult | DoCast (uint32 spellId) |
| SpellCastResult | DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={}) |
| float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
| virtual bool | ShouldSparWith (Unit const *) const |
| void | DoMeleeAttackIfReady () |
| bool | DoSpellAttackIfReady (uint32 spellId) |
| virtual void | OnGameEvent (bool, uint16) |
| virtual std::string | GetDebugInfo () const |
Private Attributes | |
| bool | _canUseDrainPower |
| EventMap | _specialEvents |
Additional Inherited Members | |
Public Types inherited from CreatureAI | |
| enum | EvadeReason { EVADE_REASON_NO_HOSTILES , EVADE_REASON_BOUNDARY , EVADE_REASON_NO_PATH , EVADE_REASON_SEQUENCE_BREAK , EVADE_REASON_OTHER } |
Static Public Member Functions inherited from CreatureAI | |
| static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
Public Attributes inherited from BossAI | |
| InstanceScript *const | instance |
Public Attributes inherited from ScriptedAI | |
| bool | IsFleeing |
Static Public Attributes inherited from UnitAI | |
| static AISpellInfoType * | AISpellInfo |
Protected Member Functions inherited from BossAI | |
| void | _Reset () |
| void | _JustEngagedWith (Unit *who) |
| void | _JustDied () |
| void | _JustReachedHome () |
| void | _DespawnAtEvade (Seconds delayToRespawn=30s, Creature *who=nullptr) |
| void | TeleportCheaters () |
Protected Member Functions inherited from CreatureAI | |
| bool | UpdateVictim () |
| Creature * | DoSummon (uint32 entry, Position const &pos, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| void | EngagementStart (Unit *who) |
| void | EngagementOver () |
| virtual void | MoveInLineOfSight (Unit *) |
| bool | _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
Protected Attributes inherited from BossAI | |
| EventMap | events |
| SummonList | summons |
| TaskScheduler | scheduler |
Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| CreatureBoundary const * | _boundary |
| bool | _negateBoundary |
Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 219 of file boss_hexlord.cpp.
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inline |
Definition at line 221 of file boss_hexlord.cpp.
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 238 of file boss_hexlord.cpp.
References _canUseDrainPower, _specialEvents, EVENT_DRAIN_POWER, Unit::HealthBelowPctDamaged(), CreatureAI::me, and EventMap::ScheduleEvent().
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 247 of file boss_hexlord.cpp.
References ACTION_COMPANION_DEATH, and SAY_PET_DIES.
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inline |
Definition at line 326 of file boss_hexlord.cpp.
References WorldObject::GetMap(), MalacrassSpawnGroups, CreatureAI::me, and Map::SpawnGroupDespawn().
Referenced by EnterEvadeMode(), and JustDied().
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inline |
Definition at line 320 of file boss_hexlord.cpp.
References WorldObject::GetMap(), MalacrassSpawnGroups, CreatureAI::me, Trinity::Containers::SelectRandomContainerElement(), and Map::SpawnGroupSpawn().
Referenced by JustAppeared().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 352 of file boss_hexlord.cpp.
References BossAI::_DespawnAtEvade(), SummonList::DespawnAll(), DoDespawnCompanions(), and BossAI::summons.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 223 of file boss_hexlord.cpp.
References DoSpawnCompanions().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 365 of file boss_hexlord.cpp.
References BossAI::_JustDied(), DoDespawnCompanions(), and SAY_DEATH.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 228 of file boss_hexlord.cpp.
References EVENT_SIPHON_SOUL, EVENT_SPIRIT_BOLTS, BossAI::events, BossAI::JustEngagedWith(), SAY_AGGRO, and EventMap::ScheduleEvent().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 360 of file boss_hexlord.cpp.
References SAY_SLAY.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 333 of file boss_hexlord.cpp.
References SpellInfo::Id, Unit::InterruptNonMeleeSpells(), CreatureAI::me, SAY_CHARM, SAY_DRAIN_POWER, SAY_SPIRIT_BOLTS, SPELL_DRAIN_POWER, SPELL_SIPHON_SOUL, and SPELL_SPIRIT_BOLTS.
Reimplemented from UnitAI.
Definition at line 253 of file boss_hexlord.cpp.
References _specialEvents, CLASS_DEATH_KNIGHT, CLASS_DRUID, CLASS_HUNTER, CLASS_MAGE, CLASS_NONE, CLASS_PALADIN, CLASS_PRIEST, CLASS_ROGUE, CLASS_SHAMAN, CLASS_WARLOCK, CLASS_WARRIOR, DATA_PLAYER_CLASS, EVENT_CANCEL_CLASS_ABILITIES, EVENT_DK_DEATH_AND_DECAY, EVENT_DK_MARK_OF_BLOOD, EVENT_DK_PLAGUE_STRIKE, EVENT_DR_LIFEBLOOM, EVENT_DR_MOONFIRE, EVENT_DR_THORNS, EVENT_GROUP_PLAYER_ABILITY, EVENT_HU_EXPLOSIVE_TRAP, EVENT_HU_FREEZING_TRAP, EVENT_HU_SNAKE_TRAP, EVENT_MG_FROST_NOVA, EVENT_MG_FROSTBOLT, EVENT_MG_ICE_LANCE, EVENT_PA_AVENGING_WRATH, EVENT_PA_CONSECRATION, EVENT_PA_HOLY_LIGHT, EVENT_PR_FLASH_HEAL, EVENT_PR_MIND_CONTROL, EVENT_PR_PSYCHIC_SCREAM, EVENT_RO_BLIND, EVENT_RO_SLICE_AND_DICE, EVENT_RO_WOUND_POISON, EVENT_SH_CHAIN_LIGHTNING, EVENT_SH_FIRE_NOVA_TOTEM, EVENT_SH_HEALING_WAVE, EVENT_WL_CURSE_OF_DOOM, EVENT_WL_RAIN_OF_FIRE, EVENT_WL_UNSTABLE_AFFLICTION, EVENT_WR_MORTAL_STRIKE, EVENT_WR_SPELL_REFLECTION, EVENT_WR_WHIRLWIND, and EventMap::ScheduleEvent().
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inlineoverridevirtual |
Reimplemented from BossAI.
Definition at line 545 of file boss_hexlord.cpp.
References UnitAI::DoCastSelf(), UnitAI::DoMeleeAttackIfReady(), EVENT_SIPHON_SOUL, EVENT_SPIRIT_BOLTS, BossAI::events, EventMap::ExecuteEvent(), Unit::HasUnitState(), CreatureAI::me, EventMap::Repeat(), SPELL_SIPHON_SOUL, SPELL_SPIRIT_BOLTS, UNIT_STATE_CASTING, EventMap::Update(), UpdateSpecialEvents(), and CreatureAI::UpdateVictim().
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inline |
Definition at line 373 of file boss_hexlord.cpp.
References _specialEvents, EventMap::CancelEventGroup(), UnitAI::DoCast(), UnitAI::DoCastSelf(), UnitAI::DoCastVictim(), ScriptedAI::DoSelectLowestHpFriendly(), EVENT_CANCEL_CLASS_ABILITIES, EVENT_DK_DEATH_AND_DECAY, EVENT_DK_MARK_OF_BLOOD, EVENT_DK_PLAGUE_STRIKE, EVENT_DR_LIFEBLOOM, EVENT_DR_MOONFIRE, EVENT_DR_THORNS, EVENT_DRAIN_POWER, EVENT_GROUP_PLAYER_ABILITY, EVENT_HU_EXPLOSIVE_TRAP, EVENT_HU_FREEZING_TRAP, EVENT_HU_SNAKE_TRAP, EVENT_MG_FROST_NOVA, EVENT_MG_FROSTBOLT, EVENT_MG_ICE_LANCE, EVENT_PA_AVENGING_WRATH, EVENT_PA_CONSECRATION, EVENT_PA_HOLY_LIGHT, EVENT_PR_FLASH_HEAL, EVENT_PR_MIND_CONTROL, EVENT_PR_PSYCHIC_SCREAM, EVENT_RO_BLIND, EVENT_RO_SLICE_AND_DICE, EVENT_RO_WOUND_POISON, EVENT_SH_CHAIN_LIGHTNING, EVENT_SH_FIRE_NOVA_TOTEM, EVENT_SH_HEALING_WAVE, EVENT_WL_CURSE_OF_DOOM, EVENT_WL_RAIN_OF_FIRE, EVENT_WL_UNSTABLE_AFFLICTION, EVENT_WR_MORTAL_STRIKE, EVENT_WR_SPELL_REFLECTION, EVENT_WR_WHIRLWIND, EventMap::ExecuteEvent(), Unit::FindCurrentSpellBySpellId(), CreatureAI::me, Random, EventMap::Repeat(), UnitAI::SelectTarget(), SPELL_DK_DEATH_AND_DECAY, SPELL_DK_MARK_OF_BLOOD, SPELL_DK_PLAGUE_STRIKE, SPELL_DR_LIFEBLOOM, SPELL_DR_MOONFIRE, SPELL_DR_THORNS, SPELL_DRAIN_POWER, SPELL_HU_EXPLOSIVE_TRAP, SPELL_HU_FREEZING_TRAP, SPELL_HU_SNAKE_TRAP, SPELL_MG_FROST_NOVA, SPELL_MG_FROSTBOLT, SPELL_MG_ICE_LANCE, SPELL_PA_AVENGING_WRATH, SPELL_PA_CONSECRATION, SPELL_PA_HOLY_LIGHT, SPELL_PR_FLASH_HEAL, SPELL_PR_MIND_CONTROL, SPELL_PR_PSYCHIC_SCREAM, SPELL_RO_BLIND, SPELL_RO_SLICE_AND_DICE, SPELL_RO_WOUND_POISON, SPELL_SH_CHAIN_LIGHTNING, SPELL_SH_FIRE_NOVA_TOTEM, SPELL_SH_HEALING_WAVE, SPELL_SPIRIT_BOLTS, SPELL_WL_CURSE_OF_DOOM, SPELL_WL_RAIN_OF_FIRE, SPELL_WL_UNSTABLE_AFFLICTION, SPELL_WR_MORTAL_STRIKE, SPELL_WR_SPELL_REFLECTION, SPELL_WR_WHIRLWIND, and EventMap::Update().
Referenced by UpdateAI().
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private |
Definition at line 581 of file boss_hexlord.cpp.
Referenced by DamageTaken().
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private |
Definition at line 582 of file boss_hexlord.cpp.
Referenced by DamageTaken(), SetData(), and UpdateSpecialEvents().