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boss_hexlord_malacrass Struct Reference
+ Inheritance diagram for boss_hexlord_malacrass:

Public Member Functions

 boss_hexlord_malacrass (Creature *creature)
 
void JustAppeared () override
 
void JustEngagedWith (Unit *who) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override
 
void DoAction (int32 action) override
 
void SetData (uint32 type, uint32 data) override
 
void DoSpawnCompanions ()
 
void DoDespawnCompanions ()
 
void OnSpellCast (SpellInfo const *spellInfo) override
 
void EnterEvadeMode (EvadeReason) override
 
void KilledUnit (Unit *) override
 
void JustDied (Unit *) override
 
void UpdateSpecialEvents (uint32 diff)
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *who) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void AddThreat (Unit *victim, float amount, Unit *who=nullptr)
 
void ModifyThreatByPercent (Unit *victim, int32 pct, Unit *who=nullptr)
 
void ResetThreat (Unit *victim, Unit *who=nullptr)
 
void ResetThreatList (Unit *who=nullptr)
 
float GetThreat (Unit const *victim, Unit const *who=nullptr)
 
void ForceCombatStop (Creature *who, bool reset=true)
 
void ForceCombatStopForCreatureEntry (uint32 entry, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true)
 
void ForceCombatStopForCreatureEntry (std::vector< uint32 > creatureEntries, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
Unit * DoSelectBelowHpPctFriendlyWithEntry (uint32 entry, float range, uint8 hpPct=1, bool excludeSelf=true)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, Milliseconds despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
void SetAggressiveStateAfter (Milliseconds timer, Creature *who=nullptr, bool startCombat=true, Creature *summoner=nullptr, StartCombatArgs const &combatArgs={ })
 
void DoAddEvent (Milliseconds timer, BasicEvent *event, WorldObject *who=nullptr)
 
template<class T >
T const & DUNGEON_MODE (T const &normal5, T const &heroic10) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const
 
- Public Member Functions inherited from CreatureAI
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
bool IsEngaged () const
 
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
void JustEnteredCombat (Unit *) override
 
virtual void JustStartedThreateningMe (Unit *who)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SpellHit (WorldObject *, SpellInfo const *)
 
virtual void SpellHitTarget (WorldObject *, SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void OnAuraApplied (AuraApplication const *)
 
virtual void OnAuraRemoved (AuraApplication const *)
 
virtual bool IsEscorted () const
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool isNew) override
 
void DoZoneInCombat (Creature *creature=nullptr)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual Optional< QuestGiverStatus > GetDialogStatus (Player *)
 == Gossip system ================================
 
virtual bool OnGossipHello (Player *)
 
virtual bool OnGossipSelect (Player *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void OnQuestAccept (Player *, Quest const *)
 
virtual void OnQuestReward (Player *, Quest const *, uint32)
 
virtual void WaypointStarted (uint32, uint32)
 == Waypoints system =============================
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual void OnSpellClick (Unit *, bool)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual PlayerAI * GetAIForCharmedPlayer (Player *)
 
int32 VisualizeBoundary (Seconds duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate)
 
virtual void JustExitedCombat ()
 
virtual void OnDespawn ()
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={})
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
virtual bool ShouldSparWith (Unit const *) const
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void OnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

bool _canUseDrainPower
 
EventMap _specialEvents
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES , EVADE_REASON_BOUNDARY , EVADE_REASON_NO_PATH , EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith (Unit *who)
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade (Seconds delayToRespawn=30s, Creature *who=nullptr)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
Creature * DoSummon (uint32 entry, Position const &pos, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Definition at line 219 of file boss_hexlord.cpp.

Constructor & Destructor Documentation

◆ boss_hexlord_malacrass()

boss_hexlord_malacrass::boss_hexlord_malacrass ( Creature *  creature)
inline

Definition at line 221 of file boss_hexlord.cpp.

Member Function Documentation

◆ DamageTaken()

void boss_hexlord_malacrass::DamageTaken ( Unit *  ,
uint32 &  damage,
DamageEffectType  ,
SpellInfo const *   
)
inlineoverridevirtual

◆ DoAction()

void boss_hexlord_malacrass::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

Definition at line 247 of file boss_hexlord.cpp.

References ACTION_COMPANION_DEATH, and SAY_PET_DIES.

◆ DoDespawnCompanions()

void boss_hexlord_malacrass::DoDespawnCompanions ( )
inline

◆ DoSpawnCompanions()

void boss_hexlord_malacrass::DoSpawnCompanions ( )
inline

◆ EnterEvadeMode()

void boss_hexlord_malacrass::EnterEvadeMode ( EvadeReason  )
inlineoverridevirtual

◆ JustAppeared()

void boss_hexlord_malacrass::JustAppeared ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

Definition at line 223 of file boss_hexlord.cpp.

References DoSpawnCompanions().

◆ JustDied()

void boss_hexlord_malacrass::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from CreatureAI.

Definition at line 365 of file boss_hexlord.cpp.

References BossAI::_JustDied(), DoDespawnCompanions(), and SAY_DEATH.

◆ JustEngagedWith()

void boss_hexlord_malacrass::JustEngagedWith ( Unit *  who)
inlineoverridevirtual

◆ KilledUnit()

void boss_hexlord_malacrass::KilledUnit ( Unit *  )
inlineoverridevirtual

Reimplemented from CreatureAI.

Definition at line 360 of file boss_hexlord.cpp.

References SAY_SLAY.

◆ OnSpellCast()

void boss_hexlord_malacrass::OnSpellCast ( SpellInfo const *  spellInfo)
inlineoverridevirtual

◆ SetData()

◆ UpdateAI()

◆ UpdateSpecialEvents()

void boss_hexlord_malacrass::UpdateSpecialEvents ( uint32  diff)
inline

Definition at line 373 of file boss_hexlord.cpp.

References _specialEvents, EventMap::CancelEventGroup(), UnitAI::DoCast(), UnitAI::DoCastSelf(), UnitAI::DoCastVictim(), ScriptedAI::DoSelectLowestHpFriendly(), EVENT_CANCEL_CLASS_ABILITIES, EVENT_DK_DEATH_AND_DECAY, EVENT_DK_MARK_OF_BLOOD, EVENT_DK_PLAGUE_STRIKE, EVENT_DR_LIFEBLOOM, EVENT_DR_MOONFIRE, EVENT_DR_THORNS, EVENT_DRAIN_POWER, EVENT_GROUP_PLAYER_ABILITY, EVENT_HU_EXPLOSIVE_TRAP, EVENT_HU_FREEZING_TRAP, EVENT_HU_SNAKE_TRAP, EVENT_MG_FROST_NOVA, EVENT_MG_FROSTBOLT, EVENT_MG_ICE_LANCE, EVENT_PA_AVENGING_WRATH, EVENT_PA_CONSECRATION, EVENT_PA_HOLY_LIGHT, EVENT_PR_FLASH_HEAL, EVENT_PR_MIND_CONTROL, EVENT_PR_PSYCHIC_SCREAM, EVENT_RO_BLIND, EVENT_RO_SLICE_AND_DICE, EVENT_RO_WOUND_POISON, EVENT_SH_CHAIN_LIGHTNING, EVENT_SH_FIRE_NOVA_TOTEM, EVENT_SH_HEALING_WAVE, EVENT_WL_CURSE_OF_DOOM, EVENT_WL_RAIN_OF_FIRE, EVENT_WL_UNSTABLE_AFFLICTION, EVENT_WR_MORTAL_STRIKE, EVENT_WR_SPELL_REFLECTION, EVENT_WR_WHIRLWIND, EventMap::ExecuteEvent(), Unit::FindCurrentSpellBySpellId(), CreatureAI::me, Random, EventMap::Repeat(), UnitAI::SelectTarget(), SPELL_DK_DEATH_AND_DECAY, SPELL_DK_MARK_OF_BLOOD, SPELL_DK_PLAGUE_STRIKE, SPELL_DR_LIFEBLOOM, SPELL_DR_MOONFIRE, SPELL_DR_THORNS, SPELL_DRAIN_POWER, SPELL_HU_EXPLOSIVE_TRAP, SPELL_HU_FREEZING_TRAP, SPELL_HU_SNAKE_TRAP, SPELL_MG_FROST_NOVA, SPELL_MG_FROSTBOLT, SPELL_MG_ICE_LANCE, SPELL_PA_AVENGING_WRATH, SPELL_PA_CONSECRATION, SPELL_PA_HOLY_LIGHT, SPELL_PR_FLASH_HEAL, SPELL_PR_MIND_CONTROL, SPELL_PR_PSYCHIC_SCREAM, SPELL_RO_BLIND, SPELL_RO_SLICE_AND_DICE, SPELL_RO_WOUND_POISON, SPELL_SH_CHAIN_LIGHTNING, SPELL_SH_FIRE_NOVA_TOTEM, SPELL_SH_HEALING_WAVE, SPELL_SPIRIT_BOLTS, SPELL_WL_CURSE_OF_DOOM, SPELL_WL_RAIN_OF_FIRE, SPELL_WL_UNSTABLE_AFFLICTION, SPELL_WR_MORTAL_STRIKE, SPELL_WR_SPELL_REFLECTION, SPELL_WR_WHIRLWIND, and EventMap::Update().

Referenced by UpdateAI().

Member Data Documentation

◆ _canUseDrainPower

bool boss_hexlord_malacrass::_canUseDrainPower
private

Definition at line 581 of file boss_hexlord.cpp.

Referenced by DamageTaken().

◆ _specialEvents

EventMap boss_hexlord_malacrass::_specialEvents
private

Definition at line 582 of file boss_hexlord.cpp.

Referenced by DamageTaken(), SetData(), and UpdateSpecialEvents().


The documentation for this struct was generated from the following file: