145 return GetKarazhanAI<boss_curatorAI>(creature);
182 return GetKarazhanAI<npc_curator_astral_flareAI>(creature);
First const & RAND(First const &first, Second const &second, Rest const &... rest)
std::chrono::seconds Seconds
Seconds shorthand typedef.
std::chrono::milliseconds Milliseconds
Milliseconds shorthand typedef.
bool roll_chance_i(int chance)
@ UNIT_FLAG_UNINTERACTIBLE
@ SPELL_SUMMON_ASTRAL_FLARE_SE
@ SPELL_SUMMON_ASTRAL_FLARE_SW
@ SPELL_SUMMON_ASTRAL_FLARE_NE
@ SPELL_SUMMON_ASTRAL_FLARE_NW
@ EVENT_SUMMON_ASTRAL_FLARE
void AddSC_boss_curator()
void JustEngagedWith(Unit *who) override
void DoZoneInCombat(Creature *creature=nullptr)
void SetReactState(ReactStates st)
void Repeat(Milliseconds time)
void CancelEvent(EventId eventId)
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
TaskScheduler & Update(success_t const &callback=EmptyCallback)
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
SpellCastResult DoCast(uint32 spellId)
int32 ModifyPower(Powers power, int32 val, bool withPowerUpdate=true)
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
uint32 GetMaxPower(Powers power) const
uint32 GetPower(Powers power) const
void RemoveUnitFlag(UnitFlags flags)
CreatureAI * GetAI(Creature *creature) const override
npc_curator_astral_flare()
CreatureAI * GetAI(Creature *creature) const override
bool HealthAbovePct(uint32 pct) const
boss_curatorAI(Creature *creature)
void ExecuteEvent(uint32 eventId) override
void KilledUnit(Unit *victim) override
void DamageTaken(Unit *, uint32 &, DamageEffectType, SpellInfo const *) override
void JustDied(Unit *) override
void JustEngagedWith(Unit *who) override
void UpdateAI(uint32 diff) override
npc_curator_astral_flareAI(Creature *creature)