TrinityCore
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PetAI Class Reference

#include <PetAI.h>

+ Inheritance diagram for PetAI:

Public Member Functions

 PetAI (Creature *creature)
 
void UpdateAI (uint32) override
 
void KilledUnit (Unit *) override
 
void AttackStart (Unit *target) override
 
void _AttackStart (Unit *target)
 
void MovementInform (uint32 type, uint32 id) override
 
void OwnerAttackedBy (Unit *attacker) override
 
void OwnerAttacked (Unit *target) override
 
void DamageTaken (Unit *attacker, uint32 &, DamageEffectType, SpellInfo const *) override
 
void ReceiveEmote (Player *player, uint32 textEmote) override
 
void JustEnteredCombat (Unit *who) override
 
void JustExitedCombat () override
 
void OnCharmed (bool isNew) override
 
void MoveInLineOfSight (Unit *) override
 
void MoveInLineOfSight_Safe (Unit *)
 
void JustAppeared () override
 
void EnterEvadeMode (EvadeReason) override
 
- Public Member Functions inherited from CreatureAI
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
bool IsEngaged () const
 
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual void JustStartedThreateningMe (Unit *who)
 
virtual void JustEngagedWith (Unit *)
 
virtual void JustDied (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SpellHit (WorldObject *, SpellInfo const *)
 
virtual void SpellHitTarget (WorldObject *, SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void OnAuraApplied (AuraApplication const *)
 
virtual void OnAuraRemoved (AuraApplication const *)
 
virtual bool IsEscorted () const
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual Optional< QuestGiverStatus > GetDialogStatus (Player *)
 == Gossip system ================================
 
virtual bool OnGossipHello (Player *)
 
virtual bool OnGossipSelect (Player *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void OnQuestAccept (Player *, Quest const *)
 
virtual void OnQuestReward (Player *, Quest const *, uint32)
 
virtual void WaypointStarted (uint32, uint32)
 == Waypoints system =============================
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual void OnSpellClick (Unit *, bool)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual PlayerAI * GetAIForCharmedPlayer (Player *)
 
int32 VisualizeBoundary (Seconds duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate)
 
virtual void OnDespawn ()
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={})
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
virtual bool ShouldSparWith (Unit const *) const
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void OnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Static Public Member Functions

static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 

Private Member Functions

bool NeedToStop ()
 
void StopAttack ()
 
void UpdateAllies ()
 
Unit * SelectNextTarget (bool allowAutoSelect) const
 
void HandleReturnMovement ()
 
void DoAttack (Unit *target, bool chase)
 
bool CanAttack (Unit *target)
 
void ClearCharmInfoFlags ()
 

Private Attributes

TimeTracker _tracker
 
GuidSet _allySet
 
uint32 _updateAlliesTimer
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES , EVADE_REASON_BOUNDARY , EVADE_REASON_NO_PATH , EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_OTHER
}
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
Creature * DoSummon (uint32 entry, Position const &pos, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Definition at line 29 of file PetAI.h.

Constructor & Destructor Documentation

◆ PetAI()

PetAI::PetAI ( Creature *  creature)
explicit

Definition at line 46 of file PetAI.cpp.

References Unit::GetCharmInfo(), CreatureAI::me, and UpdateAllies().

Member Function Documentation

◆ _AttackStart()

void PetAI::_AttackStart ( Unit *  target)

◆ AttackStart()

void PetAI::AttackStart ( Unit *  target)
overridevirtual

Reimplemented from UnitAI.

Definition at line 253 of file PetAI.cpp.

References _AttackStart(), Unit::EnsureVictim(), Unit::GetVictim(), Unit::IsAlive(), and CreatureAI::me.

Referenced by KilledUnit(), OwnerAttacked(), OwnerAttackedBy(), and UpdateAI().

◆ CanAttack()

◆ ClearCharmInfoFlags()

◆ DamageTaken()

void PetAI::DamageTaken ( Unit *  attacker,
uint32 &  ,
DamageEffectType  ,
SpellInfo const *   
)
inlineoverridevirtual

Reimplemented from UnitAI.

Definition at line 45 of file PetAI.h.

References UnitAI::AttackStart().

◆ DoAttack()

◆ EnterEvadeMode()

void PetAI::EnterEvadeMode ( EvadeReason  )
inlineoverridevirtual

Reimplemented from CreatureAI.

Definition at line 57 of file PetAI.h.

◆ HandleReturnMovement()

◆ JustAppeared()

void PetAI::JustAppeared ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

Definition at line 56 of file PetAI.h.

◆ JustEnteredCombat()

void PetAI::JustEnteredCombat ( Unit *  who)
inlineoverridevirtual

Reimplemented from CreatureAI.

Definition at line 47 of file PetAI.h.

References CreatureAI::EngagementStart().

◆ JustExitedCombat()

void PetAI::JustExitedCombat ( )
inlineoverridevirtual

Reimplemented from UnitAI.

Definition at line 48 of file PetAI.h.

References CreatureAI::EngagementOver().

◆ KilledUnit()

void PetAI::KilledUnit ( Unit *  victim)
overridevirtual

◆ MoveInLineOfSight()

void PetAI::MoveInLineOfSight ( Unit *  )
inlineoverridevirtual

Reimplemented from CreatureAI.

Definition at line 54 of file PetAI.h.

◆ MoveInLineOfSight_Safe()

void PetAI::MoveInLineOfSight_Safe ( Unit *  )
inline

Definition at line 55 of file PetAI.h.

◆ MovementInform()

◆ NeedToStop()

bool PetAI::NeedToStop ( )
private

◆ OnCharmed()

void PetAI::OnCharmed ( bool  isNew)
overridevirtual

◆ OwnerAttacked()

void PetAI::OwnerAttacked ( Unit *  target)
overridevirtual

◆ OwnerAttackedBy()

void PetAI::OwnerAttackedBy ( Unit *  attacker)
overridevirtual

◆ Permissible()

int32 PetAI::Permissible ( Creature const *  creature)
static

◆ ReceiveEmote()

◆ SelectNextTarget()

◆ StopAttack()

◆ UpdateAI()

◆ UpdateAllies()

Member Data Documentation

◆ _allySet

GuidSet PetAI::_allySet
private

Definition at line 71 of file PetAI.h.

Referenced by UpdateAI(), and UpdateAllies().

◆ _tracker

TimeTracker PetAI::_tracker
private

Definition at line 70 of file PetAI.h.

◆ _updateAlliesTimer

uint32 PetAI::_updateAlliesTimer
private

Definition at line 72 of file PetAI.h.

Referenced by UpdateAI(), and UpdateAllies().


The documentation for this class was generated from the following files: