TrinityCore
Loading...
Searching...
No Matches
boss_maleki_the_pallid.cpp
Go to the documentation of this file.
1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18/*
19 * Timers requires to be revisited
20 */
21
22#include "ScriptMgr.h"
23#include "InstanceScript.h"
24#include "ScriptedCreature.h"
25#include "stratholme.h"
26
35
43
44// 10438 - Maleki the Pallid
46{
48
49 void Reset() override
50 {
52
54 }
55
65
66 void UpdateAI(uint32 diff) override
67 {
68 if (!UpdateVictim())
69 return;
70
71 events.Update(diff);
72
74 return;
75
76 while (uint32 eventId = events.ExecuteEvent())
77 {
78 switch (eventId)
79 {
80 case EVENT_FROSTBOLT:
82 events.Repeat(2s, 8s);
83 break;
86 events.Repeat(20s, 30s);
87 break;
89 {
90 Unit* target = me->GetVictim();
91 if (target && target->GetPowerType() == POWER_MANA)
92 DoCast(target, SPELL_DRAIN_MANA);
93 events.Repeat(15s, 20s);
94 break;
95 }
96 case EVENT_ICE_TOMB:
98 events.Repeat(15s, 25s);
99 break;
100 default:
101 break;
102 }
103 }
104
106 }
107};
108
uint32_t uint32
Definition Define.h:133
@ POWER_MANA
@ UNIT_STATE_CASTING
Definition Unit.h:235
void AddSC_boss_maleki_the_pallid()
void JustEngagedWith(Unit *who) override
EventMap events
void Reset() override
bool UpdateVictim()
Creature *const me
Definition CreatureAI.h:82
void Update(uint32 time)
Definition EventMap.h:67
void Repeat(Milliseconds time)
Definition EventMap.cpp:63
EventId ExecuteEvent()
Definition EventMap.cpp:73
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:36
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:54
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.h:241
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.cpp:166
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:106
Definition Unit.h:769
Powers GetPowerType() const
Definition Unit.h:931
Unit * GetVictim() const
Definition Unit.h:859
bool HasUnitState(const uint32 f) const
Definition Unit.h:876
@ BOSS_MALEKI_THE_PALLID
Definition stratholme.h:37
#define RegisterStratholmeCreatureAI(ai_name)
Definition stratholme.h:140
boss_maleki_the_pallid(Creature *creature)
void JustEngagedWith(Unit *who) override
void UpdateAI(uint32 diff) override