120 return GetStratholmeAI<boss_maleki_the_pallidAI>(creature);
void AddSC_boss_maleki_the_pallid()
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
void DoMeleeAttackIfReady()
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
bool HasUnitState(const uint32 f) const
InstanceScript * GetInstanceScript() const
virtual void SetData(uint32, uint32)
CreatureAI * GetAI(Creature *creature) const override
void JustEngagedWith(Unit *) override
InstanceScript * instance
void JustDied(Unit *) override
void UpdateAI(uint32 diff) override
boss_maleki_the_pallidAI(Creature *creature)