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instance_violet_hold::instance_violet_hold_InstanceMapScript Struct Reference
+ Inheritance diagram for instance_violet_hold::instance_violet_hold_InstanceMapScript:

Public Member Functions

 instance_violet_hold_InstanceMapScript (InstanceMap *map)
 
void OnCreatureCreate (Creature *creature) override
 
void OnCreatureRemove (Creature *creature) override
 
void OnGameObjectCreate (GameObject *go) override
 
void OnGameObjectRemove (GameObject *go) override
 
void FillInitialWorldStates (WorldPackets::WorldState::InitWorldStates &packet) override
 
bool CheckRequiredBosses (uint32 bossId, Player const *player=nullptr) const override
 
bool SetBossState (uint32 type, EncounterState state) override
 
void SetData (uint32 type, uint32 data) override
 
uint32 GetData (uint32 type) const override
 
ObjectGuid GetGuidData (uint32 type) const override
 
void SpawnPortal ()
 
void HandleCells (uint8 bossId, bool open=true)
 
void StartBossEncounter (uint8 bossId)
 
void ResetBossEncounter (uint8 bossId)
 
void AddWave ()
 
void WriteSaveDataMore (std::ostringstream &data) override
 
void ReadSaveDataMore (std::istringstream &data) override
 
bool CheckWipe () const
 
void UpdateKilledBoss (Creature *boss)
 
void Update (uint32 diff) override
 
void CheckEventState ()
 
void ScheduleCyanigosaIntro ()
 
void ProcessEvent (WorldObject *, uint32 eventId) override
 
- Public Member Functions inherited from InstanceScript
 InstanceScript (InstanceMap *map)
 
virtual ~InstanceScript ()
 
virtual void Create ()
 
virtual void Load (char const *data)
 
virtual std::string GetSaveData ()
 
void SaveToDB ()
 
virtual bool IsEncounterInProgress () const
 
ObjectGuid GetObjectGuid (uint32 type) const
 
CreatureGetCreature (uint32 type)
 
GameObjectGetGameObject (uint32 type)
 
virtual void OnPlayerEnter (Player *)
 
virtual void OnPlayerLeave (Player *)
 
void HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr)
 
void DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
 
void DoCloseDoorOrButton (ObjectGuid guid)
 
void DoRespawnGameObject (ObjectGuid guid, Seconds timeToDespawn=1min)
 
void DoUpdateWorldState (uint32 worldstateId, uint32 worldstateValue)
 
void DoSendNotifyToInstance (char const *format,...)
 
void DoUpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
 
void DoStartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoStopTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoRemoveAurasDueToSpellOnPlayers (uint32 spell, bool includePets=false, bool includeControlled=false)
 
void DoRemoveAurasDueToSpellOnPlayer (Player *player, uint32 spell, bool includePets=false, bool includeControlled=false)
 
void DoCastSpellOnPlayers (uint32 spell, bool includePets=false, bool includeControlled=false)
 
void DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets=false, bool includeControlled=false)
 
EncounterState GetBossState (uint32 id) const
 
CreatureBoundary const * GetBossBoundary (uint32 id) const
 
virtual bool CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=nullptr, uint32=0)
 
void UpdateEncounterStateForKilledCreature (uint32 creatureId, Unit *source)
 
void UpdateEncounterStateForSpellCast (uint32 spellId, Unit *source)
 
void SetCompletedEncountersMask (uint32 newMask)
 
uint32 GetCompletedEncounterMask () const
 
void SendEncounterUnit (EncounterFrameType type, Unit const *unit=nullptr, uint8 param1=0, uint8 param2=0)
 
uint32 GetEncounterCount () const
 
void MarkAreaTriggerDone (uint32 id)
 
void ResetAreaTriggerDone (uint32 id)
 
bool IsAreaTriggerDone (uint32 id) const
 
- Public Member Functions inherited from ZoneScript
 ZoneScript ()
 
virtual ~ZoneScript ()
 
virtual uint32 GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data)
 
virtual uint32 GetGameObjectEntry (ObjectGuid::LowType, uint32 entry)
 
virtual void OnUnitDeath (Unit *)
 
virtual void SetGuidData (uint32, ObjectGuid)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData64 (uint32, uint64)
 

Static Public Member Functions

static bool IsBossWave (uint8 wave)
 
- Static Public Member Functions inherited from InstanceScript
static bool ServerAllowsTwoSideGroups ()
 
static char const * GetBossStateName (uint8 state)
 

Protected Attributes

TaskScheduler Scheduler
 
ObjectGuid ErekemGuardGUIDs [ErekemGuardCount]
 
ObjectGuid ActivationCrystalGUIDs [ActivationCrystalCount]
 
uint32 FirstBossId
 
uint32 SecondBossId
 
uint8 DoorIntegrity
 
uint8 WaveCount
 
uint8 EventState
 
uint8 LastPortalLocation
 
bool Defenseless
 

Static Protected Attributes

static uint8 const ErekemGuardCount = 2
 
static uint8 const ActivationCrystalCount = 5
 

Additional Inherited Members

- Public Attributes inherited from InstanceScript
InstanceMapinstance
 
- Protected Member Functions inherited from InstanceScript
void SetHeaders (std::string const &dataHeaders)
 
void SetBossNumber (uint32 number)
 
void LoadBossBoundaries (BossBoundaryData const &data)
 
void LoadDoorData (DoorData const *data)
 
void LoadMinionData (MinionData const *data)
 
void LoadObjectData (ObjectData const *creatureData, ObjectData const *gameObjectData)
 
void AddObject (Creature *obj, bool add)
 
void AddObject (GameObject *obj, bool add)
 
void AddObject (WorldObject *obj, uint32 type, bool add)
 
virtual void AddDoor (GameObject *door, bool add)
 
void AddMinion (Creature *minion, bool add)
 
virtual void UpdateDoorState (GameObject *door)
 
void UpdateMinionState (Creature *minion, EncounterState state)
 
void UpdateSpawnGroups ()
 
BossInfoGetBossInfo (uint32 id)
 
bool ReadSaveDataHeaders (std::istringstream &data)
 
void ReadSaveDataBossStates (std::istringstream &data)
 
void WriteSaveDataHeaders (std::ostringstream &data)
 
void WriteSaveDataBossStates (std::ostringstream &data)
 
bool _SkipCheckRequiredBosses (Player const *player=nullptr) const
 

Detailed Description

Definition at line 196 of file instance_violet_hold.cpp.

Constructor & Destructor Documentation

◆ instance_violet_hold_InstanceMapScript()

instance_violet_hold::instance_violet_hold_InstanceMapScript::instance_violet_hold_InstanceMapScript ( InstanceMap map)
inline

Definition at line 198 of file instance_violet_hold.cpp.

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Member Function Documentation

◆ AddWave()

void instance_violet_hold::instance_violet_hold_InstanceMapScript::AddWave ( )
inline

Definition at line 760 of file instance_violet_hold.cpp.

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◆ CheckEventState()

void instance_violet_hold::instance_violet_hold_InstanceMapScript::CheckEventState ( )
inline

Definition at line 882 of file instance_violet_hold.cpp.

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◆ CheckRequiredBosses()

bool instance_violet_hold::instance_violet_hold_InstanceMapScript::CheckRequiredBosses ( uint32  bossId,
Player const *  player = nullptr 
) const
inlineoverridevirtual

old code used cell door state to check this

Reimplemented from InstanceScript.

Definition at line 300 of file instance_violet_hold.cpp.

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◆ CheckWipe()

bool instance_violet_hold::instance_violet_hold_InstanceMapScript::CheckWipe ( ) const
inline

Definition at line 813 of file instance_violet_hold.cpp.

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◆ FillInitialWorldStates()

void instance_violet_hold::instance_violet_hold_InstanceMapScript::FillInitialWorldStates ( WorldPackets::WorldState::InitWorldStates packet)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 293 of file instance_violet_hold.cpp.

◆ GetData()

uint32 instance_violet_hold::instance_violet_hold_InstanceMapScript::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from ZoneScript.

Definition at line 460 of file instance_violet_hold.cpp.

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◆ GetGuidData()

ObjectGuid instance_violet_hold::instance_violet_hold_InstanceMapScript::GetGuidData ( uint32  type) const
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 483 of file instance_violet_hold.cpp.

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◆ HandleCells()

void instance_violet_hold::instance_violet_hold_InstanceMapScript::HandleCells ( uint8  bossId,
bool  open = true 
)
inline

Definition at line 515 of file instance_violet_hold.cpp.

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◆ IsBossWave()

static bool instance_violet_hold::instance_violet_hold_InstanceMapScript::IsBossWave ( uint8  wave)
inlinestatic

Definition at line 937 of file instance_violet_hold.cpp.

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◆ OnCreatureCreate()

void instance_violet_hold::instance_violet_hold_InstanceMapScript::OnCreatureCreate ( Creature creature)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 217 of file instance_violet_hold.cpp.

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◆ OnCreatureRemove()

void instance_violet_hold::instance_violet_hold_InstanceMapScript::OnCreatureRemove ( Creature creature)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 236 of file instance_violet_hold.cpp.

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◆ OnGameObjectCreate()

void instance_violet_hold::instance_violet_hold_InstanceMapScript::OnGameObjectCreate ( GameObject go)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 255 of file instance_violet_hold.cpp.

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◆ OnGameObjectRemove()

void instance_violet_hold::instance_violet_hold_InstanceMapScript::OnGameObjectRemove ( GameObject go)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 274 of file instance_violet_hold.cpp.

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◆ ProcessEvent()

void instance_violet_hold::instance_violet_hold_InstanceMapScript::ProcessEvent ( WorldObject ,
uint32  eventId 
)
inlineoverridevirtual

Reimplemented from ZoneScript.

Definition at line 928 of file instance_violet_hold.cpp.

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◆ ReadSaveDataMore()

void instance_violet_hold::instance_violet_hold_InstanceMapScript::ReadSaveDataMore ( std::istringstream &  data)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 807 of file instance_violet_hold.cpp.

◆ ResetBossEncounter()

void instance_violet_hold::instance_violet_hold_InstanceMapScript::ResetBossEncounter ( uint8  bossId)
inline

Definition at line 716 of file instance_violet_hold.cpp.

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◆ ScheduleCyanigosaIntro()

void instance_violet_hold::instance_violet_hold_InstanceMapScript::ScheduleCyanigosaIntro ( )
inline

Definition at line 903 of file instance_violet_hold.cpp.

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◆ SetBossState()

bool instance_violet_hold::instance_violet_hold_InstanceMapScript::SetBossState ( uint32  type,
EncounterState  state 
)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 328 of file instance_violet_hold.cpp.

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◆ SetData()

void instance_violet_hold::instance_violet_hold_InstanceMapScript::SetData ( uint32  type,
uint32  data 
)
inlineoverridevirtual

Reimplemented from ZoneScript.

Definition at line 369 of file instance_violet_hold.cpp.

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◆ SpawnPortal()

void instance_violet_hold::instance_violet_hold_InstanceMapScript::SpawnPortal ( )
inline

Definition at line 497 of file instance_violet_hold.cpp.

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◆ StartBossEncounter()

void instance_violet_hold::instance_violet_hold_InstanceMapScript::StartBossEncounter ( uint8  bossId)
inline

Definition at line 544 of file instance_violet_hold.cpp.

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◆ Update()

void instance_violet_hold::instance_violet_hold_InstanceMapScript::Update ( uint32  diff)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 859 of file instance_violet_hold.cpp.

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◆ UpdateKilledBoss()

void instance_violet_hold::instance_violet_hold_InstanceMapScript::UpdateKilledBoss ( Creature boss)
inline

Definition at line 829 of file instance_violet_hold.cpp.

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◆ WriteSaveDataMore()

void instance_violet_hold::instance_violet_hold_InstanceMapScript::WriteSaveDataMore ( std::ostringstream &  data)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 802 of file instance_violet_hold.cpp.

Member Data Documentation

◆ ActivationCrystalCount

uint8 const instance_violet_hold::instance_violet_hold_InstanceMapScript::ActivationCrystalCount = 5
staticprotected

Definition at line 948 of file instance_violet_hold.cpp.

◆ ActivationCrystalGUIDs

ObjectGuid instance_violet_hold::instance_violet_hold_InstanceMapScript::ActivationCrystalGUIDs[ActivationCrystalCount]
protected

Definition at line 949 of file instance_violet_hold.cpp.

◆ Defenseless

bool instance_violet_hold::instance_violet_hold_InstanceMapScript::Defenseless
protected

Definition at line 959 of file instance_violet_hold.cpp.

◆ DoorIntegrity

uint8 instance_violet_hold::instance_violet_hold_InstanceMapScript::DoorIntegrity
protected

Definition at line 954 of file instance_violet_hold.cpp.

◆ ErekemGuardCount

uint8 const instance_violet_hold::instance_violet_hold_InstanceMapScript::ErekemGuardCount = 2
staticprotected

Definition at line 945 of file instance_violet_hold.cpp.

◆ ErekemGuardGUIDs

ObjectGuid instance_violet_hold::instance_violet_hold_InstanceMapScript::ErekemGuardGUIDs[ErekemGuardCount]
protected

Definition at line 946 of file instance_violet_hold.cpp.

◆ EventState

uint8 instance_violet_hold::instance_violet_hold_InstanceMapScript::EventState
protected

Definition at line 956 of file instance_violet_hold.cpp.

◆ FirstBossId

uint32 instance_violet_hold::instance_violet_hold_InstanceMapScript::FirstBossId
protected

Definition at line 951 of file instance_violet_hold.cpp.

◆ LastPortalLocation

uint8 instance_violet_hold::instance_violet_hold_InstanceMapScript::LastPortalLocation
protected

Definition at line 957 of file instance_violet_hold.cpp.

◆ Scheduler

TaskScheduler instance_violet_hold::instance_violet_hold_InstanceMapScript::Scheduler
protected

Definition at line 943 of file instance_violet_hold.cpp.

◆ SecondBossId

uint32 instance_violet_hold::instance_violet_hold_InstanceMapScript::SecondBossId
protected

Definition at line 952 of file instance_violet_hold.cpp.

◆ WaveCount

uint8 instance_violet_hold::instance_violet_hold_InstanceMapScript::WaveCount
protected

Definition at line 955 of file instance_violet_hold.cpp.


The documentation for this struct was generated from the following file: