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instance_ruby_sanctum::instance_ruby_sanctum_InstanceMapScript Struct Reference
+ Inheritance diagram for instance_ruby_sanctum::instance_ruby_sanctum_InstanceMapScript:

Public Member Functions

 instance_ruby_sanctum_InstanceMapScript (InstanceMap *map)
 
void OnPlayerEnter (Player *) override
 
void OnCreatureCreate (Creature *creature) override
 
void OnGameObjectCreate (GameObject *go) override
 
ObjectGuid GetGuidData (uint32 type) const override
 
bool SetBossState (uint32 type, EncounterState state) override
 
void CheckGeneral ()
 
void SetData (uint32 type, uint32 data) override
 
uint32 GetData (uint32 type) const override
 
void FillInitialWorldStates (WorldPackets::WorldState::InitWorldStates &packet) override
 
- Public Member Functions inherited from InstanceScript
 InstanceScript (InstanceMap *map)
 
virtual ~InstanceScript ()
 
virtual void Create ()
 
virtual void Load (char const *data)
 
virtual std::string GetSaveData ()
 
void SaveToDB ()
 
virtual void Update (uint32)
 
virtual bool IsEncounterInProgress () const
 
virtual void OnCreatureRemove (Creature *creature) override
 
virtual void OnGameObjectRemove (GameObject *go) override
 
ObjectGuid GetObjectGuid (uint32 type) const
 
CreatureGetCreature (uint32 type)
 
GameObjectGetGameObject (uint32 type)
 
virtual void OnPlayerLeave (Player *)
 
void HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr)
 
void DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
 
void DoCloseDoorOrButton (ObjectGuid guid)
 
void DoRespawnGameObject (ObjectGuid guid, Seconds timeToDespawn=1min)
 
void DoUpdateWorldState (uint32 worldstateId, uint32 worldstateValue)
 
void DoSendNotifyToInstance (char const *format,...)
 
void DoUpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
 
void DoStartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoStopTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoRemoveAurasDueToSpellOnPlayers (uint32 spell, bool includePets=false, bool includeControlled=false)
 
void DoRemoveAurasDueToSpellOnPlayer (Player *player, uint32 spell, bool includePets=false, bool includeControlled=false)
 
void DoCastSpellOnPlayers (uint32 spell, bool includePets=false, bool includeControlled=false)
 
void DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets=false, bool includeControlled=false)
 
EncounterState GetBossState (uint32 id) const
 
CreatureBoundary const * GetBossBoundary (uint32 id) const
 
virtual bool CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=nullptr, uint32=0)
 
virtual bool CheckRequiredBosses (uint32, Player const *=nullptr) const
 
void UpdateEncounterStateForKilledCreature (uint32 creatureId, Unit *source)
 
void UpdateEncounterStateForSpellCast (uint32 spellId, Unit *source)
 
void SetCompletedEncountersMask (uint32 newMask)
 
uint32 GetCompletedEncounterMask () const
 
void SendEncounterUnit (EncounterFrameType type, Unit const *unit=nullptr, uint8 param1=0, uint8 param2=0)
 
uint32 GetEncounterCount () const
 
void MarkAreaTriggerDone (uint32 id)
 
void ResetAreaTriggerDone (uint32 id)
 
bool IsAreaTriggerDone (uint32 id) const
 
- Public Member Functions inherited from ZoneScript
 ZoneScript ()
 
virtual ~ZoneScript ()
 
virtual uint32 GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data)
 
virtual uint32 GetGameObjectEntry (ObjectGuid::LowType, uint32 entry)
 
virtual void OnUnitDeath (Unit *)
 
virtual void SetGuidData (uint32, ObjectGuid)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual void ProcessEvent (WorldObject *, uint32)
 

Protected Attributes

ObjectGuid ZarithrianSpawnStalkerGUID [2]
 
uint32 BaltharusSharedHealth
 

Additional Inherited Members

- Static Public Member Functions inherited from InstanceScript
static bool ServerAllowsTwoSideGroups ()
 
static char const * GetBossStateName (uint8 state)
 
- Public Attributes inherited from InstanceScript
InstanceMapinstance
 
- Protected Member Functions inherited from InstanceScript
void SetHeaders (std::string const &dataHeaders)
 
void SetBossNumber (uint32 number)
 
void LoadBossBoundaries (BossBoundaryData const &data)
 
void LoadDoorData (DoorData const *data)
 
void LoadMinionData (MinionData const *data)
 
void LoadObjectData (ObjectData const *creatureData, ObjectData const *gameObjectData)
 
void AddObject (Creature *obj, bool add)
 
void AddObject (GameObject *obj, bool add)
 
void AddObject (WorldObject *obj, uint32 type, bool add)
 
virtual void AddDoor (GameObject *door, bool add)
 
void AddMinion (Creature *minion, bool add)
 
virtual void UpdateDoorState (GameObject *door)
 
void UpdateMinionState (Creature *minion, EncounterState state)
 
void UpdateSpawnGroups ()
 
BossInfoGetBossInfo (uint32 id)
 
bool ReadSaveDataHeaders (std::istringstream &data)
 
void ReadSaveDataBossStates (std::istringstream &data)
 
virtual void ReadSaveDataMore (std::istringstream &)
 
void WriteSaveDataHeaders (std::ostringstream &data)
 
void WriteSaveDataBossStates (std::ostringstream &data)
 
virtual void WriteSaveDataMore (std::ostringstream &)
 
bool _SkipCheckRequiredBosses (Player const *player=nullptr) const
 

Detailed Description

Definition at line 80 of file instance_ruby_sanctum.cpp.

Constructor & Destructor Documentation

◆ instance_ruby_sanctum_InstanceMapScript()

instance_ruby_sanctum::instance_ruby_sanctum_InstanceMapScript::instance_ruby_sanctum_InstanceMapScript ( InstanceMap map)
inline

Definition at line 82 of file instance_ruby_sanctum.cpp.

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Member Function Documentation

◆ CheckGeneral()

void instance_ruby_sanctum::instance_ruby_sanctum_InstanceMapScript::CheckGeneral ( )
inline

Definition at line 174 of file instance_ruby_sanctum.cpp.

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◆ FillInitialWorldStates()

void instance_ruby_sanctum::instance_ruby_sanctum_InstanceMapScript::FillInitialWorldStates ( WorldPackets::WorldState::InitWorldStates packet)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 200 of file instance_ruby_sanctum.cpp.

◆ GetData()

uint32 instance_ruby_sanctum::instance_ruby_sanctum_InstanceMapScript::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from ZoneScript.

Definition at line 192 of file instance_ruby_sanctum.cpp.

◆ GetGuidData()

ObjectGuid instance_ruby_sanctum::instance_ruby_sanctum_InstanceMapScript::GetGuidData ( uint32  type) const
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 133 of file instance_ruby_sanctum.cpp.

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◆ OnCreatureCreate()

void instance_ruby_sanctum::instance_ruby_sanctum_InstanceMapScript::OnCreatureCreate ( Creature creature)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 102 of file instance_ruby_sanctum.cpp.

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◆ OnGameObjectCreate()

void instance_ruby_sanctum::instance_ruby_sanctum_InstanceMapScript::OnGameObjectCreate ( GameObject go)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 115 of file instance_ruby_sanctum.cpp.

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◆ OnPlayerEnter()

void instance_ruby_sanctum::instance_ruby_sanctum_InstanceMapScript::OnPlayerEnter ( Player )
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 92 of file instance_ruby_sanctum.cpp.

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◆ SetBossState()

bool instance_ruby_sanctum::instance_ruby_sanctum_InstanceMapScript::SetBossState ( uint32  type,
EncounterState  state 
)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 145 of file instance_ruby_sanctum.cpp.

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◆ SetData()

void instance_ruby_sanctum::instance_ruby_sanctum_InstanceMapScript::SetData ( uint32  type,
uint32  data 
)
inlineoverridevirtual

Reimplemented from ZoneScript.

Definition at line 184 of file instance_ruby_sanctum.cpp.

Member Data Documentation

◆ BaltharusSharedHealth

uint32 instance_ruby_sanctum::instance_ruby_sanctum_InstanceMapScript::BaltharusSharedHealth
protected

Definition at line 209 of file instance_ruby_sanctum.cpp.

◆ ZarithrianSpawnStalkerGUID

ObjectGuid instance_ruby_sanctum::instance_ruby_sanctum_InstanceMapScript::ZarithrianSpawnStalkerGUID[2]
protected

Definition at line 208 of file instance_ruby_sanctum.cpp.


The documentation for this struct was generated from the following file: