155 return GetKarazhanAI<boss_terestianAI>(creature);
200 return GetKarazhanAI<npc_kilrekAI>(creature);
231 return GetKarazhanAI<npc_demon_chainAI>(creature);
277 return GetKarazhanAI<npc_fiendish_portalAI>(creature);
318 return GetKarazhanAI<npc_fiendish_impAI>(creature);
std::chrono::seconds Seconds
Seconds shorthand typedef.
std::chrono::milliseconds Milliseconds
Milliseconds shorthand typedef.
void AddSC_boss_terestian_illhoof()
@ SPELL_SUMMON_DEMONCHAINS
@ SPELL_FIENDISH_PORTAL_1
@ SPELL_SUMMON_FIENDISH_IMP
@ SPELL_FIENDISH_PORTAL_2
void JustEngagedWith(Unit *who) override
void DoZoneInCombat(Creature *creature=nullptr)
void DespawnOrUnsummon(Milliseconds timeToDespawn=0s, Seconds forceRespawnTime=0s)
void Repeat(Milliseconds time)
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
static ObjectGuid GetGUID(Object const *o)
void Summon(Creature const *summon)
void DoAction(int32 info, Predicate &&predicate, uint16 max=0)
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
TaskScheduler & Update(success_t const &callback=EmptyCallback)
void DoMeleeAttackIfReady()
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
SpellCastResult DoCastAOE(uint32 spellId, CastSpellExtraArgs const &args={})
SpellCastResult DoCast(uint32 spellId)
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
CreatureAI * GetAI(Creature *creature) const override
CreatureAI * GetAI(Creature *creature) const override
CreatureAI * GetAI(Creature *creature) const override
CreatureAI * GetAI(Creature *creature) const override
CreatureAI * GetAI(Creature *creature) const override
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
void ExecuteEvent(uint32 eventId) override
boss_terestianAI(Creature *creature)
void JustDied(Unit *) override
void KilledUnit(Unit *victim) override
void JustEngagedWith(Unit *who) override
void SpellHit(WorldObject *, SpellInfo const *spellInfo) override
void JustDied(Unit *) override
void IsSummonedBy(WorldObject *summoner) override
npc_demon_chainAI(Creature *creature)
ObjectGuid _sacrificeGUID
npc_fiendish_impAI(Creature *creature)
void UpdateAI(uint32 diff) override
void JustSummoned(Creature *summon) override
npc_fiendish_portalAI(Creature *creature)
void UpdateAI(uint32 diff) override
void DoAction(int32 action) override
void JustDied(Unit *) override
void UpdateAI(uint32 diff) override
npc_kilrekAI(Creature *creature)