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boss_kaelthas Struct Reference
+ Inheritance diagram for boss_kaelthas:

Public Member Functions

 boss_kaelthas (Creature *creature)
 
void JustAppeared () override
 
void JustEngagedWith (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void DoStartEncounter ()
 
void AttackStart (Unit *who) override
 
void DoAction (int32 action) override
 
void SpellHit (WorldObject *, SpellInfo const *spellInfo) override
 
void OnSpellStart (SpellInfo const *spellInfo) override
 
void OnSpellCast (SpellInfo const *spellInfo) override
 
void OnSpellFailed (SpellInfo const *spellInfo) override
 
void ScheduleCombatEventsForStage (uint8 stage)
 
void MovementInform (uint32 type, uint32 point) override
 
void JustSummoned (Creature *summon) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override
 
void EnterEvadeMode (EvadeReason) override
 
void KilledUnit (Unit *) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *who) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void AddThreat (Unit *victim, float amount, Unit *who=nullptr)
 
void ModifyThreatByPercent (Unit *victim, int32 pct, Unit *who=nullptr)
 
void ResetThreat (Unit *victim, Unit *who=nullptr)
 
void ResetThreatList (Unit *who=nullptr)
 
float GetThreat (Unit const *victim, Unit const *who=nullptr)
 
void ForceCombatStop (Creature *who, bool reset=true)
 
void ForceCombatStopForCreatureEntry (uint32 entry, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true)
 
void ForceCombatStopForCreatureEntry (std::vector< uint32 > creatureEntries, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
Unit * DoSelectBelowHpPctFriendlyWithEntry (uint32 entry, float range, uint8 hpPct=1, bool excludeSelf=true)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, Milliseconds despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
void SetAggressiveStateAfter (Milliseconds timer, Creature *who=nullptr, bool startCombat=true, Creature *summoner=nullptr, StartCombatArgs const &combatArgs={ })
 
void DoAddEvent (Milliseconds timer, BasicEvent *event, WorldObject *who=nullptr)
 
template<class T >
T const & DUNGEON_MODE (T const &normal5, T const &heroic10) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const
 
- Public Member Functions inherited from CreatureAI
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
bool IsEngaged () const
 
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
void JustEnteredCombat (Unit *) override
 
virtual void JustStartedThreateningMe (Unit *who)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SpellHitTarget (WorldObject *, SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void OnAuraApplied (AuraApplication const *)
 
virtual void OnAuraRemoved (AuraApplication const *)
 
virtual bool IsEscorted () const
 
void OnCharmed (bool isNew) override
 
void DoZoneInCombat (Creature *creature=nullptr)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual Optional< QuestGiverStatus > GetDialogStatus (Player *)
 == Gossip system ================================
 
virtual bool OnGossipHello (Player *)
 
virtual bool OnGossipSelect (Player *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void OnQuestAccept (Player *, Quest const *)
 
virtual void OnQuestReward (Player *, Quest const *, uint32)
 
virtual void WaypointStarted (uint32, uint32)
 == Waypoints system =============================
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual void OnSpellClick (Unit *, bool)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual PlayerAI * GetAIForCharmedPlayer (Player *)
 
int32 VisualizeBoundary (Seconds duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate)
 
virtual void JustExitedCombat ()
 
virtual void OnDespawn ()
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={})
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
virtual bool ShouldSparWith (Unit const *) const
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void OnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

uint8 _phase
 
uint8 _pyroblastCount
 
bool _isTransitionStarted
 
bool _isPerformingPyroblast
 
EventMap specialEvents
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES , EVADE_REASON_BOUNDARY , EVADE_REASON_NO_PATH , EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith (Unit *who)
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade (Seconds delayToRespawn=30s, Creature *who=nullptr)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
Creature * DoSummon (uint32 entry, Position const &pos, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Definition at line 455 of file boss_kaelthas.cpp.

Constructor & Destructor Documentation

◆ boss_kaelthas()

boss_kaelthas::boss_kaelthas ( Creature *  creature)
inline

Definition at line 457 of file boss_kaelthas.cpp.

Member Function Documentation

◆ AttackStart()

void boss_kaelthas::AttackStart ( Unit *  who)
inlineoverridevirtual

Reimplemented from UnitAI.

Definition at line 492 of file boss_kaelthas.cpp.

References UnitAI::AttackStartCaster().

◆ DamageTaken()

void boss_kaelthas::DamageTaken ( Unit *  ,
uint32 &  damage,
DamageEffectType  ,
SpellInfo const *   
)
inlineoverridevirtual

◆ DoAction()

void boss_kaelthas::DoAction ( int32  action)
inlineoverridevirtual

◆ DoStartEncounter()

void boss_kaelthas::DoStartEncounter ( )
inline

◆ EnterEvadeMode()

◆ JustAppeared()

void boss_kaelthas::JustAppeared ( )
inlineoverridevirtual

! HACK: Boss sometimes regens health since he can't reach target. For now we prevent health regeneration completely. Find a better solution

Reimplemented from CreatureAI.

Definition at line 460 of file boss_kaelthas.cpp.

References AdvisorsSpawnGroupsData, WorldObject::GetMap(), CreatureAI::me, REACT_PASSIVE, Creature::SetReactState(), Creature::SetRegenerateHealth(), and Map::SpawnGroupSpawn().

◆ JustDied()

void boss_kaelthas::JustDied ( Unit *  )
inlineoverridevirtual

◆ JustEngagedWith()

void boss_kaelthas::JustEngagedWith ( Unit *  who)
inlineoverridevirtual

Reimplemented from CreatureAI.

Definition at line 471 of file boss_kaelthas.cpp.

References _phase, DoStartEncounter(), BossAI::JustEngagedWith(), and PHASE_NONE.

◆ JustSummoned()

void boss_kaelthas::JustSummoned ( Creature *  summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

Definition at line 631 of file boss_kaelthas.cpp.

References SummonList::Summon(), and BossAI::summons.

◆ KilledUnit()

void boss_kaelthas::KilledUnit ( Unit *  )
inlineoverridevirtual

Reimplemented from CreatureAI.

Definition at line 669 of file boss_kaelthas.cpp.

References SAY_SLAY.

◆ MoveInLineOfSight()

void boss_kaelthas::MoveInLineOfSight ( Unit *  who)
inlineoverridevirtual

◆ MovementInform()

void boss_kaelthas::MovementInform ( uint32  type,
uint32  point 
)
inlineoverridevirtual

◆ OnSpellCast()

◆ OnSpellFailed()

void boss_kaelthas::OnSpellFailed ( SpellInfo const *  spellInfo)
inlineoverridevirtual

◆ OnSpellStart()

void boss_kaelthas::OnSpellStart ( SpellInfo const *  spellInfo)
inlineoverridevirtual

Reimplemented from CreatureAI.

Definition at line 529 of file boss_kaelthas.cpp.

References SpellInfo::Id, SAY_GRAVITY_LAPSE, and SPELL_GRAVITY_LAPSE.

◆ ScheduleCombatEventsForStage()

◆ SpellHit()

◆ UpdateAI()

void boss_kaelthas::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

Definition at line 683 of file boss_kaelthas.cpp.

References _isPerformingPyroblast, _phase, _pyroblastCount, ACTION_ADVISOR_ENGAGED, Unit::AttackStop(), EventMap::CancelEvent(), COMBAT_STAGE_PHASE_4, COMBAT_STAGE_PHASE_5_GRAVITY, COMBAT_STAGE_PHASE_5_GROUND, COMBAT_STAGE_PHASE_5_INITIAL, DATA_KAEL_STATUE_LEFT, DATA_KAEL_STATUE_RIGHT, DATA_TEMPEST_BRIDGE_WINDOW, DATA_THALADRED, UnitAI::DoCast(), UnitAI::DoCastSelf(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), EVENT_ARCANE_DISRUPTION, EVENT_ENGAGE_COMBAT, EVENT_EXPLOSION_1, EVENT_EXPLOSION_2, EVENT_EXPLOSION_3, EVENT_FIREBALL, EVENT_FLAME_STRIKE, EVENT_GRAVITY_LAPSE, EVENT_MIND_CONTROL, EVENT_NETHER_BEAM, EVENT_PURE_NETHER_BEAM, EVENT_PYROBLAST, EVENT_REVIVE_ADVISORS_1, EVENT_REVIVE_ADVISORS_2, EVENT_SET_FACING, EVENT_SHOCK_BARRIER, EVENT_STAGE_GRAVITY, EVENT_STAGE_GROUND, EVENT_START_ENCOUNTER_1, EVENT_START_ENCOUNTER_2, EVENT_START_ENCOUNTER_3, EVENT_SUMMON_NETHER_VAPOR, EVENT_SUMMON_PHOENIX, EVENT_SUMMON_WEAPONS, EVENT_TRANSITION_1, EVENT_TRANSITION_10, EVENT_TRANSITION_11, EVENT_TRANSITION_2, EVENT_TRANSITION_3, EVENT_TRANSITION_4, EVENT_TRANSITION_5, EVENT_TRANSITION_6, EVENT_TRANSITION_7, EVENT_TRANSITION_8, EVENT_TRANSITION_9, BossAI::events, EventMap::ExecuteEvent(), WorldObject::FindNearestCreatureWithOptions(), Position::GetAbsoluteAngle(), InstanceScript::GetCreature(), GetCreatureListWithOptionsInGrid(), InstanceScript::GetGameObject(), Unit::GetMotionMaster(), Unit::HasUnitState(), BossAI::instance, Unit::InterruptNonMeleeSpells(), MaxThreat, CreatureAI::me, MotionMaster::MovePoint(), PHASE_2_WEAPONS, PHASE_3_ADVANCE, PHASE_4_ENGAGED, PHASE_5_TRUE_POWER, POINT_TRANSITION_DOWN, POINT_TRANSITION_START, POINT_TRANSITION_UP, Random, REACT_AGGRESSIVE, REACT_PASSIVE, Unit::RemoveAurasDueToSpell(), Unit::RemoveUnitFlag(), EventMap::Repeat(), EventMap::Reset(), ScriptedAI::ResetThreatList(), roll_chance_i(), SAY_INTRO, SAY_INTRO_THALADRED, SAY_PHASE_2_WEAPONS, SAY_PHASE_3_ADVANCE, SAY_PHASE_4_INTRO_2, SAY_PHASE_5_NUTS, ScheduleCombatEventsForStage(), EventMap::ScheduleEvent(), UnitAI::SelectTarget(), Unit::SetDisableGravity(), Unit::SetFacingTo(), Unit::SetHover(), Creature::SetReactState(), Unit::SetUnitFlag(), Unit::SetWalk(), specialEvents, SPELL_ARCANE_DISRUPTION, SPELL_FIREBALL, SPELL_FLAME_STRIKE, SPELL_GRAVITY_LAPSE, SPELL_KAEL_EXPLODES, SPELL_KAEL_EXPLODES_1, SPELL_KAEL_EXPLODES_2, SPELL_KAEL_EXPLODES_3, SPELL_KAEL_EXPLODES_4, SPELL_KAEL_FULL_POWER, SPELL_KAEL_GAINING_POWER, SPELL_KAEL_STUNNED, SPELL_MIND_CONTROL, SPELL_NETHER_BEAM, SPELL_NETHERBEAM_CHANNEL_1, SPELL_NETHERBEAM_CHANNEL_2, SPELL_PACIFY_SELF, SPELL_PURE_NETHER_BEAM_SCRIPT_1, SPELL_PURE_NETHER_BEAM_SCRIPT_2, SPELL_PURE_NETHER_BEAM_SCRIPT_3, SPELL_PYROBLAST, SPELL_RESSURECTION, SPELL_ROOT_SELF, SPELL_SHOCK_BARRIER, SPELL_SUMMON_NETHER_VAPOR, SPELL_SUMMON_PHOENIX, SPELL_SUMMON_WEAPONS, TransitionDownPos, TransitionStartPos, TransitionUpPos, UNIT_FLAG_UNINTERACTIBLE, UNIT_STATE_CASTING, EventMap::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _isPerformingPyroblast

bool boss_kaelthas::_isPerformingPyroblast
private

Definition at line 999 of file boss_kaelthas.cpp.

Referenced by OnSpellCast(), OnSpellFailed(), and UpdateAI().

◆ _isTransitionStarted

bool boss_kaelthas::_isTransitionStarted
private

Definition at line 998 of file boss_kaelthas.cpp.

Referenced by DamageTaken().

◆ _phase

uint8 boss_kaelthas::_phase
private

◆ _pyroblastCount

uint8 boss_kaelthas::_pyroblastCount
private

Definition at line 997 of file boss_kaelthas.cpp.

Referenced by OnSpellCast(), and UpdateAI().

◆ specialEvents

EventMap boss_kaelthas::specialEvents
private

Definition at line 1000 of file boss_kaelthas.cpp.

Referenced by DamageTaken(), MovementInform(), OnSpellCast(), OnSpellFailed(), and UpdateAI().


The documentation for this struct was generated from the following file: