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TrinityCore
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#include <BattlefieldWG.h>
Inheritance diagram for BfGraveyardWG:Public Member Functions | |
| BfGraveyardWG (BattlefieldWG *Bf) | |
| void | SetTextId (uint32 textId) |
| uint32 | GetTextId () const |
Public Member Functions inherited from BfGraveyard | |
| BfGraveyard (Battlefield *bf) | |
| BfGraveyard (BfGraveyard const &)=delete | |
| BfGraveyard (BfGraveyard &&)=delete | |
| BfGraveyard & | operator= (BfGraveyard const &)=delete |
| BfGraveyard & | operator= (BfGraveyard &&)=delete |
| virtual | ~BfGraveyard () |
| void | GiveControlTo (TeamId team) |
| TeamId | GetControlTeamId () const |
| float | GetDistance (Player *player) |
| void | Initialize (TeamId startcontrol, uint32 gy) |
| void | SetSpirit (Creature *spirit, TeamId team) |
| void | AddPlayer (ObjectGuid player_guid) |
| void | RemovePlayer (ObjectGuid player_guid) |
| void | Resurrect () |
| void | RelocateDeadPlayers () |
| bool | HasNpc (ObjectGuid guid) |
| bool | HasPlayer (ObjectGuid guid) |
| uint32 | GetGraveyardId () const |
Protected Attributes | |
| uint32 | m_GossipTextId |
Protected Attributes inherited from BfGraveyard | |
| TeamId | m_ControlTeam |
| uint32 | m_GraveyardId |
| ObjectGuid | m_SpiritGuide [PVP_TEAMS_COUNT] |
| GuidSet | m_ResurrectQueue |
| Battlefield * | m_Bf |
Definition at line 139 of file BattlefieldWG.h.
| BfGraveyardWG::BfGraveyardWG | ( | BattlefieldWG * | Bf | ) |
Definition at line 1385 of file BattlefieldWG.cpp.
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inline |
Definition at line 145 of file BattlefieldWG.h.
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inline |
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protected |
Definition at line 148 of file BattlefieldWG.h.