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TrinityCore
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#include <Battlefield.h>
Inheritance diagram for BfGraveyard:Public Member Functions | |
| BfGraveyard (Battlefield *bf) | |
| BfGraveyard (BfGraveyard const &)=delete | |
| BfGraveyard (BfGraveyard &&)=delete | |
| BfGraveyard & | operator= (BfGraveyard const &)=delete |
| BfGraveyard & | operator= (BfGraveyard &&)=delete |
| virtual | ~BfGraveyard () |
| void | GiveControlTo (TeamId team) |
| TeamId | GetControlTeamId () const |
| float | GetDistance (Player *player) |
| void | Initialize (TeamId startcontrol, uint32 gy) |
| void | SetSpirit (Creature *spirit, TeamId team) |
| void | AddPlayer (ObjectGuid player_guid) |
| void | RemovePlayer (ObjectGuid player_guid) |
| void | Resurrect () |
| void | RelocateDeadPlayers () |
| bool | HasNpc (ObjectGuid guid) |
| bool | HasPlayer (ObjectGuid guid) |
| uint32 | GetGraveyardId () const |
Protected Attributes | |
| TeamId | m_ControlTeam |
| uint32 | m_GraveyardId |
| ObjectGuid | m_SpiritGuide [PVP_TEAMS_COUNT] |
| GuidSet | m_ResurrectQueue |
| Battlefield * | m_Bf |
Definition at line 157 of file Battlefield.h.
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explicit |
Definition at line 643 of file Battlefield.cpp.
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delete |
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delete |
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virtualdefault |
| void BfGraveyard::AddPlayer | ( | ObjectGuid | player_guid | ) |
Definition at line 676 of file Battlefield.cpp.
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inline |
Definition at line 170 of file Battlefield.h.
| float BfGraveyard::GetDistance | ( | Player * | player | ) |
Definition at line 670 of file Battlefield.cpp.
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inline |
| void BfGraveyard::GiveControlTo | ( | TeamId | team | ) |
| bool BfGraveyard::HasNpc | ( | ObjectGuid | guid | ) |
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inline |
Definition at line 197 of file Battlefield.h.
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delete |
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delete |
| void BfGraveyard::RelocateDeadPlayers | ( | ) |
Definition at line 739 of file Battlefield.cpp.
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Here is the caller graph for this function:| void BfGraveyard::RemovePlayer | ( | ObjectGuid | player_guid | ) |
| void BfGraveyard::Resurrect | ( | ) |
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protected |
Definition at line 207 of file Battlefield.h.
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protected |
Definition at line 203 of file Battlefield.h.
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protected |
Definition at line 204 of file Battlefield.h.
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protected |
Definition at line 206 of file Battlefield.h.
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protected |
Definition at line 205 of file Battlefield.h.