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boss_kelthuzad Struct Reference
+ Inheritance diagram for boss_kelthuzad:

Public Member Functions

 boss_kelthuzad (Creature *creature)
 
void Reset () override
 
void EnterEvadeMode (EvadeReason) override
 
void JustSummoned (Creature *summon) override
 
void KilledUnit (Unit *victim) override
 
void JustDied (Unit *) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override
 
void SpellHit (WorldObject *, SpellInfo const *spellInfo) override
 
void UpdateAI (uint32 diff) override
 
uint32 GetData (uint32 data) const override
 
void DoAction (int32 action) override
 
PlayerAI * GetAIForCharmedPlayer (Player *player) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *who) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void AddThreat (Unit *victim, float amount, Unit *who=nullptr)
 
void ModifyThreatByPercent (Unit *victim, int32 pct, Unit *who=nullptr)
 
void ResetThreat (Unit *victim, Unit *who=nullptr)
 
void ResetThreatList (Unit *who=nullptr)
 
float GetThreat (Unit const *victim, Unit const *who=nullptr)
 
void ForceCombatStop (Creature *who, bool reset=true)
 
void ForceCombatStopForCreatureEntry (uint32 entry, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true)
 
void ForceCombatStopForCreatureEntry (std::vector< uint32 > creatureEntries, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
Unit * DoSelectBelowHpPctFriendlyWithEntry (uint32 entry, float range, uint8 hpPct=1, bool excludeSelf=true)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, Milliseconds despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
void SetAggressiveStateAfter (Milliseconds timer, Creature *who=nullptr, bool startCombat=true, Creature *summoner=nullptr, StartCombatArgs const &combatArgs={ })
 
void DoAddEvent (Milliseconds timer, BasicEvent *event, WorldObject *who=nullptr)
 
template<class T >
T const & DUNGEON_MODE (T const &normal5, T const &heroic10) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const
 
- Public Member Functions inherited from CreatureAI
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
bool IsEngaged () const
 
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
void JustEnteredCombat (Unit *) override
 
virtual void JustStartedThreateningMe (Unit *who)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SpellHitTarget (WorldObject *, SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void OnAuraApplied (AuraApplication const *)
 
virtual void OnAuraRemoved (AuraApplication const *)
 
virtual bool IsEscorted () const
 
virtual void JustAppeared ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool isNew) override
 
void DoZoneInCombat (Creature *creature=nullptr)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual Optional< QuestGiverStatus > GetDialogStatus (Player *)
 == Gossip system ================================
 
virtual bool OnGossipHello (Player *)
 
virtual bool OnGossipSelect (Player *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void OnQuestAccept (Player *, Quest const *)
 
virtual void OnQuestReward (Player *, Quest const *, uint32)
 
virtual void WaypointStarted (uint32, uint32)
 == Waypoints system =============================
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual void OnSpellClick (Unit *, bool)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (Seconds duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate)
 
virtual void JustExitedCombat ()
 
virtual void OnDespawn ()
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={})
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
virtual bool ShouldSparWith (Unit const *) const
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void OnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

uint8 _skeletonCount
 
uint8 _bansheeCount
 
uint8 _abominationCount
 
uint8 _abominationDeathCount
 
uint32 _frostboltCooldown
 
bool _phaseThree
 
uint32 _guardianCount
 
std::array< uint32, nGuardianSpawns > _guardianGroups
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES , EVADE_REASON_BOUNDARY , EVADE_REASON_NO_PATH , EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith (Unit *who)
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade (Seconds delayToRespawn=30s, Creature *who=nullptr)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
Creature * DoSummon (uint32 entry, Position const &pos, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Definition at line 212 of file boss_kelthuzad.cpp.

Constructor & Destructor Documentation

◆ boss_kelthuzad()

boss_kelthuzad::boss_kelthuzad ( Creature *  creature)
inline

Definition at line 215 of file boss_kelthuzad.cpp.

References _guardianGroups, nGuardianSpawns, and SUMMON_GROUP_GUARDIAN_FIRST.

Member Function Documentation

◆ DamageTaken()

void boss_kelthuzad::DamageTaken ( Unit *  ,
uint32 &  damage,
DamageEffectType  ,
SpellInfo const *   
)
inlineoverridevirtual

Reimplemented from UnitAI.

Definition at line 279 of file boss_kelthuzad.cpp.

References BossAI::events, EventMap::IsInPhase(), and PHASE_ONE.

◆ DoAction()

◆ EnterEvadeMode()

void boss_kelthuzad::EnterEvadeMode ( EvadeReason  )
inlineoverridevirtual

◆ GetAIForCharmedPlayer()

PlayerAI * boss_kelthuzad::GetAIForCharmedPlayer ( Player *  player)
inlineoverridevirtual

Reimplemented from CreatureAI.

Definition at line 564 of file boss_kelthuzad.cpp.

◆ GetData()

uint32 boss_kelthuzad::GetData ( uint32  data) const
inlineoverridevirtual

Reimplemented from UnitAI.

Definition at line 516 of file boss_kelthuzad.cpp.

References _abominationDeathCount, and DATA_ABOMINATION_DEATH_COUNT.

◆ JustDied()

void boss_kelthuzad::JustDied ( Unit *  )
inlineoverridevirtual

◆ JustSummoned()

void boss_kelthuzad::JustSummoned ( Creature *  summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

Definition at line 249 of file boss_kelthuzad.cpp.

References SummonList::Summon(), and BossAI::summons.

◆ KilledUnit()

void boss_kelthuzad::KilledUnit ( Unit *  victim)
inlineoverridevirtual

Reimplemented from CreatureAI.

Definition at line 254 of file boss_kelthuzad.cpp.

References Object::GetTypeId(), SAY_SLAY, and TYPEID_PLAYER.

◆ Reset()

◆ SpellHit()

void boss_kelthuzad::SpellHit ( WorldObject *  ,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

◆ UpdateAI()

void boss_kelthuzad::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

Definition at line 297 of file boss_kelthuzad.cpp.

References _abominationCount, _bansheeCount, _frostboltCooldown, _guardianCount, _guardianGroups, _phaseThree, _skeletonCount, ACTION_JUST_SUMMONED, Creature::AI(), Unit::CastStop(), DATA_LICH_KING, UnitAI::DoCast(), UnitAI::DoCastAOE(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), CreatureAI::DoZoneInCombat(), EMOTE_PHASE_TWO, EnterEvadeMode(), CreatureAI::EVADE_REASON_OTHER, EVENT_ABOMINATION, EVENT_BANSHEE, EVENT_CHAINS, EVENT_DESPAWN_MINIONS, EVENT_DETONATE_MANA, EVENT_FROST_BLAST, EVENT_FROSTBOLT_VOLLEY, EVENT_PHASE_TWO, EVENT_SHADOW_FISSURE, EVENT_SKELETON, EVENT_TRANSITION_REPLY, EVENT_TRANSITION_SUMMON, BossAI::events, EventMap::ExecuteEvent(), ObjectAccessor::GetCreature(), WorldObject::GetCreatureListWithEntryInGrid(), ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), GetRandomMinionSpawnPoint(), GO_STATE_ACTIVE, Unit::HasUnitState(), ScriptedAI::HealthBelowPct(), IN_MILLISECONDS, BossAI::instance, ScriptedAI::Is25ManRaid(), EventMap::IsInPhase(), CreatureAI::me, nGuardianSpawns, NPC_ABOMINATION1, NPC_BANSHEE1, NPC_SKELETON1, NPC_SKELETON2, PHASE_ONE, PHASE_TWO, portalList, Random, randtime(), REACT_AGGRESSIVE, Unit::RemoveUnitFlag(), EventMap::Repeat(), ScriptedAI::ResetThreatList(), SAY_AGGRO, SAY_ANSWER_REQUEST, SAY_REQUEST_AID, EventMap::ScheduleEvent(), UnitAI::SelectTarget(), Creature::SetImmuneToPC(), EventMap::SetPhase(), Creature::SetReactState(), SummonList::size(), SPELL_CHAINS_DUMMY, SPELL_DETONATE_MANA, SPELL_FROST_BLAST, SPELL_FROSTBOLT_SINGLE, SPELL_FROSTBOLT_VOLLEY, SPELL_SHADOW_FISSURE, WorldObject::SummonCreature(), WorldObject::SummonCreatureGroup(), BossAI::summons, TEMPSUMMON_CORPSE_TIMED_DESPAWN, UNIT_FLAG_UNINTERACTIBLE, UNIT_STATE_CASTING, EventMap::Update(), CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ _abominationCount

uint8 boss_kelthuzad::_abominationCount
private

Definition at line 572 of file boss_kelthuzad.cpp.

Referenced by Reset(), and UpdateAI().

◆ _abominationDeathCount

uint8 boss_kelthuzad::_abominationDeathCount
private

Definition at line 573 of file boss_kelthuzad.cpp.

Referenced by DoAction(), GetData(), and Reset().

◆ _bansheeCount

uint8 boss_kelthuzad::_bansheeCount
private

Definition at line 571 of file boss_kelthuzad.cpp.

Referenced by Reset(), and UpdateAI().

◆ _frostboltCooldown

uint32 boss_kelthuzad::_frostboltCooldown
private

Definition at line 574 of file boss_kelthuzad.cpp.

Referenced by UpdateAI().

◆ _guardianCount

uint32 boss_kelthuzad::_guardianCount
private

Definition at line 576 of file boss_kelthuzad.cpp.

Referenced by UpdateAI().

◆ _guardianGroups

std::array<uint32, nGuardianSpawns> boss_kelthuzad::_guardianGroups
private

Definition at line 577 of file boss_kelthuzad.cpp.

Referenced by boss_kelthuzad(), and UpdateAI().

◆ _phaseThree

bool boss_kelthuzad::_phaseThree
private

Definition at line 575 of file boss_kelthuzad.cpp.

Referenced by Reset(), and UpdateAI().

◆ _skeletonCount

uint8 boss_kelthuzad::_skeletonCount
private

Definition at line 570 of file boss_kelthuzad.cpp.

Referenced by Reset(), and UpdateAI().


The documentation for this struct was generated from the following file: