35#define MAX_ENCOUNTER 6
118 if (
Player* player = i->GetSource())
120 if (player->IsAlive() && player->IsInWater())
135 frenzy->Attack(player,
false);
136 frenzy->SetSwim(
true);
137 frenzy->SetDisableGravity(
true);
143 if (!player->IsInWater())
@ TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT
void SetBossNumber(uint32 number)
virtual bool SetBossState(uint32 id, EncounterState state)
virtual void OnCreatureCreate(Creature *creature) override
void SetHeaders(std::string const &dataHeaders)
void LoadObjectData(ObjectData const *creatureData, ObjectData const *gameObjectData)
PlayerList const & GetPlayers() const
static ObjectGuid const Empty
static ObjectGuid GetGUID(Object const *o)
TempSummon * SummonCreature(uint32 entry, Position const &pos, TempSummonType despawnType=TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime=0s, uint32 vehId=0, uint32 spellId=0, ObjectGuid privateObjectOwner=ObjectGuid::Empty)
InstanceScript * GetInstanceScript(InstanceMap *map) const override
instance_serpent_shrine()
static constexpr ObjectData creatureData[]
static constexpr ObjectData gameObjectData[]
void AddSC_instance_serpentshrine_cavern()
@ DATA_SHIELD_GENERATOR_1
@ DATA_LEOTHERAS_EVENT_STARTER
@ DATA_SHIELD_GENERATOR_2
@ DATA_SHIELD_GENERATOR_3
@ DATA_SHIELD_GENERATOR_4
@ EVENT_RESPAWN_STRANGE_POOL
void WriteSaveDataMore(std::ostringstream &stream) override
ObjectGuid LeotherasEventStarter
void Update(uint32 diff) override
instance_serpentshrine_cavern_InstanceMapScript(InstanceMap *map)
void SetData(uint32 type, uint32 data) override
void SetGuidData(uint32 type, ObjectGuid data) override
ObjectGuid GetGuidData(uint32 identifier) const override
ObjectGuid LeotherasTheBlind
uint32 GetData(uint32 type) const override
void ReadSaveDataMore(std::istringstream &stream) override
void OnCreatureCreate(Creature *creature) override
bool SetBossState(uint32 id, EncounterState state) override