TrinityCore
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serpent_shrine.h
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef DEF_SERPENT_SHRINE_H
19#define DEF_SERPENT_SHRINE_H
20
21#include "CreatureAIImpl.h"
22
23#define SSCScriptName "instance_serpent_shrine"
24#define DataHeader "SS"
25
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86
87template <class AI, class T>
88inline AI* GetSerpentshrineCavernAI(T* obj)
89{
90 return GetInstanceAI<AI>(obj, SSCScriptName);
91}
92
93#define RegisterSerpentshrineCavernCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetSerpentshrineCavernAI)
94#define RegisterSerpentshrineCavernGameObjectAI(ai_name) RegisterGameObjectAIWithFactory(ai_name, GetSerpentshrineCavernAI)
95
96#endif
SSGameObjectIds
@ GO_STRANGE_POOL
@ GO_SHIELD_GENERATOR_4
@ GO_SHIELD_GENERATOR_1
@ GO_SHIELD_GENERATOR_2
@ GO_BRIDGE_PART_2
@ GO_BRIDGE_PART_3
@ GO_SHIELD_GENERATOR_3
@ GO_BRIDGE_PART_1
SSDataTypes
@ DATA_SHIELD_GENERATOR_1
@ DATA_LEOTHERAS
@ DATA_CARIBDIS
@ DATA_LEOTHERAS_EVENT_STARTER
@ DATA_SHIELD_GENERATOR_2
@ DATA_TRASH
@ DATA_KARATHRESS
@ DATA_STRANGE_POOL
@ DATA_BRIDGE_PART_2
@ DATA_TIDALVESS
@ DATA_BRIDGE_PART_1
@ DATA_WATER
@ DATA_SHIELD_GENERATOR_3
@ DATA_BRIDGE_PART_3
@ DATA_SHARKKIS
@ DATA_SHIELD_GENERATOR_4
AI * GetSerpentshrineCavernAI(T *obj)
SSEventsIds
@ EVENT_RESPAWN_STRANGE_POOL
SSCreatureIds
@ NPC_LADY_VASHJ
@ NPC_THE_LURKER_BELOW
SSWaterEventState
@ WATERSTATE_NONE
@ WATERSTATE_SCALDING
@ WATERSTATE_FRENZY
#define SSCScriptName
SSBosses
@ BOSS_FATHOM_LORD_KARATHRESS
@ BOSS_LADY_VASHJ
@ BOSS_THE_LURKER_BELOW
@ BOSS_HYDROSS_THE_UNSTABLE
@ BOSS_MOROGRIM_TIDEWALKER
@ BOSS_LEOTHERAS_THE_BLIND