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boss_shade_of_aran::boss_aranAI Struct Reference
+ Inheritance diagram for boss_shade_of_aran::boss_aranAI:

Public Member Functions

 boss_aranAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void KilledUnit (Unit *) override
 
void JustDied (Unit *) override
 
void JustEngagedWith (Unit *) override
 
void FlameWreathEffect ()
 
void UpdateAI (uint32 diff) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override
 
void SpellHit (WorldObject *, SpellInfo const *spellInfo) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void AddThreat (Unit *victim, float amount, Unit *who=nullptr)
 
void ModifyThreatByPercent (Unit *victim, int32 pct, Unit *who=nullptr)
 
void ResetThreat (Unit *victim, Unit *who=nullptr)
 
void ResetThreatList (Unit *who=nullptr)
 
float GetThreat (Unit const *victim, Unit const *who=nullptr)
 
void ForceCombatStop (Creature *who, bool reset=true)
 
void ForceCombatStopForCreatureEntry (uint32 entry, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true)
 
void ForceCombatStopForCreatureEntry (std::vector< uint32 > creatureEntries, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
Unit * DoSelectBelowHpPctFriendlyWithEntry (uint32 entry, float range, uint8 hpPct=1, bool excludeSelf=true)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, Milliseconds despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
void SetAggressiveStateAfter (Milliseconds timer, Creature *who=nullptr, bool startCombat=true, Creature *summoner=nullptr, StartCombatArgs const &combatArgs={ })
 
void DoAddEvent (Milliseconds timer, BasicEvent *event, WorldObject *who=nullptr)
 
template<class T >
T const & DUNGEON_MODE (T const &normal5, T const &heroic10) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const
 
- Public Member Functions inherited from CreatureAI
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
bool IsEngaged () const
 
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void JustEnteredCombat (Unit *) override
 
virtual void JustStartedThreateningMe (Unit *who)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SpellHitTarget (WorldObject *, SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void OnAuraApplied (AuraApplication const *)
 
virtual void OnAuraRemoved (AuraApplication const *)
 
virtual bool IsEscorted () const
 
virtual void JustAppeared ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool isNew) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual Optional< QuestGiverStatus > GetDialogStatus (Player *)
 == Gossip system ================================
 
virtual bool OnGossipHello (Player *)
 
virtual bool OnGossipSelect (Player *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void OnQuestAccept (Player *, Quest const *)
 
virtual void OnQuestReward (Player *, Quest const *, uint32)
 
virtual void WaypointStarted (uint32, uint32)
 == Waypoints system =============================
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual void OnSpellClick (Unit *, bool)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual PlayerAI * GetAIForCharmedPlayer (Player *)
 
int32 VisualizeBoundary (Seconds duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate)
 
virtual void JustExitedCombat ()
 
virtual void OnDespawn ()
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={})
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
virtual bool ShouldSparWith (Unit const *) const
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void OnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScript * instance
 
uint32 SecondarySpellTimer
 
uint32 NormalCastTimer
 
uint32 SuperCastTimer
 
uint32 BerserkTimer
 
uint32 CloseDoorTimer
 
uint8 LastSuperSpell
 
uint32 FlameWreathTimer
 
uint32 FlameWreathCheckTime
 
ObjectGuid FlameWreathTarget [3]
 
float FWTargPosX [3]
 
float FWTargPosY [3]
 
uint32 CurrentNormalSpell
 
uint32 ArcaneCooldown
 
uint32 FireCooldown
 
uint32 FrostCooldown
 
uint32 DrinkInterruptTimer
 
bool ElementalsSpawned
 
bool Drinking
 
bool DrinkInturrupted
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES , EVADE_REASON_BOUNDARY , EVADE_REASON_NO_PATH , EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
Creature * DoSummon (uint32 entry, Position const &pos, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Definition at line 94 of file boss_shade_of_aran.cpp.

Constructor & Destructor Documentation

◆ boss_aranAI()

boss_shade_of_aran::boss_aranAI::boss_aranAI ( Creature *  creature)
inline

Definition at line 96 of file boss_shade_of_aran.cpp.

References WorldObject::GetInstanceScript(), Initialize(), and instance.

Member Function Documentation

◆ DamageTaken()

void boss_shade_of_aran::boss_aranAI::DamageTaken ( Unit *  ,
uint32 &  damage,
DamageEffectType  ,
SpellInfo const *   
)
inlineoverridevirtual

Reimplemented from UnitAI.

Definition at line 475 of file boss_shade_of_aran.cpp.

References Drinking, and DrinkInturrupted.

◆ FlameWreathEffect()

void boss_shade_of_aran::boss_aranAI::FlameWreathEffect ( )
inline

◆ Initialize()

◆ JustDied()

void boss_shade_of_aran::boss_aranAI::JustDied ( Unit *  )
inlineoverridevirtual

◆ JustEngagedWith()

void boss_shade_of_aran::boss_aranAI::JustEngagedWith ( Unit *  )
inlineoverridevirtual

◆ KilledUnit()

void boss_shade_of_aran::boss_aranAI::KilledUnit ( Unit *  )
inlineoverridevirtual

Reimplemented from CreatureAI.

Definition at line 163 of file boss_shade_of_aran.cpp.

References SAY_KILL.

◆ Reset()

void boss_shade_of_aran::boss_aranAI::Reset ( )
inlineoverridevirtual

◆ SpellHit()

void boss_shade_of_aran::boss_aranAI::SpellHit ( WorldObject *  ,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

◆ UpdateAI()

void boss_shade_of_aran::boss_aranAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

Definition at line 213 of file boss_shade_of_aran.cpp.

References ArcaneCooldown, BerserkTimer, WorldObject::CastSpell(), ObjectGuid::Clear(), CloseDoorTimer, CREATURE_ARAN_BLIZZARD, CREATURE_SHADOW_OF_ARAN, CREATURE_WATER_ELEMENTAL, CurrentNormalSpell, DATA_GO_LIBRARY_DOOR, UnitAI::DoCast(), UnitAI::DoMeleeAttackIfReady(), Drinking, DrinkInterruptTimer, DrinkInturrupted, ElementalsSpawned, FireCooldown, FlameWreathCheckTime, FlameWreathEffect(), FlameWreathTarget, FlameWreathTimer, FrostCooldown, FWTargPosX, FWTargPosY, Unit::GetFaction(), Object::GetGUID(), InstanceScript::GetGuidData(), Unit::GetMaxPower(), Unit::GetPowerPct(), ObjectAccessor::GetUnit(), Unit::GetVictim(), InstanceScript::HandleGameObject(), ScriptedAI::HealthBelowPct(), instance, Unit::InterruptNonMeleeSpells(), Unit::IsNonMeleeSpellCast(), WorldObject::IsWithinDist2d(), LastSuperSpell, CreatureAI::me, NormalCastTimer, POWER_MANA, rand32(), Random, Unit::RemoveAurasDueToSpell(), SAY_BLIZZARD, SAY_DRINK, SAY_ELEMENTALS, SAY_EXPLOSION, SAY_FLAMEWREATH, SAY_TIMEOVER, SecondarySpellTimer, UnitAI::SelectTarget(), Unit::SetPower(), Unit::SetStandState(), SPELL_AEXPLOSION, SPELL_AOE_CS, SPELL_AOE_PYROBLAST, SPELL_ARCMISSLE, SPELL_BLINK_CENTER, SPELL_CHAINSOFICE, SPELL_CIRCULAR_BLIZZARD, SPELL_CONJURE, SPELL_DRINK, SPELL_FIREBALL, SPELL_FROSTBOLT, SPELL_MASS_POLY, SPELL_MASSSLOW, SPELL_PLAYERPULL, SPELL_POTION, WorldObject::SummonCreature(), SUPER_AE, SUPER_BLIZZARD, SUPER_FLAME, SuperCastTimer, TEMPSUMMON_TIMED_DESPAWN, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, UNIT_STAND_STATE_SIT, UNIT_STAND_STATE_STAND, CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ ArcaneCooldown

uint32 boss_shade_of_aran::boss_aranAI::ArcaneCooldown

Definition at line 144 of file boss_shade_of_aran.cpp.

Referenced by Initialize(), SpellHit(), and UpdateAI().

◆ BerserkTimer

uint32 boss_shade_of_aran::boss_aranAI::BerserkTimer

Definition at line 132 of file boss_shade_of_aran.cpp.

Referenced by Initialize(), and UpdateAI().

◆ CloseDoorTimer

uint32 boss_shade_of_aran::boss_aranAI::CloseDoorTimer

Definition at line 133 of file boss_shade_of_aran.cpp.

Referenced by Initialize(), and UpdateAI().

◆ CurrentNormalSpell

uint32 boss_shade_of_aran::boss_aranAI::CurrentNormalSpell

Definition at line 143 of file boss_shade_of_aran.cpp.

Referenced by Initialize(), SpellHit(), and UpdateAI().

◆ Drinking

bool boss_shade_of_aran::boss_aranAI::Drinking

Definition at line 151 of file boss_shade_of_aran.cpp.

Referenced by DamageTaken(), Initialize(), and UpdateAI().

◆ DrinkInterruptTimer

uint32 boss_shade_of_aran::boss_aranAI::DrinkInterruptTimer

Definition at line 148 of file boss_shade_of_aran.cpp.

Referenced by Initialize(), and UpdateAI().

◆ DrinkInturrupted

bool boss_shade_of_aran::boss_aranAI::DrinkInturrupted

Definition at line 152 of file boss_shade_of_aran.cpp.

Referenced by DamageTaken(), Initialize(), and UpdateAI().

◆ ElementalsSpawned

bool boss_shade_of_aran::boss_aranAI::ElementalsSpawned

Definition at line 150 of file boss_shade_of_aran.cpp.

Referenced by Initialize(), and UpdateAI().

◆ FireCooldown

uint32 boss_shade_of_aran::boss_aranAI::FireCooldown

Definition at line 145 of file boss_shade_of_aran.cpp.

Referenced by Initialize(), SpellHit(), and UpdateAI().

◆ FlameWreathCheckTime

uint32 boss_shade_of_aran::boss_aranAI::FlameWreathCheckTime

Definition at line 138 of file boss_shade_of_aran.cpp.

Referenced by Initialize(), and UpdateAI().

◆ FlameWreathTarget

ObjectGuid boss_shade_of_aran::boss_aranAI::FlameWreathTarget[3]

Definition at line 139 of file boss_shade_of_aran.cpp.

Referenced by FlameWreathEffect(), and UpdateAI().

◆ FlameWreathTimer

uint32 boss_shade_of_aran::boss_aranAI::FlameWreathTimer

Definition at line 137 of file boss_shade_of_aran.cpp.

Referenced by Initialize(), and UpdateAI().

◆ FrostCooldown

uint32 boss_shade_of_aran::boss_aranAI::FrostCooldown

Definition at line 146 of file boss_shade_of_aran.cpp.

Referenced by Initialize(), SpellHit(), and UpdateAI().

◆ FWTargPosX

float boss_shade_of_aran::boss_aranAI::FWTargPosX[3]

Definition at line 140 of file boss_shade_of_aran.cpp.

Referenced by FlameWreathEffect(), and UpdateAI().

◆ FWTargPosY

float boss_shade_of_aran::boss_aranAI::FWTargPosY[3]

Definition at line 141 of file boss_shade_of_aran.cpp.

Referenced by FlameWreathEffect(), and UpdateAI().

◆ instance

InstanceScript* boss_shade_of_aran::boss_aranAI::instance

Definition at line 127 of file boss_shade_of_aran.cpp.

Referenced by boss_aranAI(), JustDied(), JustEngagedWith(), Reset(), and UpdateAI().

◆ LastSuperSpell

uint8 boss_shade_of_aran::boss_aranAI::LastSuperSpell

Definition at line 135 of file boss_shade_of_aran.cpp.

Referenced by Initialize(), and UpdateAI().

◆ NormalCastTimer

uint32 boss_shade_of_aran::boss_aranAI::NormalCastTimer

Definition at line 130 of file boss_shade_of_aran.cpp.

Referenced by Initialize(), and UpdateAI().

◆ SecondarySpellTimer

uint32 boss_shade_of_aran::boss_aranAI::SecondarySpellTimer

Definition at line 129 of file boss_shade_of_aran.cpp.

Referenced by Initialize(), and UpdateAI().

◆ SuperCastTimer

uint32 boss_shade_of_aran::boss_aranAI::SuperCastTimer

Definition at line 131 of file boss_shade_of_aran.cpp.

Referenced by Initialize(), and UpdateAI().


The documentation for this struct was generated from the following file: