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TrinityCore
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Inheritance diagram for npc_stalagg:Public Member Functions | |
| npc_stalagg (Creature *creature) | |
| void | InitializeAI () override |
| void | EnterEvadeMode (EvadeReason) override |
| void | BeginResetEncounter () |
| void | DoAction (int32 action) override |
| void | KilledUnit (Unit *victim) override |
| void | JustEngagedWith (Unit *who) override |
| void | DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override |
| void | SpellHit (WorldObject *caster, SpellInfo const *spellInfo) override |
| void | UpdateAI (uint32 uiDiff) override |
Public Member Functions inherited from ScriptedAI | |
| ScriptedAI (Creature *creature) | |
| virtual | ~ScriptedAI () |
| void | AttackStartNoMove (Unit *target) |
| void | AttackStart (Unit *) override |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | AddThreat (Unit *victim, float amount, Unit *who=nullptr) |
| void | ModifyThreatByPercent (Unit *victim, int32 pct, Unit *who=nullptr) |
| void | ResetThreat (Unit *victim, Unit *who=nullptr) |
| void | ResetThreatList (Unit *who=nullptr) |
| float | GetThreat (Unit const *victim, Unit const *who=nullptr) |
| void | ForceCombatStop (Creature *who, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (uint32 entry, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (std::vector< uint32 > creatureEntries, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportAll (float x, float y, float z, float o) |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Unit * | DoSelectBelowHpPctFriendlyWithEntry (uint32 entry, float range, uint8 hpPct=1, bool excludeSelf=true) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, Milliseconds despawntime) |
| bool | HealthBelowPct (uint32 pct) const |
| bool | HealthAbovePct (uint32 pct) const |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SetCombatMovement (bool allowMovement) |
| bool | IsCombatMovementAllowed () const |
| bool | IsHeroic () const |
| Difficulty | GetDifficulty () const |
| bool | Is25ManRaid () const |
| void | SetAggressiveStateAfter (Milliseconds timer, Creature *who=nullptr, bool startCombat=true, Creature *summoner=nullptr, StartCombatArgs const &combatArgs={ }) |
| void | DoAddEvent (Milliseconds timer, BasicEvent *event, WorldObject *who=nullptr) |
| template<class T > | |
| T const & | DUNGEON_MODE (T const &normal5, T const &heroic10) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const |
Public Member Functions inherited from CreatureAI | |
| CreatureAI (Creature *creature) | |
| virtual | ~CreatureAI () |
| bool | IsEngaged () const |
| void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr) |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | TriggerAlert (Unit const *who) const |
| void | JustEnteredCombat (Unit *) override |
| virtual void | JustStartedThreateningMe (Unit *who) |
| virtual void | JustDied (Unit *) |
| virtual void | JustSummoned (Creature *) |
| virtual void | IsSummonedBy (WorldObject *) |
| virtual void | SummonedCreatureDespawn (Creature *) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| virtual void | SpellHitTarget (WorldObject *, SpellInfo const *) |
| virtual void | OnSpellCast (SpellInfo const *) |
| virtual void | OnSpellFailed (SpellInfo const *) |
| virtual void | OnSpellStart (SpellInfo const *) |
| virtual void | OnChannelFinished (SpellInfo const *) |
| virtual void | OnAuraApplied (AuraApplication const *) |
| virtual void | OnAuraRemoved (AuraApplication const *) |
| virtual bool | IsEscorted () const |
| virtual void | JustAppeared () |
| virtual void | MovementInform (uint32, uint32) |
| void | OnCharmed (bool isNew) override |
| virtual void | JustReachedHome () |
| void | DoZoneInCombat (Creature *creature=nullptr) |
| virtual void | ReceiveEmote (Player *, uint32) |
| virtual void | OwnerAttackedBy (Unit *attacker) |
| virtual void | OwnerAttacked (Unit *target) |
| virtual void | CorpseRemoved (uint32 &) |
| == Triggered Actions Requested ================== | |
| virtual Optional< QuestGiverStatus > | GetDialogStatus (Player *) |
| == Gossip system ================================ | |
| virtual bool | OnGossipHello (Player *) |
| virtual bool | OnGossipSelect (Player *, uint32, uint32) |
| virtual bool | OnGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual void | OnQuestAccept (Player *, Quest const *) |
| virtual void | OnQuestReward (Player *, Quest const *, uint32) |
| virtual void | WaypointStarted (uint32, uint32) |
| == Waypoints system ============================= | |
| virtual void | WaypointReached (uint32, uint32) |
| virtual void | WaypointPathEnded (uint32, uint32) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | OnSpellClick (Unit *, bool) |
| virtual bool | CanSeeAlways (WorldObject const *) |
| virtual PlayerAI * | GetAIForCharmedPlayer (Player *) |
| int32 | VisualizeBoundary (Seconds duration, Unit *owner=nullptr, bool fill=false) const |
| virtual bool | CheckInRoom () |
| CreatureBoundary const * | GetBoundary () const |
| void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
| bool | IsInBoundary (Position const *who=nullptr) const |
Public Member Functions inherited from UnitAI | |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
| virtual bool | CanAIAttack (Unit const *) const |
| virtual void | Reset () |
| virtual uint32 | GetData (uint32) const |
| virtual void | SetData (uint32, uint32) |
| virtual void | SetGUID (ObjectGuid const &, int32=0) |
| virtual ObjectGuid | GetGUID (int32=0) const |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| virtual void | JustExitedCombat () |
| virtual void | OnDespawn () |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | SpellInterrupted (uint32, uint32) |
| void | AttackStartCaster (Unit *victim, float dist) |
| SpellCastResult | DoCast (uint32 spellId) |
| SpellCastResult | DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={}) |
| float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
| virtual bool | ShouldSparWith (Unit const *) const |
| void | DoMeleeAttackIfReady () |
| bool | DoSpellAttackIfReady (uint32 spellId) |
| virtual void | OnGameEvent (bool, uint16) |
| virtual std::string | GetDebugInfo () const |
Private Member Functions | |
| Creature * | myCoil () |
| GameObject * | myCoilGO () |
Private Attributes | |
| InstanceScript * | instance |
| uint32 | powerSurgeTimer |
| ObjectGuid | _myCoil |
| ObjectGuid | _myCoilGO |
| bool | isOverloading |
| bool | refreshBeam |
| bool | isFeignDeath |
Additional Inherited Members | |
Public Types inherited from CreatureAI | |
| enum | EvadeReason { EVADE_REASON_NO_HOSTILES , EVADE_REASON_BOUNDARY , EVADE_REASON_NO_PATH , EVADE_REASON_SEQUENCE_BREAK , EVADE_REASON_OTHER } |
Static Public Member Functions inherited from CreatureAI | |
| static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
Public Attributes inherited from ScriptedAI | |
| bool | IsFleeing |
Static Public Attributes inherited from UnitAI | |
| static AISpellInfoType * | AISpellInfo |
Protected Member Functions inherited from CreatureAI | |
| bool | UpdateVictim () |
| Creature * | DoSummon (uint32 entry, Position const &pos, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| void | EngagementStart (Unit *who) |
| void | EngagementOver () |
| virtual void | MoveInLineOfSight (Unit *) |
| bool | _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| CreatureBoundary const * | _boundary |
| bool | _negateBoundary |
Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 457 of file boss_thaddius.cpp.
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inline |
Definition at line 460 of file boss_thaddius.cpp.
References BOSS_THADDIUS, InstanceScript::GetBossBoundary(), WorldObject::GetInstanceScript(), instance, and CreatureAI::SetBoundary().
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inline |
Definition at line 484 of file boss_thaddius.cpp.
References Creature::DespawnOrUnsummon(), GO_STATE_READY, CreatureAI::me, and myCoilGO().
Referenced by DoAction().
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 560 of file boss_thaddius.cpp.
References ACTION_STALAGG_DIED, Unit::AttackStop(), DATA_THADDIUS, EMOTE_FEIGN_DEATH, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), Unit::GetHealth(), instance, isFeignDeath, isOverloading, CreatureAI::me, REACT_PASSIVE, refreshBeam, Unit::RemoveAllAuras(), Unit::SetControlled(), Creature::SetReactState(), Unit::SetStandState(), Unit::SetUnitFlag(), UNIT_FLAG_UNINTERACTIBLE, UNIT_STAND_STATE_DEAD, and UNIT_STATE_ROOT.
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 491 of file boss_thaddius.cpp.
References ACTION_BEGIN_RESET_ENCOUNTER, ACTION_STALAGG_REVIVED, ACTION_STALAGG_REVIVING_FX, ACTION_TRANSITION, ACTION_TRANSITION_2, ACTION_TRANSITION_3, BeginResetEncounter(), DATA_THADDIUS, Creature::DespawnOrUnsummon(), CreatureAI::DoZoneInCombat(), EMOTE_FEIGN_REVIVE, EMOTE_TESLA_OVERLOAD, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), GO_STATE_READY, instance, Creature::IsEngaged(), isFeignDeath, Unit::KillSelf(), CreatureAI::me, myCoil(), myCoilGO(), REACT_AGGRESSIVE, refreshBeam, Unit::RemoveUnitFlag(), Unit::SetControlled(), Unit::SetFullHealth(), Creature::SetReactState(), Unit::SetStandState(), SPELL_SHOCK_VISUAL, UNIT_FLAG_UNINTERACTIBLE, UNIT_STAND_STATE_STAND, and UNIT_STATE_ROOT.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 478 of file boss_thaddius.cpp.
References ACTION_STALAGG_RESET, DATA_THADDIUS, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), instance, and CreatureAI::me.
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 467 of file boss_thaddius.cpp.
References GO_STATE_ACTIVE, IN_MILLISECONDS, myCoilGO(), powerSurgeTimer, and refreshBeam.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 548 of file boss_thaddius.cpp.
References ACTION_STALAGG_AGGRO, ScriptedAI::AddThreat(), DATA_FEUGEN, DATA_THADDIUS, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), instance, CreatureAI::me, and SAY_STALAGG_AGGRO.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 542 of file boss_thaddius.cpp.
References Object::GetTypeId(), SAY_STALAGG_SLAY, and TYPEID_PLAYER.
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inlineprivate |
Definition at line 648 of file boss_thaddius.cpp.
References _myCoil, WorldObject::FindNearestCreature(), ObjectAccessor::GetCreature(), Object::GetGUID(), ObjectGuid::IsEmpty(), CreatureAI::me, NPC_TESLA, REACT_PASSIVE, and Creature::SetReactState().
Referenced by DoAction().
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inlineprivate |
Definition at line 665 of file boss_thaddius.cpp.
References _myCoilGO, WorldObject::FindNearestGameObject(), ObjectAccessor::GetGameObject(), Object::GetGUID(), GO_CONS_NOX_TESLA_STALAGG, ObjectGuid::IsEmpty(), and CreatureAI::me.
Referenced by BeginResetEncounter(), DoAction(), and InitializeAI().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 591 of file boss_thaddius.cpp.
References Creature::AI(), WorldObject::CastSpell(), Unit::CastStop(), EMOTE_TESLA_LINK_BREAKS, Creature::GetHomePosition(), SpellInfo::Id, isFeignDeath, Unit::IsInCombat(), isOverloading, CreatureAI::me, OVERLOAD_DISTANCE, Random, refreshBeam, Unit::RemoveAura(), UnitAI::SelectTarget(), Creature::SetImmuneToPC(), SPELL_STALAGG_CHAIN_VISUAL, SPELL_STALAGG_TESLA_PERIODIC, SPELL_TESLA_SHOCK, CreatureAI::Talk(), and Object::ToCreature().
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inlineoverridevirtual |
Reimplemented from ScriptedAI.
Definition at line 624 of file boss_thaddius.cpp.
References UnitAI::DoCast(), UnitAI::DoMeleeAttackIfReady(), isFeignDeath, CreatureAI::me, powerSurgeTimer, SPELL_STALAGG_POWERSURGE, CreatureAI::UpdateVictim(), and urandms().
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private |
Definition at line 683 of file boss_thaddius.cpp.
Referenced by myCoil().
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private |
Definition at line 684 of file boss_thaddius.cpp.
Referenced by myCoilGO().
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private |
Definition at line 679 of file boss_thaddius.cpp.
Referenced by DamageTaken(), DoAction(), EnterEvadeMode(), JustEngagedWith(), and npc_stalagg().
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private |
Definition at line 687 of file boss_thaddius.cpp.
Referenced by DamageTaken(), DoAction(), SpellHit(), and UpdateAI().
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private |
Definition at line 685 of file boss_thaddius.cpp.
Referenced by DamageTaken(), and SpellHit().
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private |
Definition at line 681 of file boss_thaddius.cpp.
Referenced by InitializeAI(), and UpdateAI().
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private |
Definition at line 686 of file boss_thaddius.cpp.
Referenced by DamageTaken(), DoAction(), InitializeAI(), and SpellHit().