31 _worldPacket << BinderID;
32 _worldPacket <<
uint32(AreaID);
54 _worldPacket <<
float(NewSpeed);
55 _worldPacket <<
uint32(GameTimeHolidayOffset);
62 _worldPacket >> Selection;
67 _worldPacket << SequenceIndex;
74 _worldPacket >> SequenceIndex;
75 _worldPacket >> ClientTime;
80 _worldPacket <<
uint32(CinematicID);
87 _worldPacket <<
uint32(MovieID);
103 return &_worldPacket;
108 _worldPacket >> TutorialBit;
113 _worldPacket >> DifficultyID;
118 _worldPacket >> DifficultyID;
123 _worldPacket <<
int32(DifficultyID);
124 _worldPacket <<
int32(ChangeCurrentDifficulyID);
125 _worldPacket <<
int32(ChangeGroupDifficulyID);
127 return &_worldPacket;
132 _worldPacket <<
int32(DifficultyID);
133 _worldPacket <<
int32(ChangeCurrentDifficulyID);
134 _worldPacket <<
int32(ChangeGroupDifficulyID);
136 return &_worldPacket;
141 _worldPacket <<
uint32(Remaining);
143 return &_worldPacket;
148 _worldPacket <<
int32(MapID);
151 return &_worldPacket;
156 _worldPacket << PlayerGUID.WriteAsPacked();
158 return &_worldPacket;
163 _worldPacket >> CorpseGUID;
168 _worldPacket >> CheckInstance;
173 _worldPacket >> Resurrecter;
174 _worldPacket >> Response;
184 _worldPacket <<
uint32(WeatherID);
185 _worldPacket <<
float(Intensity);
186 _worldPacket <<
uint8(Abrupt);
188 return &_worldPacket;
194 _worldPacket >> state;
201 _worldPacket <<
uint8(State);
203 return &_worldPacket;
208 _worldPacket <<
uint32(Timer);
209 _worldPacket <<
uint32(Value);
210 _worldPacket <<
uint32(MaxValue);
211 _worldPacket <<
int32(Scale);
212 _worldPacket <<
uint8(Paused);
213 _worldPacket <<
uint32(SpellID);
215 return &_worldPacket;
220 _worldPacket <<
uint32(Timer);
221 _worldPacket <<
uint8(Paused);
223 return &_worldPacket;
228 _worldPacket <<
uint32(Timer);
230 return &_worldPacket;
235 _worldPacket <<
uint32(Level);
236 _worldPacket <<
uint32(HealthDelta);
238 for (
uint32 power : PowerDelta)
239 _worldPacket << power;
242 _worldPacket <<
stat;
244 return &_worldPacket;
249 _worldPacket << SoundKitID;
251 return &_worldPacket;
262 _worldPacket <<
uint32(Min);
264 _worldPacket <<
uint32(Result);
265 _worldPacket << Roller;
267 return &_worldPacket;
272 _worldPacket << SoundKitID;
273 _worldPacket << SourceObjectGUID;
275 return &_worldPacket;
280 _worldPacket << SoundKitID;
282 return &_worldPacket;
288 Enable = _worldPacket.read<
uint8>() != 0;
293 _worldPacket << Guid;
294 _worldPacket <<
uint32(Threshold);
295 _worldPacket <<
uint32(ItemID);
297 return &_worldPacket;
302 _worldPacket <<
int32(AreaLightID);
303 _worldPacket <<
int32(OverrideLightID);
304 _worldPacket <<
int32(TransitionMilliseconds);
306 return &_worldPacket;
311 _worldPacket >>
Time;
312 _worldPacket >> MapID;
314 _worldPacket >> Facing;
#define MAX_ACCOUNT_TUTORIAL_VALUES
WorldPacket const * Write() override
TaggedPosition< Position::XYZ > BindPosition
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override