31 _worldPacket << BinderID;
32 _worldPacket <<
uint32(AreaID);
46 _worldPacket <<
uint32(Timer);
47 _worldPacket <<
uint32(Value);
48 _worldPacket <<
uint32(MaxValue);
49 _worldPacket <<
int32(Scale);
50 _worldPacket <<
uint8(Paused);
51 _worldPacket <<
uint32(SpellID);
58 _worldPacket <<
uint32(Timer);
59 _worldPacket <<
uint8(Paused);
66 _worldPacket <<
uint32(Timer);
81 _worldPacket <<
float(NewSpeed);
82 _worldPacket <<
uint32(GameTimeHolidayOffset);
89 _worldPacket <<
uint32(MovieID);
95 _worldPacket <<
uint32(CinematicID);
107 _worldPacket <<
uint32(WeatherID);
108 _worldPacket <<
float(Intensity);
109 _worldPacket <<
uint8(Abrupt);
111 return &_worldPacket;
116 _worldPacket <<
uint32(Level);
117 _worldPacket <<
uint32(HealthDelta);
119 for (
uint32 power : PowerDelta)
120 _worldPacket << power;
123 _worldPacket <<
stat;
125 return &_worldPacket;
130 _worldPacket << SoundKitID;
132 return &_worldPacket;
137 _worldPacket << SoundKitID;
138 _worldPacket << SourceObjectGUID;
140 return &_worldPacket;
145 _worldPacket << SoundKitID;
147 return &_worldPacket;
152 _worldPacket << Guid;
153 _worldPacket <<
uint32(Threshold);
154 _worldPacket <<
uint32(ItemID);
156 return &_worldPacket;
161 _worldPacket <<
int32(AreaLightID);
162 _worldPacket <<
int32(OverrideLightID);
163 _worldPacket <<
int32(TransitionMilliseconds);
165 return &_worldPacket;
176 _worldPacket <<
uint32(Min);
178 _worldPacket <<
uint32(Result);
179 _worldPacket << Roller;
181 return &_worldPacket;
188 return &_worldPacket;
194 Enable = _worldPacket.read<
uint8>() != 0;
199 _worldPacket >>
Time;
200 _worldPacket >> MapID;
202 _worldPacket >> Facing;
207 _worldPacket <<
uint32(Remaining);
209 return &_worldPacket;
214 _worldPacket <<
int32(MapID);
217 return &_worldPacket;
222 _worldPacket << PlayerGUID.WriteAsPacked();
224 return &_worldPacket;
229 _worldPacket >> CorpseGUID;
234 _worldPacket >> CheckInstance;
239 _worldPacket >> Resurrecter;
240 _worldPacket >> Response;
WorldPacket const * Write() override
TaggedPosition< Position::XYZ > BindPosition
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override