95 if (!
AddObject(
BG_BE_OBJECT_DOOR_1,
BG_BE_OBJECT_TYPE_DOOR_1, 6287.277f, 282.1877f, 3.810925f, -2.260201f, 0, 0, 0.9044551f, -0.4265689f,
RESPAWN_IMMEDIATELY)
96 || !
AddObject(
BG_BE_OBJECT_DOOR_2,
BG_BE_OBJECT_TYPE_DOOR_2, 6189.546f, 241.7099f, 3.101481f, 0.8813917f, 0, 0, 0.4265689f, 0.9044551f,
RESPAWN_IMMEDIATELY)
97 || !
AddObject(
BG_BE_OBJECT_DOOR_3,
BG_BE_OBJECT_TYPE_DOOR_3, 6299.116f, 296.5494f, 3.308032f, 0.8813917f, 0, 0, 0.4265689f, 0.9044551f,
RESPAWN_IMMEDIATELY)
98 || !
AddObject(
BG_BE_OBJECT_DOOR_4,
BG_BE_OBJECT_TYPE_DOOR_4, 6177.708f, 227.3481f, 3.604374f, -2.260201f, 0, 0, 0.9044551f, -0.4265689f,
RESPAWN_IMMEDIATELY)
100 || !
AddObject(
BG_BE_OBJECT_BUFF_1,
BG_BE_OBJECT_TYPE_BUFF_1, 6249.042f, 275.3239f, 11.22033f, -1.448624f, 0, 0, 0.6626201f, -0.7489557f, 120)
101 || !
AddObject(
BG_BE_OBJECT_BUFF_2,
BG_BE_OBJECT_TYPE_BUFF_2, 6228.26f, 249.566f, 11.21812f, -0.06981307f, 0, 0, 0.03489945f, -0.9993908f, 120))
103 TC_LOG_ERROR(
"sql.sql",
"BatteGroundBE: Failed to spawn some object!");
virtual bool AddObject(uint32 type, uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime=0, GOState goState=GO_STATE_READY)