45 return GetAQ40AI<boss_ouroAI>(creature);
127 DoTeleportTo(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
uint32 urand(uint32 min, uint32 max)
@ UNIT_FLAG_UNINTERACTIBLE
@ SPELL_DIRTMOUND_PASSIVE
void JustEngagedWith(Unit *who) override
void DoMeleeAttackIfReady()
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
SpellCastResult DoCast(uint32 spellId)
void SetFaction(uint32 faction) override
void HandleEmoteCommand(Emote emoteId)
void SetUnitFlag(UnitFlags flags)
void RemoveUnitFlag(UnitFlags flags)
CreatureAI * GetAI(Creature *creature) const override
void DoTeleportTo(float x, float y, float z, uint32 time=0)
void UpdateAI(uint32 diff) override
boss_ouroAI(Creature *creature)
uint32 ChangeTarget_Timer
void JustEngagedWith(Unit *who) override