165 azgalor->AI()->JustSummoned(
me);
218 targets.remove(
GetCaster()->GetVictim());
#define RegisterSpellScript(spell_script)
@ TARGET_UNIT_SRC_AREA_ENEMY
#define SpellObjectAreaTargetSelectFn(F, I, N)
void AddSC_boss_azgalor()
void JustEngagedWith(Unit *who) override
void DoZoneInCombat(Creature *creature=nullptr)
void Repeat(Milliseconds time)
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Creature * GetCreature(uint32 type)
void MovePath(uint32 pathId, bool repeatable)
HookList< ObjectAreaTargetSelectHandler > OnObjectAreaTargetSelect
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
TaskScheduler & CancelAll()
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
TaskScheduler & Update(success_t const &callback=EmptyCallback)
void DoMeleeAttackIfReady()
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
SpellCastResult DoCast(uint32 spellId)
MotionMaster * GetMotionMaster()
bool HasUnitState(const uint32 f) const
PrepareSpellScript(spell_azgalor_doom)
void FilterTargets(std::list< WorldObject * > &targets)
#define RegisterHyjalCreatureAI(ai_name)
void RandomResize(C &container, std::size_t requestedSize)
void KilledUnit(Unit *victim) override
void OnSpellCast(SpellInfo const *spellInfo) override
void JustReachedHome() override
void JustEngagedWith(Unit *who) override
void UpdateAI(uint32 diff) override
void JustDied(Unit *) override
void JustAppeared() override
boss_azgalor(Creature *creature)
void UpdateAI(uint32 diff) override
void JustEngagedWith(Unit *) override
InstanceScript * _instance
npc_lesser_doomguard(Creature *creature)
void JustAppeared() override