TrinityCore
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boss_grilek.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "zulgurub.h"
19#include "ScriptedCreature.h"
20#include "ScriptMgr.h"
21
23{
24 SPELL_AVATAR = 24646, // Enrage Spell
26};
27
33
34struct boss_grilek : public BossAI
35{
36 boss_grilek(Creature* creature) : BossAI(creature, DATA_EDGE_OF_MADNESS) { }
37
38 void Reset() override
39 {
40 _Reset();
41 }
42
43 void JustDied(Unit* /*killer*/) override
44 {
45 _JustDied();
46 }
47
48 void JustEngagedWith(Unit* who) override
49 {
53 }
54
55 void UpdateAI(uint32 diff) override
56 {
57 if (!UpdateVictim())
58 return;
59
60 events.Update(diff);
61
63 return;
64
65 while (uint32 eventId = events.ExecuteEvent())
66 {
67 switch (eventId)
68 {
69 case EVENT_AVATAR:
71 if (Unit* victim = me->GetVictim())
72 {
73 if (GetThreat(victim))
74 ModifyThreatByPercent(victim, -50);
75 }
76
78 AttackStart(target);
80 break;
84 break;
85 default:
86 break;
87 }
88
90 return;
91 }
92
94 }
95};
96
uint32_t uint32
Definition Define.h:133
Spells
Definition PlayerAI.cpp:32
@ UNIT_STATE_CASTING
Definition Unit.h:235
@ SPELL_AVATAR
@ SPELL_GROUND_TREMOR
void AddSC_boss_grilek()
@ EVENT_GROUND_TREMOR
@ EVENT_AVATAR
void JustEngagedWith(Unit *who) override
EventMap events
bool UpdateVictim()
Creature *const me
Definition CreatureAI.h:82
void Update(uint32 time)
Definition EventMap.h:67
EventId ExecuteEvent()
Definition EventMap.cpp:73
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:36
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:54
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.cpp:166
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:96
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:106
Definition Unit.h:769
Unit * GetVictim() const
Definition Unit.h:859
bool HasUnitState(const uint32 f) const
Definition Unit.h:876
void AttackStart(Unit *) override
float GetThreat(Unit const *victim, Unit const *who=nullptr)
void ModifyThreatByPercent(Unit *victim, int32 pct, Unit *who=nullptr)
void JustEngagedWith(Unit *who) override
void UpdateAI(uint32 diff) override
void Reset() override
void JustDied(Unit *) override
boss_grilek(Creature *creature)
#define RegisterZulGurubCreatureAI(ai_name)
Definition zulgurub.h:91
@ DATA_EDGE_OF_MADNESS
Definition zulgurub.h:39