void JustEngagedWith(Unit *who) override
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
void DoMeleeAttackIfReady()
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
SpellCastResult DoCast(uint32 spellId)
bool HasUnitState(const uint32 f) const
void AttackStart(Unit *) override
float GetThreat(Unit const *victim, Unit const *who=nullptr)
void ModifyThreatByPercent(Unit *victim, int32 pct, Unit *who=nullptr)
void JustEngagedWith(Unit *who) override
void UpdateAI(uint32 diff) override
void JustDied(Unit *) override
boss_grilek(Creature *creature)
#define RegisterZulGurubCreatureAI(ai_name)