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TrinityCore
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#include "Group.h"#include "Battleground.h"#include "BattlegroundMgr.h"#include "Common.h"#include "CharacterCache.h"#include "DatabaseEnv.h"#include "Formulas.h"#include "GameObject.h"#include "GroupMgr.h"#include "InstanceSaveMgr.h"#include "LootMgr.h"#include "ObjectAccessor.h"#include "ObjectMgr.h"#include "Opcodes.h"#include "Player.h"#include "MapManager.h"#include "Log.h"#include "LFGMgr.h"#include "Random.h"#include "SpellAuras.h"#include "UpdateData.h"#include "UpdateFieldFlags.h"#include "Util.h"#include "World.h"#include "WorldPacket.h"#include "WorldSession.h"
Include dependency graph for Group.cpp:Go to the source code of this file.
Functions | |
| bool | CanRollOnItem (const LootItem &item, Player const *player) |