#include <Loot.h>
Definition at line 125 of file Loot.h.
◆ LootItem() [1/2]
◆ LootItem() [2/2]
◆ AddAllowedLooter()
| void LootItem::AddAllowedLooter |
( |
Player const * |
player | ) |
|
◆ AllowedForPlayer() [1/3]
| bool LootItem::AllowedForPlayer |
( |
Player const * |
player, |
|
|
bool |
isGivenByMasterLooter, |
|
|
ObjectGuid |
ownerGuid |
|
) |
| const |
◆ AllowedForPlayer() [2/3]
| bool LootItem::AllowedForPlayer |
( |
Player const * |
player, |
|
|
bool |
isGivenByMasterLooter = false |
|
) |
| const |
◆ AllowedForPlayer() [3/3]
| bool LootItem::AllowedForPlayer |
( |
Player const * |
player, |
|
|
ObjectGuid |
ownerGuid |
|
) |
| const |
◆ GetAllowedLooters()
| GuidSet const & LootItem::GetAllowedLooters |
( |
| ) |
const |
|
inline |
◆ allowedGUIDs
◆ conditions
◆ count
◆ follow_loot_rules
| bool LootItem::follow_loot_rules |
◆ freeforall
| bool LootItem::freeforall |
◆ is_blocked
| bool LootItem::is_blocked |
◆ is_counted
| bool LootItem::is_counted |
◆ is_looted
◆ is_underthreshold
| bool LootItem::is_underthreshold |
◆ itemid
◆ itemIndex
◆ needs_quest
| bool LootItem::needs_quest |
◆ randomPropertyId
| int32 LootItem::randomPropertyId |
◆ randomSuffix
◆ rollWinnerGUID
The documentation for this struct was generated from the following files: