#include <GameObjectAI.h>
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| | NullGameObjectAI (GameObject *go) |
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| void | UpdateAI (uint32) override |
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| | GameObjectAI (GameObject *go) |
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| virtual | ~GameObjectAI () |
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| virtual void | InitializeAI () |
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| virtual void | Reset () |
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| virtual void | DoAction (int32) |
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| virtual void | SetGUID (ObjectGuid const &, int32) |
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| virtual ObjectGuid | GetGUID (int32) const |
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| virtual Optional< QuestGiverStatus > | GetDialogStatus (Player *) |
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| virtual bool | OnGossipHello (Player *) |
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| virtual bool | OnGossipSelect (Player *, uint32, uint32) |
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| virtual bool | OnGossipSelectCode (Player *, uint32, uint32, char const *) |
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| virtual void | OnQuestAccept (Player *, Quest const *) |
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| virtual void | OnQuestReward (Player *, Quest const *, uint32) |
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| virtual bool | OnReportUse (Player *) |
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| virtual void | Destroyed (WorldObject *, uint32) |
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| virtual void | Damaged (WorldObject *, uint32) |
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| virtual uint32 | GetData (uint32) const |
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| virtual void | SetData64 (uint32, uint64) |
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| virtual uint64 | GetData64 (uint32) const |
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| virtual void | SetData (uint32, uint32) |
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| virtual void | OnGameEvent (bool, uint16) |
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| virtual void | OnLootStateChanged (uint32, Unit *) |
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| virtual void | OnStateChanged (uint32) |
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| virtual void | EventInform (uint32) |
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| virtual void | SpellHit (WorldObject *, SpellInfo const *) |
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| virtual void | SpellHitTarget (WorldObject *, SpellInfo const *) |
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| virtual void | JustSummoned (Creature *) |
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| virtual void | SummonedCreatureDespawn (Creature *) |
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| virtual void | SummonedCreatureDies (Creature *, Unit *) |
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Definition at line 102 of file GameObjectAI.h.
◆ NullGameObjectAI()
| NullGameObjectAI::NullGameObjectAI |
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GameObject * |
go | ) |
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explicit |
◆ Permissible()
◆ UpdateAI()
| void NullGameObjectAI::UpdateAI |
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uint32 |
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inlineoverridevirtual |
The documentation for this class was generated from the following files: