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GameObjectAI.cpp
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/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "
GameObjectAI.h
"
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#include "
CreatureAI.h
"
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int32
GameObjectAI::Permissible
(
GameObject
const
*
/*go*/
)
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{
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return
PERMIT_BASE_NO
;
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}
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NullGameObjectAI::NullGameObjectAI
(
GameObject
* go) :
GameObjectAI
(go) { }
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int32
NullGameObjectAI::Permissible
(
GameObject
const
*
/*go*/
)
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{
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return
PERMIT_BASE_IDLE
;
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}
CreatureAI.h
PERMIT_BASE_NO
@ PERMIT_BASE_NO
Definition
CreatureAI.h:43
PERMIT_BASE_IDLE
@ PERMIT_BASE_IDLE
Definition
CreatureAI.h:44
int32
int32_t int32
Definition
Define.h:129
GameObjectAI.h
GameObjectAI
Definition
GameObjectAI.h:33
GameObjectAI::Permissible
static int32 Permissible(GameObject const *go)
Definition
GameObjectAI.cpp:21
GameObject
Definition
GameObject.h:86
NullGameObjectAI::NullGameObjectAI
NullGameObjectAI(GameObject *go)
Definition
GameObjectAI.cpp:26
NullGameObjectAI::Permissible
static int32 Permissible(GameObject const *go)
Definition
GameObjectAI.cpp:28
server
game
AI
CoreAI
GameObjectAI.cpp
Generated on Sun May 10 2026 02:30:13 for TrinityCore by
1.9.8