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TrinityCore
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Inheritance diagram for npc_air_force_bots::npc_air_force_botsAI:Public Member Functions | |
| npc_air_force_botsAI (Creature *creature) | |
| Creature * | GetOrSummonGuard () |
| void | UpdateAI (uint32) override |
| void | MoveInLineOfSight (Unit *who) override |
Public Member Functions inherited from NullCreatureAI | |
| NullCreatureAI (Creature *creature) | |
| void | MoveInLineOfSight (Unit *) override |
| void | AttackStart (Unit *) override |
| void | JustStartedThreateningMe (Unit *) override |
| void | JustEnteredCombat (Unit *) override |
| void | UpdateAI (uint32) override |
| void | JustAppeared () override |
| void | EnterEvadeMode (EvadeReason) override |
| void | OnCharmed (bool) override |
Public Member Functions inherited from CreatureAI | |
| CreatureAI (Creature *creature) | |
| virtual | ~CreatureAI () |
| bool | IsEngaged () const |
| void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr) |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | TriggerAlert (Unit const *who) const |
| virtual void | JustEngagedWith (Unit *) |
| virtual void | JustDied (Unit *) |
| virtual void | KilledUnit (Unit *) |
| virtual void | JustSummoned (Creature *) |
| virtual void | IsSummonedBy (WorldObject *) |
| virtual void | SummonedCreatureDespawn (Creature *) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| virtual void | SpellHit (WorldObject *, SpellInfo const *) |
| virtual void | SpellHitTarget (WorldObject *, SpellInfo const *) |
| virtual void | OnSpellCast (SpellInfo const *) |
| virtual void | OnSpellFailed (SpellInfo const *) |
| virtual void | OnSpellStart (SpellInfo const *) |
| virtual void | OnChannelFinished (SpellInfo const *) |
| virtual void | OnAuraApplied (AuraApplication const *) |
| virtual void | OnAuraRemoved (AuraApplication const *) |
| virtual bool | IsEscorted () const |
| virtual void | MovementInform (uint32, uint32) |
| virtual void | JustReachedHome () |
| void | DoZoneInCombat (Creature *creature=nullptr) |
| virtual void | ReceiveEmote (Player *, uint32) |
| virtual void | OwnerAttackedBy (Unit *attacker) |
| virtual void | OwnerAttacked (Unit *target) |
| virtual void | CorpseRemoved (uint32 &) |
| == Triggered Actions Requested ================== | |
| virtual Optional< QuestGiverStatus > | GetDialogStatus (Player *) |
| == Gossip system ================================ | |
| virtual bool | OnGossipHello (Player *) |
| virtual bool | OnGossipSelect (Player *, uint32, uint32) |
| virtual bool | OnGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual void | OnQuestAccept (Player *, Quest const *) |
| virtual void | OnQuestReward (Player *, Quest const *, uint32) |
| virtual void | WaypointStarted (uint32, uint32) |
| == Waypoints system ============================= | |
| virtual void | WaypointReached (uint32, uint32) |
| virtual void | WaypointPathEnded (uint32, uint32) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | OnSpellClick (Unit *, bool) |
| virtual bool | CanSeeAlways (WorldObject const *) |
| virtual PlayerAI * | GetAIForCharmedPlayer (Player *) |
| int32 | VisualizeBoundary (Seconds duration, Unit *owner=nullptr, bool fill=false) const |
| virtual bool | CheckInRoom () |
| CreatureBoundary const * | GetBoundary () const |
| void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
| bool | IsInBoundary (Position const *who=nullptr) const |
Public Member Functions inherited from UnitAI | |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
| virtual bool | CanAIAttack (Unit const *) const |
| virtual void | InitializeAI () |
| virtual void | Reset () |
| virtual void | DoAction (int32) |
| virtual uint32 | GetData (uint32) const |
| virtual void | SetData (uint32, uint32) |
| virtual void | SetGUID (ObjectGuid const &, int32=0) |
| virtual ObjectGuid | GetGUID (int32=0) const |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| virtual void | JustExitedCombat () |
| virtual void | OnDespawn () |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| virtual void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellInfo const *) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | SpellInterrupted (uint32, uint32) |
| void | AttackStartCaster (Unit *victim, float dist) |
| SpellCastResult | DoCast (uint32 spellId) |
| SpellCastResult | DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={}) |
| float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
| virtual bool | ShouldSparWith (Unit const *) const |
| void | DoMeleeAttackIfReady () |
| bool | DoSpellAttackIfReady (uint32 spellId) |
| virtual void | OnGameEvent (bool, uint16) |
| virtual std::string | GetDebugInfo () const |
Static Public Member Functions | |
| static AirForceSpawn const & | FindSpawnFor (uint32 entry) |
Static Public Member Functions inherited from NullCreatureAI | |
| static int32 | Permissible (Creature const *creature) |
Static Public Member Functions inherited from CreatureAI | |
| static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
Private Attributes | |
| AirForceSpawn const & | _spawn |
| ObjectGuid | _myGuard |
| std::unordered_set< ObjectGuid > | _toAttack |
Definition at line 99 of file npcs_special.cpp.
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inline |
Definition at line 114 of file npcs_special.cpp.
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inlinestatic |
Definition at line 101 of file npcs_special.cpp.
References airforceSpawns, ASSERT_NODEBUGINFO, and sObjectMgr.
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inline |
Definition at line 116 of file npcs_special.cpp.
References _myGuard, _spawn, ObjectAccessor::GetCreature(), Object::GetGUID(), CreatureAI::me, AirForceSpawn::otherEntry, WorldObject::SummonCreature(), and TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT.
Referenced by UpdateAI().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 155 of file npcs_special.cpp.
References _spawn, _toAttack, ALARMBOT, Object::GetGUID(), Object::GetTypeId(), Unit::IsFlying(), WorldObject::IsHostileTo(), WorldObject::IsValidAttackTarget(), WorldObject::IsWithinDistInMap(), CreatureAI::me, RANGE_ALARMBOT, RANGE_TRIPWIRE, TRIPWIRE, AirForceSpawn::type, and TYPEID_PLAYER.
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inlineoverridevirtual |
Implements UnitAI.
Definition at line 126 of file npcs_special.cpp.
References _spawn, _toAttack, ALARMBOT, WorldObject::CastSpell(), Unit::EngageWithTarget(), GetOrSummonGuard(), ObjectAccessor::GetUnit(), Unit::IsAlive(), Unit::IsEngagedBy(), CreatureAI::me, SPELL_GUARDS_MARK, and AirForceSpawn::type.
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private |
Definition at line 185 of file npcs_special.cpp.
Referenced by GetOrSummonGuard().
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private |
Definition at line 184 of file npcs_special.cpp.
Referenced by GetOrSummonGuard(), MoveInLineOfSight(), and UpdateAI().
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private |
Definition at line 186 of file npcs_special.cpp.
Referenced by MoveInLineOfSight(), and UpdateAI().